QuillofNumenor
First Post
You've got a reach weapon. You're fighting a medium or smaller opponent who does not have reach. You attempt to sunder/disarm/trip him but you don't have any of the "Improved [blank]" feats that prevent the opponent's AoO. So you provoke. Problem: You're 10 feet away and your opponent can't actually reach you.
Do you:
A) Get to do your sunder/disarm/trip without incurring the AoO, laughing in your opponent's face because you didn't have to invest in a feat to get the benefit
B) Take the AoO as normal, explaining it as the opponent striking out at your hands or something
C) Watch as a logic error rips the fabric of space and time around you until you end up at a chilling blue screen with white text
D) None of the above
I've been advised that the WOTC sage suggests option B, even though it doesn't make any logical or game sense. Has anyone encountered this and come up with any other solution? It's not currently an issue in my game, but it is a curious logical problem with the ruleset.
Do you:
A) Get to do your sunder/disarm/trip without incurring the AoO, laughing in your opponent's face because you didn't have to invest in a feat to get the benefit
B) Take the AoO as normal, explaining it as the opponent striking out at your hands or something
C) Watch as a logic error rips the fabric of space and time around you until you end up at a chilling blue screen with white text
D) None of the above
I've been advised that the WOTC sage suggests option B, even though it doesn't make any logical or game sense. Has anyone encountered this and come up with any other solution? It's not currently an issue in my game, but it is a curious logical problem with the ruleset.