Re-return to the Temple. Again.

TwistedMindInc

First Post
This is the place for complete character sheets and experience. :)

Group 1
Hero4Hire - Cleric : Erik the Gray
DireLemming - Monk : Yun
Borson - Rogue : Serin Dajeep
Scurry - Duskblade : Jessern Brightshield
Nac Mac Feegle - Wu jen : Shin Chao


Group 2
Voda Vosa: spellthief
Onlythestrong - Ninja : Kanjo
s@squ@tch - Cleric : Delkat
Airwalkrr - Knight : Sir Danvick, Knight Chendl
InVinoVeritas - Ranger/Barbarian : Gareth Griffinshield
 
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Same as when they started for character creation? I posted it below for everyone to see.




You start at fourth level.
-Take the standard fourth level gold amount from the DMG. You may buy magic items, none of which can be worth more than half of your starting gold (which I'm not sure of the amount as I don't have my book with me). I will then be providing each of you with a magic item.
-You will roll 4d6, dropping the lowest.. seven times. The 7th roll is considered a 'junk' roll. Which basically means that if it is higher than any of the other six you may switch it out for that roll. Please roll them at www.invisiblecastle.com. For character name put your enworld handle (ie twistedmindinc) and in the notes section put Return to the Temple: Twistedmindinc. If you don't do this I will not accept your stats and/or make you re-roll.
-Unless you work it out OOC, none of you will currently know one another.
-Hit points will be rolled on invisiblecastle (or you can take the half way rule), same directions apply.

I will probably be adding to the rules as I think things up. Any questions -- please don't hesitate to ask.
 


Character Name: Erik the Gray
Character Race: Human
Character Classes: Cleric 4
Alignment: LN
Deity: St. Cuthbert

Gender: Male
Age: 53
Height: 6’5”
Weight: 315 lbs
Eyes: Blue
Hair: White

Experience Points (Current): 6200
Experience Points (Needed): 10000
Character Level: 4

Known Languages: Common, Celestial
-------------------------------------------------------

Strength: 18
Dexterity: 13
Constitution: 13
Intelligence: 12
Wisdom: 17
Charisma: 16

-------------------------------------------------------

Armor Class: 23
Spell Resistance: na

Flatfooted Armor Class: 22
Check Penalty: -6
Maximum DEX bonus: +1
Armor Type: Heavy
Hit Dice: 4d8+4
Hit Points: 25

Notes:
-------------------------------------------------------

Save vs. Fortitude: +5
Save vs. Reflex: +2
Save vs. Will: +7
Special Save Notes:

-------------------------------------------------------

Initiative Modifier: +1
Base Attack Bonus: +3

Melee Attack Bonus: +7
Ranged Attack Bonus: +4

-------------------------------------------------------

Weapons:
MW Heavy Mace [Atk +8, Dmg 1d8+4, Crit x2]
Dagger [Atk +7, Dmg 1d4+4, Crit 19-20/x2, 10' range]
Sling [Atk +4, Dmg 1d4+4, Crit x2, 50' range]

-------------------------------------------------------

Skills :
Concentration 7 (+8)
Diplomacy 5 (+8)
Heal 7 (+10)
Intimidate 2 (+5) cross-class
Knowledge (Religion) 5 (+6)

-------------------------------------------------------

Feats
Extra Turning
Type: Special
Source: Player's Handbook v.3.5

Prerequisite
Ability to turn or rebuke creatures.

Benefit: Each time you take this feat, you can use your
ability to turn or rebuke creatures four more times per day
than normal.

If you have the ability to turn or rebuke more than one
kind of creature each of your turning or rebuking abilities
gains four additional uses per day.

Normal: Without this feat, a character can typically turn
or rebuke undead (or other creatures) a number of times
per day equal to 3 + his or her Charisma modifier.

Special: You can gain Extra Turning multiple times. Its
effects stack. Each time you take the feat, you can use
each of your turning or rebuking abilities four additional
times per day.




Law Devotion
Type: Domain
Source: Complete Champion

The power of law assists you in combat.

