Reaching past an ally?

TheGogmagog said:
I agree that there is a -4 to attack because of soft cover. I don't think there is a -4 for firing into melee though. Because the person providing cover isn't in a threatened square perhaps (except for chain)?

There is a teamwork skill that reduces penalties for firing into melee to -2 and -2. Precise shot would negate the penalty for firing into melee, but as stated above I don't think it applies to reach weapons.

No, the penalty for firing into melee only applies to actual ranged weapons. Interestingly, I think that if you are attacking somebody with a reach weapon, they may not count as being in melee for the archer . . .

For reach easpons, it's soft cover that might apply a penalty to reach weappn if an ally is directly in the way,
 

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Votan said:
No, the penalty for firing into melee only applies to actual ranged weapons. Interestingly, I think that if you are attacking somebody with a reach weapon, they may not count as being in melee for the archer . . .

For reach easpons, it's soft cover that might apply a penalty to reach weappn if an ally is directly in the way,
Also that [soft] cover will not prevent AoOs.
 


frankthedm said:
Also that [soft] cover will not prevent AoOs.
Now with melee attacks against an adjacent creature, soft cover doesn't matter, but I've been playing it that with reach attacks, soft cover is cover. It gives all the normal effects of cover, including no AoOs. If I've been interpreting it wrong, I'm curious to hear how.
 

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