Character Name: Erik the Gray
Character Race: Human
Character Classes: Cleric 4
Alignment: LN
Deity: St. Cuthbert
Gender: Male
Age: 53
Height: 6’5”
Weight: 315 lbs
Eyes: Blue
Hair: White
Experience Points (Current): 6200
Experience Points (Needed): 10000
Character Level: 4
Known Languages: Common, Celestial
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Strength: 18
Dexterity: 13
Constitution: 13
Intelligence: 12
Wisdom: 17
Charisma: 16
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Armor Class: 23
Spell Resistance: na
Flatfooted Armor Class: 22
Check Penalty: -6
Maximum DEX bonus: +1
Armor Type: Heavy
Hit Dice: 4d8+4
Hit Points: 25
Notes:
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Save vs. Fortitude: +5
Save vs. Reflex: +2
Save vs. Will: +7
Special Save Notes:
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Initiative Modifier: +1
Base Attack Bonus: +3
Melee Attack Bonus: +7
Ranged Attack Bonus: +4
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Weapons:
MW Heavy Mace [Atk +8, Dmg 1d8+4, Crit x2]
Dagger [Atk +7, Dmg 1d4+4, Crit 19-20/x2, 10' range]
Sling [Atk +4, Dmg 1d4+4, Crit x2, 50' range]
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Skills :
Concentration 7 (+8)
Diplomacy 5 (+8)
Heal 7 (+10)
Intimidate 2 (+5) cross-class
Knowledge (Religion) 5 (+6)
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Feats
Extra Turning
Type: Special
Source: Player's Handbook v.3.5
Prerequisite
Ability to turn or rebuke creatures.
Benefit: Each time you take this feat, you can use your
ability to turn or rebuke creatures four more times per day
than normal.
If you have the ability to turn or rebuke more than one
kind of creature each of your turning or rebuking abilities
gains four additional uses per day.
Normal: Without this feat, a character can typically turn
or rebuke undead (or other creatures) a number of times
per day equal to 3 + his or her Charisma modifier.
Special: You can gain Extra Turning multiple times. Its
effects stack. Each time you take the feat, you can use
each of your turning or rebuking abilities four additional
times per day.
Law Devotion
Type: Domain
Source: Complete Champion
The power of law assists you in combat.
Benefit: Once per day as a swift action, you can summon
the power of law to aid you. Upon activating this ability,
you immediately gain a +3 sacred (if your deity is good or
neutral) or profane (if your deity is evil) bonus on your
attack rolls or to your AC until your next action. At the
beginning of your next action, you can reallocate the
bonus if desired. This effect lasts for 1 minute.
The bonus increases to +5 when you attain 10th level,
and to +7 when you attain 15th level.
Special: You can select this feat multiple times, gaining
one additional daily use each time you take it.
If you have the ability to turn or rebuke undead, you
gain one additional daily use of this feat for each three
daily turn or rebuke uses you expend.
Touch Of Healing
Type: Reserve
Source: Complete Champion
You can channel divine energy into healing with a touch.
Prerequisite: Ability to cast 2nd-level spells.
Benefit: As long as you have a conjuration (healing)
spell of 2nd level or higher available to cast, you can
spend a standard action to touch a target creature and
heal 3 points of damage per level of the highest-level
conjuration (healing) spell you have available to cast.
You can use this ability only on a target that has been
reduced to one-half or fewer of its total hit points. The
effect ends once you've healed the subject up to half
its normal maximum hit points. This ability has no effect
on creatures that can't be healed by cure spells.
As a secondary benefit, you gain a +1 competence bonus
to your caster level when casting conjuration (healing)
spells.
Special Abilities
Aura (Ex) Powerful Aura of Law.