Benefit: Once per day as a swift action, you can summon
the power of law to aid you. Upon activating this ability,
you immediately gain a +3 sacred (if your deity is good or
neutral) or profane (if your deity is evil) bonus on your
attack rolls or to your AC until your next action. At the
beginning of your next action, you can reallocate the
bonus if desired. This effect lasts for 1 minute.
The bonus increases to +5 when you attain 10th level,
and to +7 when you attain 15th level.
Special: You can select this feat multiple times, gaining
one additional daily use each time you take it.
If you have the ability to turn or rebuke undead, you
gain one additional daily use of this feat for each three
daily turn or rebuke uses you expend.

Touch Of Healing
Type: Reserve
Source: Complete Champion

You can channel divine energy into healing with a touch.

Prerequisite: Ability to cast 2nd-level spells.
Benefit: As long as you have a conjuration (healing)
spell of 2nd level or higher available to cast, you can
spend a standard action to touch a target creature and
heal 3 points of damage per level of the highest-level
conjuration (healing) spell you have available to cast.
You can use this ability only on a target that has been
reduced to one-half or fewer of its total hit points. The
effect ends once you've healed the subject up to half
its normal maximum hit points. This ability has no effect
on creatures that can't be healed by cure spells.
As a secondary benefit, you gain a +1 competence bonus
to your caster level when casting conjuration (healing)
spells.


Special Abilities
Aura (Ex) Powerful Aura of Law.
Spontaneous Casting (Sp) The cleric can "lose" any
prepared spell that is not a domain spell in order to cast
any cure spell of the same spell level or lower
Turn Undead (Su) 1d20+5 Turning Check, 2d6+7 Turning
Damage. 10/day
Smite (Su) single melee attack with a +4 bonus on attack
rolls and a bonus on damage rolls equal to your cleric
level. 1/day
Protective Ward (Su) Grant someone you touch a
resistance bonus equal to your cleric level on his or her
next saving throw for 1 hour. 1/day

-------------------------------------------------------

Equipment & Gear:
Gloves of the Starry Sky (free)
Reliquary Holy Symbol of St. Cuthbert (free)
Wand of Lesser Vigor 50 charges 750 gp
Wand of Nimbus of Light 10 charges 150 gp
Scroll of Comprehend Languages 25 gp
Scroll of Scholar's Touch 25 gp
Scroll of Float 25 gp
Scroll of Eyes of the Avoral 25 gp
Full Plate +1 2650 gp 50#
Heavy Steel Shield +1 1170 gp 15#
MW Heavy Mace 312 gp 8#
Dagger 2 gp 1#
Sling 0 gp 0#
10 Silver Bullets 20 gp 1sp 5#
Silver Holy Symbol 25 gp 1#
Spellcasting Sevice Continual Flame on Holy Symbol 110 gp
Healer's Kit 50 gp 1#
Backpack (empty) 2g p 2#
Bedroll 1 sp 5#
Blanket, winter 5 sp 3#
Case, map or scroll 1 gp 1/2 #
10 Paper (sheets) 4 gp
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Pouch, belt (empty) 1 gp 1/2 #
Rations, trail (10 days) 5 gp 10#
Waterskin 1 gp 4#


EQUIPMENT WEIGHT: 32#
ARMOR WEIGHT: 65#
WEAPON WEIGHT: 14#
TOTAL WEIGHT: 111#

Carrying Capacity
Light: under 100#
Medium: 101-200#
Heavy: 201-300#


-------------------------------------------------------

Money:
PP: 3
GP: 8
SP: 2
CP: 0
-------------------------------------------------------

Base Speed: 30 feet, 20 feet in armor



Spells:
Domains: Destruction, Protection
Caster Level: 4th
Difficulty Class: 13+spell level

Spells per Day

Zero level: 5
1st level: 4+1
2nd level: 3+1

Spells Memorized
Zero level: Create Water, Detect Magic, Detect
Poison
, Mending, Purify Food & Drink
1st level: Ray of Hope, Detect Evil, Magic
Weapon
, Nimbus of Light [Sanctuary]
2nd level: Elation, Remove Paralysis, Spiritual
Weapon [Shield Other]

