Corinth
First Post
Exactly!
Oh, and for those who noticed, Ray's article does not contradict (entirely) Robin Laws' preceeding article. (Which, BTW, explains the concept of the series bible as used in American TV and adapts it for use in RPG campaigns.) All that work that you do in creating your world for your campaign can go to good use in creating a campaign bible that tells the players what you want out of this game; it puts you and your players on the same page from the get-go and prevents communications mix-ups that can be very detrimental to gameplay. (Such as the lack-of-respect-to-authority thing in another thread.)
Oh, and for those who noticed, Ray's article does not contradict (entirely) Robin Laws' preceeding article. (Which, BTW, explains the concept of the series bible as used in American TV and adapts it for use in RPG campaigns.) All that work that you do in creating your world for your campaign can go to good use in creating a campaign bible that tells the players what you want out of this game; it puts you and your players on the same page from the get-go and prevents communications mix-ups that can be very detrimental to gameplay. (Such as the lack-of-respect-to-authority thing in another thread.)