Spontaneous Casting (Sp) The cleric can "lose" any
prepared spell that is not a domain spell in order to cast
any cure spell of the same spell level or lower
Turn Undead (Su) 1d20+5 Turning Check, 2d6+7 Turning
Damage. 10/day
Smite (Su) single melee attack with a +4 bonus on attack
rolls and a bonus on damage rolls equal to your cleric
level. 1/day
Protective Ward (Su) Grant someone you touch a
resistance bonus equal to your cleric level on his or her
next saving throw for 1 hour. 1/day
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Equipment & Gear:
Gloves of the Starry Sky (free)
Reliquary Holy Symbol of St. Cuthbert (free)
Wand of Lesser Vigor 50 charges 750 gp
Wand of Nimbus of Light 10 charges 150 gp
Scroll of Comprehend Languages 25 gp
Scroll of Scholar's Touch 25 gp
Scroll of Float 25 gp
Scroll of Eyes of the Avoral 25 gp
Full Plate +1 2650 gp 50#
Heavy Steel Shield +1 1170 gp 15#
MW Heavy Mace 312 gp 8#
Dagger 2 gp 1#
Sling 0 gp 0#
10 Silver Bullets 20 gp 1sp 5#
Silver Holy Symbol 25 gp 1#
Spellcasting Sevice Continual Flame on Holy Symbol 110 gp
Healer's Kit 50 gp 1#
Backpack (empty) 2g p 2#
Bedroll 1 sp 5#
Blanket, winter 5 sp 3#
Case, map or scroll 1 gp 1/2 #
10 Paper (sheets) 4 gp
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Pouch, belt (empty) 1 gp 1/2 #
Rations, trail (10 days) 5 gp 10#
Waterskin 1 gp 4#
EQUIPMENT WEIGHT: 32#
ARMOR WEIGHT: 65#
WEAPON WEIGHT: 14#
TOTAL WEIGHT: 111#
Carrying Capacity
Light: under 100#
Medium: 101-200#
Heavy: 201-300#
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Money:
PP: 3
GP: 8
SP: 2
CP: 0
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Base Speed: 30 feet, 20 feet in armor
Spells:
Domains: Destruction, Protection
Caster Level: 4th
Difficulty Class: 13+spell level
Spells per Day
Zero level: 5
1st level: 4+1
2nd level: 3+1
Spells Memorized
Zero level: Create Water, Detect Magic,
Detect
Poison,
Mending, Purify Food & Drink
1st level: Ray of Hope,
Detect Evil, Magic
Weapon,
Nimbus of Light [Sanctuary]
2nd level: Elation, Remove Paralysis, Spiritual
Weapon [Shield Other]
Appearance
Eric the Gray is a older man whose advanced age is borne
amidst weathered features.
Still, at a head taller then most young men, with knotted
sinews, and broad shoulders and chest, the priest conveys
a sense of physical power that many half is age could not
claim.
Full Armor
Travelling
Look of Reproach
Cloistered Vestments
Victorious!
Personality
The Priest is a Dour and Taciturn Zealot with a Heavy-
Handed Sense of Justice.
Background:
Erik Drakkensson (aka Erik the Gray) was a Chapeaux of
Cuthbert and a Champion against foes of the Church. He
wished for his son, also named Erik, to lead a cloistered life.
So when when the lad was young, he retired from
adventuring, and began to raise his boy (whose mother
died in childbirth) in the cionfines of church walls.
However he could not discourage his son's adventurous
nature and when Erik the Younger came of age he became
a Paladin of Cuthbert. Despite the elder Erik's protests his
son began a successful adventuring career...Picking up
right where his father had left off.
Word then came one fateful day that Erik the Younger
gave his life destroying the Temple of Elemental Evil.
Erik the Gray grieved for his son, and regretted the rift
that was between them when he lived.
Now 15 years later, word has come that Evil may yet stir
again amidst the Temple ruins.
Vowing that his son's death would not be in vein, the
surly grizzled priest has set forth to make sure that will
not happen.
edit spellcasting 12/07/07
moved by request 11/7/07
edit feat description 11/23/07