Appearance
Eric the Gray is a older man whose advanced age is borne
amidst weathered features.
Still, at a head taller then most young men, with knotted
sinews, and broad shoulders and chest, the priest conveys
a sense of physical power that many half is age could not
claim.
Full Armor
Cuthbert.jpg

Travelling
Wise.jpg

Look of Reproach
Viking.jpg

Cloistered Vestments
BoogieMan.jpg

Victorious!
photo48.jpg


Personality
The Priest is a Dour and Taciturn Zealot with a Heavy-
Handed Sense of Justice.

Background:
Erik Drakkensson (aka Erik the Gray) was a Chapeaux of
Cuthbert and a Champion against foes of the Church. He
wished for his son, also named Erik, to lead a cloistered life.
So when when the lad was young, he retired from
adventuring, and began to raise his boy (whose mother
died in childbirth) in the cionfines of church walls.
However he could not discourage his son's adventurous
nature and when Erik the Younger came of age he became
a Paladin of Cuthbert. Despite the elder Erik's protests his
son began a successful adventuring career...Picking up
right where his father had left off.
Word then came one fateful day that Erik the Younger
gave his life destroying the Temple of Elemental Evil.
Erik the Gray grieved for his son, and regretted the rift
that was between them when he lived.
Now 15 years later, word has come that Evil may yet stir
again amidst the Temple ruins.
Vowing that his son's death would not be in vein, the
surly grizzled priest has set forth to make sure that will
not happen.

edit spellcasting 12/07/07
moved by request 11/7/07
edit feat description 11/23/07
 
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Gareth Griffinshield

[sblock=Dice Rolls]
Return to the Temple: TwistedMindInc (4d6=13, 4d6=21, 4d6=16, 4d6=17, 4d6=14, 4d6=16, 4d6=13)

That's... 11, 16, 14, 16, 13, 15, 12

Gareth Griffinshield's HP (8+2d8+1d12+12=33)
[/sblock]

Gareth Griffinshield
Half-Orc Ranger 3 / Barbarian 1
Chaotic Good
XP 6200

Str 18 (Place 16, +2 Racial)
Dex 16 (Place 15, +1 at 4th level)
Con 16 (Place 16)
Int 11 (Place 13, -2 Racial)
Wis 14 (Place 14)
Cha 10 (Place 12, -2 Racial)

BAB +4
AC 18 (Base 10, +5 armor, +3 Dex)
(Touch 13, Flat-footed 15, Raging 16)
HP 33 (8+2d8+1d12+12)
Speed 40

Fort +8 = +3 Ranger +2 Barbarian +3 Con
Ref +6 = +3 Ranger +3 Dex
Will +3 = +1 Ranger +2 Wis

Languages: Common, Orc

Attacks:
Orc Double Axe (single): Attack +10, Damage 1d8+7, Critical x3
Orc Double Axe (full): Attack +8/+8, Damage 1d8+5/1d8+2, Critical x3/x3
(+2 attack, +3 or +2/+1 damage while raging)
Composite Longbow: Attack +7, Damage 1d8+4, Critical x3

Feats: Track, EWP(Orc Double Axe), Two Weapon Fighting, Endurance, WF(Orc Double Axe)

Skills:
Jump +14 (+4 Str, 7 ranks, +4 Speed, -1 ACP)
Listen +8 (+2 Wis, 6 ranks)
Knowledge (Dungeoneering) +5 (5 ranks)
Knowledge (Geography) +7 (7 ranks)
Knowledge (Nature) +5 (5 ranks)
Knowledge (Nobility) +1 (1 rank)
Survival +11 (+2 Wis, 7 ranks, +2 synergy)

