FullTinCan
First Post
nemmerle said:The bottom-up method might work for a small campaign, or a one-shot – but Without creating a sufficiently large and detailed area how can you really know what the world is like – what people’s attitudes about foreigners, political situations, where giants are found and where it is rumored there are bandits, or what the common opinion of people of the north are like, etc…
My current idea for starting a new campaign is as follows:
I intend to create 3 to 5 situations (as defined by Ray) ahead of time. These situations will be the campaign's initial hooks. I will create about 2 to 4 "interested parties" in each of the situations. I will then disclose each of these situations to all of the players as well as their starting location. Then they can make their characters in response to these situations. Once the characters are created the campaign can begin in earnest. I assume that the characters will address at least one of these situations.
As long as I am reviewing "each situation" and determining what interested parties there might be, I believe that the campaign can take root and flourish.
The ultimate trick is to make sure that situations and responses to situations are recorded in a meaningful fashion.