D&D 5E Ravenloft NPC reactions to the various PC races

Sort of how I would imagine it, the thickly accented old woman opens her door and says, "Go away! We don't want anyone from his castle *makes a warding sign with her fingers* asking what you were here for! Be gone!" *door slams*
 

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A part of me would want to ban some of the stranger races for the setting. A player hiding the fact that he/she is an elf would remind of Star Trek in a fun way.

Truthfully I always bend to the wishes of players when they're creating their characters and then I get over it.
 

Our DM asked us to stick to the standard races, minus the teiflings and dragonborn, for thematic reasons. I would imagine a half-orc would be taken for a caliban, which are not welcome in normal society but rarely attacked out of fear of their retribution. Anything less human in appearance is either a monster or the victim of some terrible curse, shunned at best, attacked outright at worst.

Dwarves are grudgingly admired for their work ethic, halflings and gnomes are treated with amiable contempt, and elves are not to be trusted.
 


Dwarves are grudgingly admired for their work ethic, halflings and gnomes are treated with amiable contempt, and elves are not to be trusted.

Further to this, the stereotypes of races vary by village IMC. PCs are often surprised when they find that the Dragonborn is fine at one place, but the Dwarf is not. Here is some fun racism (not a term I have used before hehe) that I have used in the past:

Dwarfs
= They took our jobs! DEYTOOKOURJEEEERBZ!!! An ethnic minority that works harder than everybody else, makes a bit of money, and is then demonized as job stealing? Makes perfect sense to me
= Bankers who overtly/secretly control everything!

Gnomes
= DEYTOOKOURJEEERBZ!! Rock gnome engineers came in and automated the mill, putting half the locals out of business. You might be a forest gnome, but the luddite mob does not care about the difference.
= They are changelings, the elves steal children and turn them into fey. Gnomes are cursed stolen children who will never grow up. Everybody stares at them, trying to work out whose child they are. Often driven from town, or even murdered by drunks that would rather see a child dead than turned into a monster.

Dragonborn
= Are treated based entirely upon what the last Dragonborn through here was like. They tend to be heroes or villians, so its a toss up. Most people have only met 1 of them before, so whoever they have met before entirely dictates their generalizations.
= Greedy, come to take all of our gold and horde it

Elf
= Fine, but if a child goes missing, everybody knows the fey one stole it. If the milk curdles, you will be whipped out of town. Sometimes they get appeased, asked to give blessings to pregnant women, asked to preside at a harvest festival etc. Heaven help you if the last harvest failed.

Tiefling
= It is bad luck to outright hurt one, or refuse them the very basics of hospitality. It is also bad luck to invite them in too readily, share a meal with them, and 1000 other superstitions.
= Villagers wash hands with salt if they touch one. Tend to wear garlic necklaces with them around. Refuse to walk in their foot steps. Cross the street to avoid walking through their shadow.

Halfling
= The earnest belief that rubbing their tummies is good luck, leads to some very awkward social interactions.
= Halfling feat are exceptionally good luck, when buried in a field they will make the harvest grow plentifully. If placed under a marriage bed, the couple will have healthy children. Under a cot, the child will grow big and strong and free of disease. This leads to some pretty creepy scenes.
= Because their farms are better than human ones, they must have taken all the good land for themselves. Humans sometimes want to make mobs to take back some of this 'good land' for themselves.
 

Since I'm planning on running Wrath of Strahd for my gaming group sometime after it comes out I've been thinking about this subject lately as well. I went ahead and picked up some Ravenloft materials off of DriveThruRPG/DMGuild to prep ahead of the module coming out as well.

I'm leaning towards running an all human game at this point. I think this will help when establishing the proper horror atmosphere myself.
 

THey are going for the 1e feel with this Ravenloft it seems like. other domains MAY NOT even Exist. If its a total rebuild of Ravenloft then there could be just Barovia or .. Barovia.
 

In my Ravenloft 5E port I was working on (and still am, but slower) there is a wide, wide range of reactions to races. Reactions are typically based on dress and accent, more than on appearance. An elf who dresses in the manner of the local humans, knows their customs, etc... is more likley to be accepted than a human who doesn't. I ported over several of the tiefling variants and damphir from Pathfinder, so many of the "weird races" can be taken for passably human. I also included a "Tiefling lite" which is more along the lines of the classic tiefling with smaller horns and a smaller tail.

If a player takes a reasonable effort to cover their overtly inhuman traits, they're going to be able to avoid the penalties (or possibly bonuses) associated with being "different". I wouldn't go beyond than +/-2 on checks though. NPC reactions are largely scripted. Sometimes they won't even listen to you.
 

I would probably go with humans only for Ravenloft. I think it fits the setting best. If players want to refluff other racial abilities as human abilities, go for it.
 

This is D&D. There will be Gnomes travelling with Half-orcs, Elves travelling with Tieflings, and Dwarves travelling with Dragonborn.

Playing an outcast is not fun. Therefore the module will assume "everything goes".
 

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