Pielorinho
Iron Fist of Pelor
Let me tell you something: imps are nasty little mothers. In last night's game, I sicced two by-the-book imps on a party of buffed-up, prepped 3rd level characters (32 point buy, an extra feat per character, forewarned about the imps and their poison and invisibility), and watched the imps nearly kill the party. By the end of the combat, two characters had 0 Dex, one had dex in the low single digits, and hit points were badly flagging. Were it not for two lucky strikes, we would've seen a TPK. Craziness!
Anyway, I made two spot decisions that I'm slightly questioning now:
1) For some reason, I think that a tiny creature sharing the space with a medium creature gets cover from creatures in other spaces. In other words, the imps could sting someone and then dodge behind them, making it difficult for their victim's friend to hit the imp. Was I smoking crack, or is this rule somewhere in the books?
2) Once the party caught on to the imp's obnoxious tactics (turn invisible and move in close! sting and fly out of reach! Turn invisible and move in close!), they started readying actions to partial-charge the little buggers when they reappeared. I ruled that, since the imps didn't turn visible until they attacked, their attacks would be resolved before the readied actions. To do as normal--to resolve the readied action first--would imply that the readied actions went off before the imps turned visible, meaning that the PCs wouldn't know which square to target. Is this ruling by the books?
Quick note on a good idea, if you're an imp: open the battle by shouting at the big lunks, "Hey, you'll never hit me with that weapon! I suggest that you drop it and try to grab me instead!" Nice, reasonable suggestion that the lunks absolutely hate
.
Daniel
Anyway, I made two spot decisions that I'm slightly questioning now:
1) For some reason, I think that a tiny creature sharing the space with a medium creature gets cover from creatures in other spaces. In other words, the imps could sting someone and then dodge behind them, making it difficult for their victim's friend to hit the imp. Was I smoking crack, or is this rule somewhere in the books?
2) Once the party caught on to the imp's obnoxious tactics (turn invisible and move in close! sting and fly out of reach! Turn invisible and move in close!), they started readying actions to partial-charge the little buggers when they reappeared. I ruled that, since the imps didn't turn visible until they attacked, their attacks would be resolved before the readied actions. To do as normal--to resolve the readied action first--would imply that the readied actions went off before the imps turned visible, meaning that the PCs wouldn't know which square to target. Is this ruling by the books?
Quick note on a good idea, if you're an imp: open the battle by shouting at the big lunks, "Hey, you'll never hit me with that weapon! I suggest that you drop it and try to grab me instead!" Nice, reasonable suggestion that the lunks absolutely hate

Daniel