Glyfair
Explorer
mythusmage said:Because the "Evil Villain's Out to Conquer the World and We've Got to Stop Him" setting has been done to death. It's OLD!Folks want something new.
Something like the "Well, The Evil Villain's Been Roundly Trounced, But The World's Still in a Horrid Mess, So I Guess We Get to Put the Place Back Together" setting. The big bad's been thoroughly whomped, you now get to go and put things aright again. And it won't be easy.
Besides, once the Evil Villain's been discombobulated, what else is there to do? Kinda hard to find a plot line to replace the old one. Might as well pack it in and start a new campaign.
But, if the Evil Villain got his (but good) beforethe game started, the new heroes start out afresh.
My thoughts on the matter.
I like this. If I was running a campign like this one of the themes would deal with occasionally teasing the villian making returning in someway or another (cliches #4-23). One of the long term goals the heros can end up achieving is finding out that there is NO way that the villain can return. He's gone forever.
A little bit of what the players expect, a little of bit of what they don't.
Glyfair of Glamis
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