transtemporal
Explorer
Hell, I'd like to see the Netbooks "Book of Shadows" etc make a return. Those were of such high quality I printed and professionally bound my copies.
To me, Domains of Dread is the ideal. I prefer a more mundane seeming world, where the horror is more under the surface and players learn more about the world as the campaign progresses. Peasants might believe in ghosts and monsters, but they aren't widely confirmed or in your face. To that ends, you need to revert to pre Grim Harvest (which was just absolute garbage) Darkon. Sorry, no giant crystal skulls filled with blood and towns entirely made of undead. Tweak a few things, in particular you note the seas and issue with the shadow rift.
In general, I think D&D characters are a bit too powerful and competent for a true horror game.
Hell, I'd like to see the Netbooks "Book of Shadows" etc make a return. Those were of such high quality I printed and professionally bound my copies.
I'm glad you enjoyed those! I worked on those with the Kargatane and had a few items published in them. They were a neat bunch.
My question is; which Ravenloft will they bring us? Which SHOULD they bring us?
The "domains" model of early 2e (and late 4e) where domains exist as mini islands independent of each other, where outsiders travel to for a night (or longer) of terror?
The "world" model of late 2e and 3e where Ravenloft is home to natives existing in a strange and surreal world of Gothic monsters?
The "adventure" model of 1e and 3e where Ravenloft wasn't a setting but a (series of) modules with a horror theme for DMs to drop in and use in there world like they could any AP or adventure?
Or the "monster mash" model proposed before 4e's demise which allowed PCs to BE the monsters in some fashion?
Each has its own advantages and disadvantages. So I want to hear what others would want in a Ravenloft product.