Ravage of the Mephits

gamecat

Explorer
Delezar Ketaris sneered at his opponents, a conturbium (12 men) of soldiers from House Hatecraft. Seeking to even the odds, he reached into his spell pouch and felt several rocks inside. A sneer became a smile, as he hurled the rocks, ten of them, at the feet of the soldiers. He spoke a few arcane verses, and each rock errupted into a void to an elemental plane, staying long enough to allow a small, wretched looking humanoid through, and then slamming shut with a sonorous chord. Delezar's mephits assaulted their opponents with claws and elemental blasts, and stopped shortly after only frozen, burned, and clawed bodies remained.

The mephits laughed murderously before disappearing and Delezar cringed...


Ravage of the Mephits
Conjuration
Level: Sor/Wiz 7 [Air, Cold, Earth, Fire, Water; See text]
Components: V, S, M
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ten summoned creatures
Duration: 1 round / level (D)
Saving Throw: None
Spell Resistance: None

This spell summons one of each of the following types of mephit: Air, Dust, Earth, Fire, Ice, Magma, Ooze, Salt, Steam, and Water. If for some reason (class restrictions) you are not allowed to cast spells of a certain subtype, you may substitute the incorrectly keyed mephit with a more appropriate one.
Material Components: A rock for each mephit, and a small silver trinket.

Questions, Comments, Death threats?
 

log in or register to remove this ad

gamecat said:
Delezar Ketaris sneered at his opponents, a conturbium (12 men) of soldiers from House Hatecraft. Seeking to even the odds, he reached into his spell pouch and felt several rocks inside. A sneer became a smile, as he hurled the rocks, ten of them, at the feet of the soldiers. He spoke a few arcane verses, and each rock errupted into a void to an elemental plane, staying long enough to allow a small, wretched looking humanoid through, and then slamming shut with a sonorous chord. Delezar's mephits assaulted their opponents with claws and elemental blasts, and stopped shortly after only frozen, burned, and clawed bodies remained.

The mephits laughed murderously before disappearing and Delezar cringed...


Ravage of the Mephits
Conjuration
Level: Sor/Wiz 7 [Air, Cold, Earth, Fire, Water; See text]
Components: V, S, M
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ten summoned creatures
Duration: 1 round / level (D)
Saving Throw: None
Spell Resistance: None

This spell summons one of each of the following types of mephit: Air, Dust, Earth, Fire, Ice, Magma, Ooze, Salt, Steam, and Water. If for some reason (class restrictions) you are not allowed to cast spells of a certain subtype, you may substitute the incorrectly keyed mephit with a more appropriate one.
Material Components: A rock for each mephit, and a small silver trinket.

Questions, Comments, Death threats?

I think the level on that spell is kinda high. 10 mephits won't do squat against any kind of a creature that's an appropriate challenge for a wizard able to cast 7th level spells. My data for this assertion comes from an encounter I ran against a sixth level party using an advanced summoning ooze from MM3. It summoned mephits exclusively and did so every round for all 18 rounds of combat. The combat ended up becoming sort of an endurance test for the party and took far too long to resolve. It's hard to imagine ten mephits being anything but speedbumps at encounter levels high enough for 7th level spells to come into play.
 

It's a 4th level spell to conjure a single mephit. A 5th level spell calls out 1d3 mephits, and a 6th level spell to get 1d4+1 mephits.

That being said, I could understand demoting Ravage of the Mephits to a 6th level spell, given that it conjures only mephits as opposed to the wide list that Summon Monster VI would have.
 

Pets & Sidekicks

Remove ads

Top