Skill Advancement:
L1 (Ranger): 24 points: Jump 4, Listen 4, K(Dung) 4, K(Geo) 4, K(Nat) 4, Survival 4
L2 (Ranger): 6 points: Jump 1, Listen 1, K(Dung) 1, K(Geo) 1, K(Nat) 1, Survival 1
L3 (Ranger): 6 points: Jump 1, Listen 1, K(Geo) 1, Survival 1, K(Nob) 1 (cc)
L4 (Barbarian): 4 points: Jump 1, Survival 1, K(Geo) 1 (cc)

Abilities:
Darkvision 60'
Orc Blood
Favored Enemy (Human) +2
Wild Empathy +3
Rage 1/day
Fast Movement (Speed 40)

Equipment:
Chain Shirt +1 (1250 gp)
Orc Double Axe +1/MW (2660 gp)
Composite(+4) Longbow (500 gp)
20 Cold Iron Arrows (2 gp)
Potion of Bull's Strength (300 gp)
4 Potions of Cure Light Wounds (200 gp)
Griffinshield Tabard (Free)
Backpack (2 gp)
Bedroll (1 sp)
Hammer (5 sp)
4 Pitons (4 sp)
Crowbar (2 gp)
Portable Ram (10 gp)
Silk Rope, 100' (20 gp)
Shovel (2 gp)
Waterskin (1 gp)
10 pieces Chalk (1 sp)
9 square yards Canvas (9 sp)
Grappling Hook (1 gp)

48 gp


Gareth's father, Edric, came from a family of noble warriors in the Ulek states. A wonderful, knightly man, he was the pride of the Griffinshields: a young, attractive, strong, chivalrous man whose Suel/Oeridian ancestry gave him a gorgeous shock of red hair and extra height on an otherwise hardy Oeridian frame. When rumors of problems came in around Hommlet, he saw this as his opportunity for fame and fortune, and traveled to battle the horrors of the Temple of Elemental Evil.

It came as a surprise to everyone when he returned. Gone was the chivalry from before. Edric became morose, angry, and could no longer look at his old life with any sense of pride. He would never talk about his experiences at the Temple, but they clearly wounded him greatly.

Edric eventually left, and carved out a homestead for himself in the Pomarj deserts. The remainder of his life was harsh, and short. Edric eventually married, had four children, and died when Gareth was ten years old. What the Griffinshields will not reveal, is that Edric married an orc.

Appearance: Gareth has his father's red hair and fair skin, but his brutish features belie his orcish heritage. Edric brought him up to be a clean, upstanding person, yet the realities of the Pomarj, and his Pomarj mother have limited this development. Gareth understands the value of caring for those less fortunate than himself, but he does not have the sense that the entire gamut of gentility is worthwile. After all, his father threw all the gentility away.


1094140500_9c1e6ac8cd.jpg


From the Alpen Highland Games in Austria, photo by KWentin.

Gareth is heading back to the temple for some answers. What is the world really like? Does gentility matter, or is the brutality of the Pomarj truly the better way to live? Why did his father abandon his heritage? Will Gareth abandon his? What is there to abandon?
 
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[sblock=Yun]Name: Yun.
Race: Human
Class: Monk 4
Gender: Male
Alignment: LN
Age: 19

Str: 17 (+3)
Dex: 17 (+3)
Con: 11
Int: 13 (+1) Level 4 upgrade
Wis: 15 (+2)
Cha: 10

HP: 24
Speed: 30
BAB: +3
AC: 15
Init: +3

Saves:
Fort: +4
Ref: +7
Wis: +6

Class Features:
Flurry of Blows -2
Monk Unarmed Strike 1d8
Evasion
Still mind
Ki Strike (magic)
Slow Fall (20 feet)

Feats:
Improved Unarmed Strike
Weapon Focus (Unarmed Strike)
Improved Grapple
Stunning Fist 4 per day
Deflect Arrows
Dodge

Skills:
Balance +12 (7 ranks, Dex +3, Syn, +2)
Climb +10 (7 ranks, Str +3)
Jump +12 (7 ranks, Str +3, Syn +2)
Escape Artist +10 (7 ranks, Dex +3)
Listen +9 (7 ranks, Wis +2
Tumble +12 (7 ranks, Dex +3, Syn +2)

