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Re-skinning Cleric Powers: Avandra

Beacon of Hope: Enemies begin to doubt themselves and the situation, struggling through a momentary premonition of disaster. Your allies get a great feeling that everything's going to turn out all right. At times, they can almost feel the dice of chance coming up boxcars.

If I'm going to have to use "radiant" as a literal term, I think it might be neat to have it modeled more along the lines of 3e's Chaos Hammer, which was essentially a rainbow-colored bouncy ball of pain that ricocheted everywhere. So, the attack roll isn't about aiming but about luck as to whether it hits anything useful. Perhaps that works best for Lance of Faith, which could be renamed as Chaos Hammer.
 

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I was pretty underwhelmed by the domain options in Divine Power - the explanation above is a kind of lifeline to overcome the blandness.

Sigh nothing can over come the might of blandness - save perhaps blatant excessive imagination....

Clerics are not necessary the optimal archetype for a priest of X.

A priest of the raven queen I would build as an Avenger or Warlock and only once in a blue moon as a cleric.

I allow damage type swapping during the initial character build so Raven Queens clerics can do necrotic effects and Bahamuts can do fire effects.

I might be inclined to reenergize an avandra clerics attack powers as force ... so they can easier be described as accidental damage ..(just feels more like avandra than the astral sea leaking in).

A priest of Avandra I would be inclined to build as a wizard many cantrip effects can be very much extraordinary events of luck working out in your favor.

Clerics could be given a free proficiency in a weapon associated with their deity and I have a ritual to sanctify a weapon so you can make a magic weapon act as an implement.
 

Eyebite I would skin as

Acursed Distraction
Your enemy become seriously distracted by something and loses track of you ... desparate to refocus on the fight their mind is filled by the insidious belief the gods may be out to get them.(as luck would have it they are).
 
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The flavour text is largely meaningless. It's the mechanics that matter. If you want to say that a power gives the opponent -2 to actions because he keep getting hit in the face with pink plush bunnies, then go to town.
 

The flavour text is largely meaningless. It's the mechanics that matter. If you want to say that a power gives the opponent -2 to actions because he keep getting hit in the face with pink plush bunnies, then go to town.

So re-read the title of this thread - now what did you exactly add to it? And with the attitude of dismissal you are presenting did it make sense for you
to post on a thread about reskinning?
 

3e's Chaos Hammer, which was essentially a rainbow-colored bouncy ball of pain that ricocheted everywhere. So, the attack roll isn't about aiming but about luck as to whether it hits anything useful. Perhaps that works best for Lance of Faith, which could be renamed as Chaos Hammer.
Sigh how about ditching the hammer image.. and literally making it rolling the bones (a giant die which bounces around the scenary smashing in to your enemy and exploding in light)... or streamers that bounce about like fireworks.
 
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So re-read the title of this thread - now what did you exactly add to it? And with the attitude of dismissal you are presenting did it make sense for you
to post on a thread about reskinning?

I wasn't being dismissive, so much as expositive. The concept of reskinning is built into the game.
 

Radiant can mean lots of things.

I played a cleric of the Raven Queen that shot light blue spectral energy. Could just as well have been light green.

Presently I'm playing an Avenger of Selune that shoots moonbeams.
 

And one still ends up with the "Lords of Light" rainbow hues or otherwise....
Pelor and Selune... two light sources sure....

but really - Raven Queen? I have difficulty picturing it - granted undeath is anathema to death and she would certainly support an attack which purges it but necrotic should be the meat and drink of a raven queen cleric/avenger/paladin/invoker.
 

Luck powers, hmm. I recommend you check out Divine Power.


At-Wills: Astral Seal (Divine Power) and Gaze of Defiance (PH Heroes 1). The latter is in the Compendium; it deals Psychic damage and grants allies a bonus to attacks against the target. The former is a black cloud of bad luck that hinders the target.

Human Bonus: Sacred Flame (PHB), because saving throws represent good luck.
Half-Elf Bonus: Sun Strike (Invoker; PHB2): the slide effect means the target trips and stumbles in the direction of your choice; or Visions of Blood (Invoker; DP) which imposes bad luck.

Encounter 1: Bane (DP). You take their luck and give it to allies.

Daily 1: Astral Condemnation (DP): the target's damage sucks (sustain minor) because of terrible luck; or Font of Tears (DP): create a huge zone where opponents suffer a -2 to attacks.

Utility 2: Armor of Faith (DP, call it "Armor of Luck") or Divine Skill (DP).

Encounter 3: Hymn of Resurgence (DP); foes suffer penalties, allies get temp hp or a bonus saving throw.

Cheers, -- N
 

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