[B]Name:[/B] George Wilkinson
[B]Class:[/B] Smart/Scientist 3/3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Occupation:[/B] Technicial (+1 Craft Electronic, +1 Knowledge Technology, +1 Research, +3 Wealth)
Player Suusan
Speaks in: [COLOR=Blue]BLUE[/COLOR]
Thinks in: [COLOR=Red]RED[/COLOR]
Rolls As/At: [URL=http://invisiblecastle.com/roller/] GeorgeWilkinson [/URL] / invisiblecastle.com
[B]Str:[/B] 11 ( 3p.) [B]Level:[/B] 3/3 [B]XP:[/B] 21000
[B]Dex:[/B] 10 ( 2p.) [B]BAB:[/B] +2 [B]HP:[/B] 36 (3d6+3d6)
[B]Con:[/B] 10 ( 2p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 18 +4 (13p.)[+1 Lvl 4] [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 ( 2p.) [B]ActionPts:[/B] xx [B]Spell Fail:[/B] 0%
[B]Base Class Armor Shld Dex Size Nat Misc Total[/B]
[B]Defence:[/B] 10 +2 +0 +X +X +X +X (+4) 12(16 with Solidified Light Armor)
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +0 +3
[B]Ref:[/B] 2 +0 +2
[B]Will:[/B] 5 +2 +7
[B]Weapon Attack Damage Critical[/B]
S&W M29, .44 Mag revolver, +2 2d8, 20
[B]Languages:[/B] English, American Accent.
[B]Talents:[/B]
Smart Talents
-Savant Craft (Electronic) +3[Class Level]
-Savant Craft (Mechanical) +3[Class Level]
Scientist Talents
-Scientific Improvication
[B]Discoveries Made:[/B]
Lvl 0 1 2 3 4 5
3 6 3 1
lvl-0: 6
Create Water
Cure Minor Wounds:
Daze: Light in the certain frequencies and patterns can daze people and animals.
Mage Hand
Message
Prestidigitation
lvl-1: 3
Comprehend Languages
Mage Armor
Power Device
lvl-2: 1
Invisibility
[B]Feats:[/B]
[B]Lvl How Feat Name[/B]
0 Free -Simple Weapon Proficiency
1st 1st -Windfall
1st 2nd -Educated: +2 Know. (Current Events), +2 Know. (History)
2nd Bonus-Builder: +2 Craft (Electronic), +2 Craft (Mechanical)
3rd 3rd -Personal Firearms Proficiency
6th Bonus-Miniature Invention
6th 4th -Improvised Invention
[B]Skill Points:[/B] (4x12+2x12+3x11=105) [B]Max Ranks:[/B] 9/4
[B]Skill Name Key Skill Ability Ranks Misc[/B]
[B] Ability Mod Mod Mod.[/B]
Balance Dex* 0 = +0
Bluff Cha 0 = +0
Climb Str* 0 = +0
Computer Use Int 4 = +4 ?
Concentration Con 0 = +0
Craft (Chemical) Int 8 = +4 +4
Craft (Electronic) Int 19 = +4 +9 +3[savant]+2[Builder]+1[Technician]
Craft (Mechanical) Int 18 = +4 +9 +3[savant]+2[Builder]
Craft (Structural) Int 4 = +4 +0
Craft (Visual Art) Int 4 = +4
Craft (Writing) Int 4 = +4
Decipher Script Int 10 = +4 +6
Demolitions Int 7 = +4 +3
Diplomacy Cha 0 = +0
Disable Device Int 10 = +4 +6
Disguise Cha 0 = +0
Drive Dex* 0 = +0 +0
Escape Artist Dex* 0 = +0
Forgery Int 4 = +4
Gamble Wis 2 = +2
Gather Information Cha 0 = +0
Hide Dex* 0 = +0
Intimidate Cha 0 = +0
Jump Str* 0 = +0
Know. (ArcaneLore) Int 12 = +4 +6
Know.Current Events Int 7 = +4 +1 +2[Educated]
Know. (History) Int 7 = +4 +1 +2[Educated]
Know. (physical) Int 13 = +4 +9
Know. (technology) Int 14 = +4 +9 +1[Technician]
Listen Wis 2 = +2
Move Silently Dex* 0 = +0
Navigate Int 9 = +4 +5
Perform (Act) Cha 0 = +0
Perform (Dance) Cha 0 = +0
Perform (Keyboards) Cha 0 = +0
Perform (Percussion)Cha 0 = +0
Perform (Sing) Cha 0 = +0
Perform (Standup) Cha 0 = +0
Perform (String Cha 0 = +0
Inst )
Perform (Wind Cha 0 = +0
Inst )
Pilot Dex* 5 = +0 +5
Profession Wis 12 = +2 +9 +1[Windfall]
Repair Int 11 = +4 +7
Research Int 14 = +4 +9 +1[Technician]
Ride Dex 0 = +0
Search Int 11 = +4 +7
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 0 = +0
Treat Injury Wis 2 = +2 +0
* = check penalty for wearing armor
[B]Wealth rolls and spending[/B] (2d4 +)
(15+Occupation bonus+windfall feat +1 per 4 ranks in profession)
(15 +3 +3 +2(for 9 ranks)) = 23
[B]Equipment: Cost Weight[/B]
S&W M29, (.44 Mag revolver), damage 2d8, crit. 20, Ballistic, Range Inc 30 ft., Single Shot, 6-cyl, Size Med., 3 lb., purchase 15(cost 1), Lic (+1)
15 rounds left
Ammo, .44 (50 rounds) (purchase DC 5) 1 lb.