Equipment:
Brawler's Gauntlets
Cloak of Elemental Protection
Monk’s Outfit 5 gp 2 lb.
Heward’s Handy Haversack 2000 gp
Potion of Cure Light Wounds x15 50 gp
Ungent of Timelessness x2 150 gp
Bolas x5 5 gp 2 lb.
Tent 10 gp 20 lb.
Bedroll x2 1 sp 5 lb.
Winter Blanket x2 5sp 3 lb.
Grappling Hook 1 gp 4 lb.
50 ft. Silk Rope 10 gp 5 lb.
Flint and Steel 1 gp
Bullseye Lantern 12 gp 3 lb.
Oil x8 1 sp 1 lb.
Ration x11 5 sp 1 lb.
Waterskin 1 gp 5 lb.
Climber’s Kit 80 gp 5 lb
Small Steel Mirror 10 gp ½ lb.
Map / Scroll Case 1 gp ½ lb.
Masterwork Manacles with Good Lock, M x5 130 gp 3 lb.
Masterwork Manacles with Good Lock, S x3 130 gp 3 lb.
Heavy Warhorse x2 400 gp
Wagon 35 gp 400 lb.
Feed x10 5 cp 10 lb.


316 gp


Yun is a human male with short; sun bleached blond hair that seems to stick up a bit more than it should, dark brown eyes, and slightly large ears. He's of about average height, has an athletic build and has darkly tanned skin.

Yun's father, Shoon is a monk who was once a member of the Scarlet Brotherhood. Left with them as a child, he learned nothing of morality for most of his childhood, learning only to follow orders. One day however he met a cleric of Pelor who inspired him. Filling him with thoughts of a greater purpose, and so he escaped the monastery, and ventured forth into the world. He found that his talents were particularly suited to bounty hunting, and so that is the profession he took up.

In his travels he met a young cleric of Pelor who for reasons he is not entirely sure of decided to join him. In any case he started to become quite infatuated with her, but unfortunately one of the things he'd never been taught in his stunted upbringing was how to talk to women. Eventually she did realize how he felt, and it seemed like she felt the same way, but his continued social ineptitude repulsed her and one day while they were staying at an inn, she ran off with the Bard that had been singing there that night. When he awoke to find her gone he remembered seeing her talking to the bard the night before and the way she had reacted to him and immediately decided that he had kidnapped her. Thus began his long pursuit after her and the Bard.

His travels eventually led him to Hommlet where he stayed the night at the Inn there, unaware of the evils that were brewing nearby. In the morning he met a band of adventurers who spoke of fighting bandits in an old abandoned moat house, and of hints of a greater evil afoot. Having no better leads on the Bard, whom he had decided must be evil; he joined them on their journey to Nulb and eventually to the temple itself.

Yun has never been told anything about his mother. He learned to stop asking after a while, as it seemed to pain his father greatly to think about it. When he was seventeen, his father, who had been his teacher up until that point, left with nothing more than a letter left behind, saying that he had taught everything he could. Now with nothing left but his martial abilities, he started traveling, honing his skills, in hopes of… well, he didn’t know what. This however, was what he had been taught. His last link to family, so perhaps that had something to do with it. Two years later, he received a letter in an unfamiliar hand, telling him to come to Hommlet where a true challenge awaited. Yun’s curiosity got the better of him, and he set out the next day.
[/sblock]

Here's the best I could do for a pic.

 

[sblock=Shin Chao]

Shin Chao
Male Grey Elf Wu Jen 4
Alignment: LG
Height: 5' 5''
Weight: 101lbs
Hair: Silver
Eyes: Blue
Skin: Pale
Age: 153
XP: 6,100

Str: 10 (+0)
Dex: 16 (+3) [Includes +1 item]
Con: 10 (+0)
Int: 18 (+4) [Includes +1 level adjustment]
Wis: 12 (+1)
Cha: 10 (+0)

Racial Abilities: +2 Dex, +2 Int, -2 Str, -2 Con, Low-Light Vision, Immune to Sleep, +2 to saves vs. enchantment, +2 to Spot Listen Search, Automatic search checks, Proficient with swords and bows

