[Re-Recruiting] Invasion. Gathering of Heroes (d20 Modern)

Love it. Just pay attention to some parts where you seem to mistype, for example:
"Nearly been expelled from Eton seems to of calmed him"
I'm assuming he is British?
Also some details of his family would be good to have.
Are you thinking on a smart or charismatic hero? Or an admixture of both?

Yes British Aristocracy. I'll provide his immediate family. But bear in mind that most of the aristocracy is inter-related at some level.

I was originally thinking of Smart hero but as I want to go to "Investigator", Dedicated hero is a better fit.
 

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Can I have a character who designs and builds things a level beyond what is normally available? (ex: If they knew how, all the tech was available in the 1930's, or before, to build laser weapons. The batteries wouldn't last for very many shots, but it could have been done.)
I'll love to see a first line scientist. Also, if you have pulp heroes book, you can use the Scientist advanced class, that I have (only that class heh).

I presume you're referring to the 'Field Scientist' advanced class in the D20 Modern book. I assume the use for a scientist in a group is to build and/or deal with 'high tech' equipment. If there's other uses for a scientist, what might they be? (While a scientist sounds neat, I'm not wanting to run a character that has no function in the game.)

The D20 Modern book does NOT seem to say that I can NOT craft equipment of a higher tech level than my character is adventuring in, but it doesn't say how to handle that if it's allowed.

Say I want to build an electron microscope, (a PL5 item that's needed to do genetic manipulation), how would we handle that in game? What wealth check, skill checks, etc would be required?

Or say I want to build jetpacks(PL6???) or a Learjet(PL5), if it's possible, what would it take?

The first 'high speed' computer was made in the 1940's using vacuum tubes. It took up 680 square feet of floor space and cost $500,000. If my character wanted to make a 'portable' computer, would it be possible and I assume we would NOT use the method described in the D20 Modern book on page 55 under 'Craft (electronic)'?

Have I opened a subject that's too hard to deal with or am I mis-understanding the purpose of the 'Scientist'?
 

I was referring to the scientist from pulp heroes, that is completely different. It has more "action" than the normal scientist. If you want I can send you the scanned pages, for you to see how's is it, or I could translate from my book here. But I think you'll love to see it yourself.
The scientist uses gadgets of his own inversion, to create effects similar to spells. For example, a biologist scientist would have a miraculous vaxine that would heal you up instantly (emulating the Cure wounds spell) or a flask with fungi spores that cause a soporific effect (emulating the spell "sleep") and such. As a scientist you first make discoveries, that are the "potential" spells you can use. After that you have to make a prototype of that discovery, that is an artifact that has a given number of charges for that spell.
I've attached a Scientist character I have, take a look at it.

[sblock=Scientist PC]
Code:
 Name: Lotka Kirdov
Smart Heroe 3 / Scientist 4
Occupation: Academic

Str: 13 +1      Level: 7        XP: 21000
Dex: 14 +2      BAB: +3         Hit points: *8+4+4+4+4+4+4= 32
Con: 14 +2     Grapple: +4     Wound points: *14
Int: 18 +4 (+1)                 Wealth bonus: *   
Wis: 10 +0      Init: +2     
Cha: 08 -1         AP: *

Defense:  19 = 10 base + 3 class + 2 dex +4 Int

Ranged: +5
Melee: +4
                           Base   Mod  Misc  Total
Fort:                      3     +2          +5
Ref:                       2     +2          +4
Will:                      6     +0          +6

Languages: Russian , English, Spanish, French, German, Latin


Feats: Personal firearms proficience, Siemple weapon proficience, Unlocked potential( Craft pharmaceutics, Knowledge(Earth and life)) 
Smart heroe Talents: Savant (Craft pharm.), Exploit weakness.
Scientist: Scientific improvisation (improvise a tool or object in the heat of the battle), Smart defense (add int bonus to AC)

Discoveries:
Lvl 0
Cure minor wounds
Light
Resistance
Daze
Virtue
Create water

Lvl 1
Change Self
Mage Armor
Sleep
Cure light wounds

Lvl 2
Spider climb
Cure moderate wounds

Inventions:
Lvl 0
Kirdov's regeneration vaxine prototipe.
Kirdov's glowworm extract
Kirdov's self improvement prototipe I
Grumak spores
Kirdov's self improvement prototipe II
Water excreting bacteria

