W'rkncacnter
Hero
i don't think comparing it to sentinel is fair because sentinel is effectively an interrupt. the enemy isn't deciding to do anything, YOU are locking THEM in place.How does that interact with Sentinel then?
i don't think comparing it to sentinel is fair because sentinel is effectively an interrupt. the enemy isn't deciding to do anything, YOU are locking THEM in place.How does that interact with Sentinel then?
That's an odd ruling, isn't it though? I mean, the OA was triggered by the movement, it just resolves before the movement. By allowing the target to not move, then the trigger never happens in the first place? I'm pretty sure an OA can invalidate the trigger, but I don't think the target should be able to choose not to perform the trigger.
Right, well as I said, opportunity attacks can make their trigger impossible, but I don't think the provoking creature can choose not to initiate the trigger in the first place.
Yup, I would go along with that.The opportunity attack triggers when the enemy has moved 4.99999999.... feet. He then gets hit by booming blade, and decides to stop moving after moving an additonal 0.00000000000000...1 feet, which in this case is enough to put him out of range of the attacking character, but not enough to trigger the booming blade secondary effect.
But they also can't have actually left your reach yet, or you wouldn't be able to attack them. And you might reduce the target to 0 hit points or have the Sentinel feat, in which case it would never leave your reach at all.Hm, reading the text though, it says:
You can make an opportunity Attack when a Hostile creature that you can see moves out of your reach. To make the opportunity Attack, you use your Reaction to make one melee Attack against the provoking creature. The Attack occurs right before the creature leaves your reach.
This implies that the target has to leave your reach to trigger the attack, at which point, they can't just not leave your reach, or they wouldn't have triggered an opportunity attack in the first place.
No, because that's not what's happening. The pressure plate activates when you step on it in this example.It's no more odd than using an OA to hit with an attack that reduces speed to 0 (e.g., a ghoul's claws).
Sometimes it makes sense to favor "reality" but often it is just much easier to let the game's abstraction of combat just do it's thing. Reactions break cause and effect in many cases. Most or all cases for some triggers. You either ignore that fact, or you probably need to rebuild the entire reaction actions section of the game from the ground up.
So if a character's movement causes them to step on a pressure plate that opens a pit 5 feet in front of them, you'd force them to fall into the pit?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.