Class Abilities: Spells, Watchful Spirit, Spell Secret (Stilled Combust), Taboos (Cannot sit facing west, cannot wear black)

Hit Dice: 4d4
HP: 15/15
AC: 14 (+1 armor, +3 Dex)
Init: +3 (+3 Dex)
Speed: 30ft

Saves:
Fortitude +1 [+1 base, +0 Con]
Reflex +4 [+1 base, +3 Dex]
Will +5 [+4 base, +1 Wis]

BAB/Grapple: +2/+2
Melee Atk: Longsword +2 [1d8, 19-20/x2]


Skills :
Concentration +7 [7 ranks]
Decipher Script +11 [7 ranks, +4 Int]
Knowledge: Arcana +11 [7 ranks, +4 Int]
Knowledge: The Planes +11 [7 ranks, +4 Int]
Knowledge: History +11 [7 ranks, +4 Int]
Spellcraft +11 [7 ranks, +4 Int]

Feats:
Blistering Spell
Fiery Blast
Sudden Maximize

Languages: Common, Elven, Ignan, Draconic, Celestial

Equipment:
Bracers of Armor +1 (1,000gp)
Gloves of Dexterity +1 (1,000gp)
Empowering Spellshard, Jet of Steam (1,500gp)
Burning Veil (1,000gp)
Wand of Magic Missile, 1st level (750gp)
Spellbook (free)
Traveler's Outfit (free)
Longsword (15gp)

Money: 135gp

Spells Known (All/8/4): All Cantrips. Jet Stream, Ray of Fire, Backbiter, Shield, Magic Weapon, Magic Missile, Sleep, Ice Dagger. Combust, Rain of Needles, Bull's Strength, Resist Energy.

Spells Prepared (4/4/3): Detect Magic x2, Read Magic, Light. Jet of Steam x2, Shield, Backbiter. Blistering Jet of Steam, Combust, Resist Energy.
[/sblock]

[sblock=Appearance]
Chao is tall for an elf, and slender as his race usually is. His posture is straight and stern, never slouching or bending. His long silver hair is drawn back in a severe braid that emphasizes sharp features which are almost always set impassively when they aren't expressing disapproval. Covering most of his hair and the top of his head is a thin red veil which flickers and dances in the light, and matches his deep red robes.

At his throat hangs a light blue gem that appears to be made of liquid steam. His arms are encased in carefully wrought bracers and his hands are covered by thin gloves. On one hip rests a longsword, and on the other a thin wand with a single clear crystal at the end.
[/sblock]

[sblock=Personality]
Chao is a firmly principled man, and usually comes across and stern and rather rigid in his views. He has a great deal of respect for tradition, especially family tradition, even among the shorter-lived races.
[/sblock]

[sblock=History]
Shin Chao is the son of Shin Yang, the reknowned warrior who was the fighter who helped saved Hommlet. Like all his family, Chao believes extremely strongly in the value of family and tradition. Chao received arcane training from his uncle, an elderly Wu Jen, but it was his father who taught him the values of honor, duty, and loyalty.

With these beliefs drummed into him, Chao quickly fell into the profession of adventuring, and when he heard of trouble in Hommlet, his sense of duty gave him no choice but to travel there and do everything in his power to protect the community that he feels is now in some way the charge of his family.
[/sblock]

The power of the elements:
mage.jpg
 
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Serin Dajeep

Code:
[B]Name:[/B] Serin Dajeep
[B]Class:[/B] Rogue
[B]Race:[/B] Half-Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] none

[url=http://invisiblecastle.com/find.py?id=1211577]stats[/url]

