GravyFingerz
Gravymancer
Now I'm not a Ravenloft expert, which is why I am posting this. I used Manual of the Planes to do a Ravenloft planar write up. Comments, input, criticisms are welcome. Note, as a Demiplane, Ravenloft is not coexistant with the Astral, Ethereal, or Shadow plane; so spells that use these planes fail. Also, the only way to get in to Ravenloft is by being kidnapped by the mists; can't plane shift or stuff like that. How to get out is anyone's guess.
Ravenloft Traits
Ravenloft has the following traits.
Normal Gravity.
Normal Time.
Finite Size: Ravenloft is a collection of domains pieced together and surrounded by the ocean, islands, and finally the poisonous mists.
Alterably Morphic.
No Elemental or Energy Traits.
Mildly Evil-Aligned: Nonevil characters in Ravenloft suffer a –2 penalty on all Charisma-based checks.
Enhanced Magic: Spells and spell-like abilities with the Evil descriptor are empowered and maximized (as if the Empower Spell and Maximize Spell feats were has been used on them, but the spells don’t require higher-level slots.
Impeded Magic: Spells and spell-like abilities of the Divination school are impeded. These spells and spell-like abilities can be used, but a successful Spellcraft check (DC 15 + level of the spell) must be made to do so. In addition, attempts to divine anyone’s alignment automatically fail.
Ravenloft Traits
Ravenloft has the following traits.
Normal Gravity.
Normal Time.
Finite Size: Ravenloft is a collection of domains pieced together and surrounded by the ocean, islands, and finally the poisonous mists.
Alterably Morphic.
No Elemental or Energy Traits.
Mildly Evil-Aligned: Nonevil characters in Ravenloft suffer a –2 penalty on all Charisma-based checks.
Enhanced Magic: Spells and spell-like abilities with the Evil descriptor are empowered and maximized (as if the Empower Spell and Maximize Spell feats were has been used on them, but the spells don’t require higher-level slots.
Impeded Magic: Spells and spell-like abilities of the Divination school are impeded. These spells and spell-like abilities can be used, but a successful Spellcraft check (DC 15 + level of the spell) must be made to do so. In addition, attempts to divine anyone’s alignment automatically fail.
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