Backpack, 3 lb DC 10
Sleeping Bag, 4 lb DC 9
Compass, 0.5 lb
Flashlight (with batteries) 1 lb.
Canteen, Water, 1 qt., 2 lb
Multipurpose Tool, .5 lb. purchase 9
Tent, Pup, 4 lb.
Trail Rations, 5 days, 5 lb. 24
[b]Wearing:[/b]
Leather jacket, Impromptu, Equip. Bonus +1, NonProf. Bonus +1, Max. Dex. Bonus +8, Armor Penalty –0, Speed 30, 4 lb., purchase DC 10(cost 1), No Restrictions
Holster, Hip, 1 lb
Driver's License
Shirt
Jeans
Socks
Boots, hiking, 2 lb. 31
Toolkit, Electrical, 12 lb. (May or may not be taken on any given trip.)
Toolkit, Mechanical, 22 lb. (May or may not be taken on any given trip.)
[B]lvl-0 Inventions:[/B]
[B]Wilkinson's Moister Condensing Beam: [Charges Remaining: 50][/B](Held, both hands) 5 lb. Up to 6 gallons are condensed at the beam's terminous, up to 40 feet range.
[B]Wilkinson's Dermal Regenerating Ray: [Charges Remaining: 50][/B](Worn on hand and upper arm) 5 lb. Looses effectiveness with distance(touch); Heals minor wounds(1 HP per attack action)
[B]Wilkinson's Trackor Beam: [Charges Remaining: 50][/B](Worn on hand and upper arm) 5 lb. Once the force manipulation field is established(1 attack action) around an unattended object(up to 5 lb.), it can be used to move the object up to 15 feet per move action in any direction. The range is limited to 40 feet.
[B]Wilkinson's Auditory Canal Tuner Cap: [Charges Remaining: 50][/B](Worn on head and ears) 5 lb. The tuner can be tuned to the auditory canals of up to 3 other people withing a 130 foot radius. Once tuned, the private communication can be maintained for up to 30 minutes before the resetting and retuning is required.
[B]Wilkinson's Electromagnetical Molecular Stimulator: [Charges Remaining: 50][/B](Worn on hand and upper arm) 5 lb. Once the capacitors are charged, the unit will run for up to 1 hour and has a stimulation range of 10 feet. The unit can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. They can chill, warm, or flavor 1 pound of nonliving material. The effects cannot deal damage or affect the concentration of spellcasters. The unit can create small objects, but they look crude and artificial. The materials created by the unit are extremely fragile, and they cannot be used as tools, weapons, or crafting components. The items last only 1 hour. Some effects, like color, chill, warm, flavor, etc., last one hour. Others are permanent till effected again, like something cleaned can remain clear till it is made dirty again.
[B]lvl-1 Inventions:[/B]
[B]Wilkinson's Solidified Light Armor: [Charges Remaining: 50][/B](Held, both hands) 10 lb. This unit applies a web of invisible, solidified light around the target creature and it's possessions. The web last for 3 hours and gives the creature and anything it carries a +4 equipment bonus to defense.
[B]Wilkinson's Language Comprehension Stimulator: [Charges Remaining: 50][/B](Worn like goggles) 10 lb. This unit stimulates the language comprehention centers of the brain. The person stimulated must touch the speaker or the text to shift the stimulation phases so the speaker or the text can be understood. Once phase shifted, the person can understand the spoken or written language as it is spoken by the speaker or read by the stimulated person. The initial tuning is so complex that the inventor can only tune it to him/her self. (A simplified unit would be self tuning and usable by anyone.)
[B]lvl-2 Inventions:[/B]
None.
[B]Total Weight:[/B] 76 lb ( 110 lb. if toolkits are included.)
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 38 76 115 230 575
[B]Age:[/B] 26
[B]Height:[/B] 5' 8"
[B]Weight:[/B] 156 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White