[B]Str:[/B]     16 +3           [B]Level:[/B] 4        [B]XP:[/B] 6200
[B]Dex:+1[/B]   17 +3           [B]BAB:[/B] +3         [B]HP:[/B] 28 [url=http://invisiblecastle.com/find.py?id=1213873](4d6=20)[/url]
[B]Con:[/B]     15 +2           [B]Grapple:[/B] +6     [B]Dmg Red:[/B] N/A
[B]Int:[/B]     14 +2           [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B]     12 +1           [B]Init:[/B] +3        [B]Spell Save:[/B] N/A
[B]Cha:[/B]     13 +1           [B]ACP:[/B] -0         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] Leather      10    +3    +0    +3    +0    +0    +1    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2          +3
[B]Ref:[/B]                       4    +3          +7
[B]Will:[/B]                      1    +1          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Masterwork Rapier         +7     1d6+3      18-20/×2
Shortbow                  +6     1d6+3      X3
Dagger                    +7     1d4+3      19-20/×2

[B]Languages:[/B] Common, Elven, Goblin, Orc

[B]Abilities:[/B] Sneak attack +2d6, Evasion, Trapfinding, Uncanny dodge, Trap sense +1

[B]Feats:[/B] Point Blank Shot , Nimble Fingers

[B]Racial Feats/Traits:[/B] Low-light Vision, Immune to Sleep spells, 

Skill Points: 8+2(int)x7=70   Max Ranks: 7/7
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise         (int)          +2                 +2
Balance          (dex)     3    +3                 +6
Bluff            (cha)          +1                 +1
Climb            (str)     2    +3                 +5
Concentration    (con)          +2                 +2
Craft            (int)          +2                 +2
Decipepher Script(int)          +2                 +2
Diplomacy        (cha)          +1        +2       +3
Disable Device   (int)     7    +2        +2       +11
Disguise         (cha)          +1                 +1
Escape Artist    (dex)          +3                 +3
Forgery          (int)          +2                 +2
Gather Info      (cha)          +1        +2       +3
Handle Animal    (cha)          +1                 +3
Heal             (wis)          +1                 +2
Hide             (dex)     7    +3                 +10
Intimidate       (cha)          +1                 +1
Jump             (str)     4    +3                 +7
Knowledge        (int)          +2                 +2
Listen           (wis)     7    +1        +1       +9
Move Silently    (dex)     7    +3                 +10
Open Lock        (dex)     7    +3        +2       +12
Perform          (cha)          +1                 +1
Profession       (wis)          +1                 +1
Ride             (dex)          +3                 +3
Search           (int)     7    +2        +1       +10
Sense Motive     (wis)          +1                 +1
Sleight of Hand  (dex)     7    +3                 +10
Spot             (wis)     7    +1        +1       +9
Survival         (wis)          +1                 +1
Swim             (str)          +3                 +3
Tumble           (dex)          +3                 +3
Use Magic Device (cha)          +1                 +1
Use Rope         (dex)     5    +3                 +8


[B]Equipment:                  Cost  Weight[/B]
Leather Armor +1          1160gp   15lb
Ring of Protection +1     2000gp    -
Rapier (MasterWork)        315gp    2lb
Short Bow                   30gp    2lb
Arrows (20)                  1gp    3lb
Dagger (MasterWork)        302gp    1lb
Thieves Tools (MasterWork) 100gp   2lb
Backpack                     2gp    2lb
Rope (50’)                   1gp   10lb
Grappling Hook               1gp    4lb
Waterskin                    1gp    4lb
Potion:Neutralize Poison   750gp    1lb
Amulet of Translocation (Formally an anklet of translocation)
     (10' instant movement, twice/day, swift action)

[B]Total Weight:[/B] 46lb      [B]Money:[/B] 737gp

                          [B] Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 76   153   230   460   1150

[B]Age:[/B] 25
[B]Height:[/B] 5'10"
[B]Weight:[/B] 160lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Tan
Appearance: A better than average looking young man, with an easy to like look about him, Serin sports black hair and eyes so dark they appear black in the center with whites barely visible. His hair is shoulder length and flowing easily, hiding his elf-like ears. face is clean shaven. He wears leather armor and a nice blackish shirt to help hide in shadows. A dagger sheath on his belt, and a bow and a backpack on his back, and a very nice Rapier at his side as the primary weapon for melee.

Serin_rtt.jpg
 

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