Corinth
First Post
Apart from the adaptation of Birthright's rules for realm administration to D&D3e, this article does three things of note: recap the existing six Rules of Dungeoncraft, introduce the Seventh Rule of Dungeoncraft and go off on a rant that relates to the new rule.
The new rule, BTW, is "Build a world, not a story; let the players tell the stories." (The actual text is longer, but this is the message.) I'm down with this; it's so much easier for me as a GM to just worry about making the world run and let the players--through their PCs--decide which story will be told.
Comments? (Oh, and it would help if you've read the article.)
The new rule, BTW, is "Build a world, not a story; let the players tell the stories." (The actual text is longer, but this is the message.) I'm down with this; it's so much easier for me as a GM to just worry about making the world run and let the players--through their PCs--decide which story will be told.
Comments? (Oh, and it would help if you've read the article.)