Rykaar said:
If the concern with being able to reuse powers is that they'll get "stale" through continual re-use, it seems the only reason the combats are more dynamic is you're not allowed to do the same thing twice.
Put another way, if the reason for using a power creatively is you have no other power to use, it seems like you're setting up non-creative battles and expecting players to provide creative approaches to fighting them.
True, however, name a way using the d20 system to foster a combat where you have a number of different options without making one of them mechanically better than the rest of them.
Remember, you have to use the d20 plus bonus hits defense when it rolls high enough as your mechanic for all attacks to stay true to the d20 system.
The thing is, you might be able to balance a plus to hit with a plus to damage. But beyond that? Is it better to get +2 to hit or have an attack immobilize an enemy? It is better to push an enemy a square back or get +2 to hit?
If you have a choice of two powers, one that shifts the target two squares and does standard damage, or one that does standard + an extra die, there's no reason to use the former power if the shift doesn't accomplish anything useful. If it knocks the beastie into a pit or off a cliff, or into the fighter's threat zone so he can hold it there, you have a reason for using the shift attack even if both powers are at your disposal.
Given any list of powers you are likely to see many different opinions on which one is the best one. Some people think that the idea of slowing your enemy down to a speed of 2 is the greatest thing ever and will use an attack to slow an enemy every round. Some think that the idea of attacking two enemies is WAY cooler than hitting 1 for double damage.
Each person picks whet THEY think is the best option and use it. There's no way of making "equal" options unless the options are identical.
I haven't yet found a way of getting players to use diverse options other than giving them no choice or changing the circumstances SO much from round to round that the clearly best choice changes.