Lvl 1
Facial morphing vaxine 
Kirdov's protective oil
Jumentrik spores
Kirdov's regeneration vaxine I

Lvl 2
Gene alteration prototipe
Kirdov's regeneration vaxine II


Skill Points: 48+13+13+12+12+11+11    Max Ranks: 10/5
Skills                   Ranks  Mod   Misc  Total
Craft (Chemical)           10    +4    +1    +15
Craft (pharmaseutical)     10    +4    +3    +18
Craft (Writing)             5    +4          +9
Investigate                10    +4          +14
Knowledge (Physica science)10    +4          +14
Knowledge (Earth and life) 10    +4          +14
Listen*                     3    +0          +3
Profession                 10    +0          +10
Research                   10    +4    +1    +15
Search                     5     +4          +9
Depcipher scrpt            10    +4    +2    +16
Read/Write language        6     +4          +10
Speak Language Sapnish     1
Speak Language French      1 
Speak Language German      1
Speak Language English     1
Speak Language Latin       1





Equipment: 
 

Age: 47
Height: 5'11"
Weight: 132 lb.
Eyes: Green
Head Hair: Grey,long, untidy.
Face Hair: Dark grey mustache and a deep beard


[/sblock]
 

I'm very interested in this sort of game and am planig to play an private investigator who has accidentaly stepped in to mildly supernatural activities in the underworld.

Do I have to make sheets for contacts or do i just have to make a backstory and apperance?
 

Glad to have you on board. Lets start with background and apparence, and a the main choices (class, advanced class, feats, skills, etc)
 

That actually looks like a very interesting class, the type I would like to play.

But, I don't have the Plup fiction book and I suspect I would need more than just the class description.

What is the time frame for starting this game? I ask because it may be 2 or 3 weeks before I can get my own copy of D20 Past.
 

As stated in the first post, the time is around 1930 before the WW2. We'll manage with d20 modern. If you like the scientist I can send you the scanned pages by email. Just the few pages of the class, not the entire book of course. I think there'll be no legal problems with that, it's like me showing you my book.
 

As stated in the first post, the time is around 1930 before the WW2. We'll manage with d20 modern. If you like the scientist I can send you the scanned pages by email. Just the few pages of the class, not the entire book of course. I think there'll be no legal problems with that, it's like me showing you my book.

Sorry, I wasn't clear. I was asking about when you though we would begin playing the game.

And yes, if you want to send me some info on the Scientist class, I'll gladly use it till I can get my own book.
 

Percy's immediate family. Relationships are relative to Percy. Trust this is clear, if not I will try another format

Code:
[b]Name			 Relationship	Born	Died	Notes[/b]
Cedric Ambleton-Smythe	 Grandfather	1852	1922
= Alice Bradshore*	 Grandmother	1858
  - Peter*		 Father		1880
    = Celia Farrington*	 Mother		1882
      - John*		 Brother	1902		Heir
	= Sophie Fawcet* Sister-in-Law	1905
	  - Cedric*	 Nephew		1923
	  - Bertrum*	 Nephew		1925
      - Cynthia		 Sister		1904		Air headed snob
	= Clyde		 Brother-in-Law	1901		Merchant Banker, an obnoxious clod, who Percy hates
          - Alice	 Niece		1924
          - Beatrice	 Niece		1925
          - Cedric	 Nephew		1926
          - Dorothea	 Niece		1927
          - Ernest	 Nephew		1928
          - Federick	 Nephew		1929
      - Peter				1905
        = Fiona Hamilton Wife		1905
          - James	 Son		1927		Living with Maternal Grand Parents
  - John		 Uncle		1883	1917	Killed in Great war
  - Margaret*		 Aunt		1885		Spinster, Alcoholic
  - Dorathea		 Aunt		1887
    = Edward Robinson			1882		42nd Baron of Malton
      - 4 Children

Colonel James Hamilton	 Father-in-Law	1882
= Anita Fitsherbet	 Mother-in-Law	1883
  - Fiona

KEY
===

- Child
= Spouse
* Resident of Cookridge Manor (Percy's ancestral home)
 


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