Does anybody else think there are two audiences, one who buys the books to read and another who buys the books to play? 1E AD&D continues to this day to be an amazing read, but unless you have it memorized the books are painful to run a game out of. In addition, we have a lot of collectors in this hobby who buy piles and piles of books they will likely never use, just because they like collecting and reading systems. On the other hand, there are people in this hobby who spend most of their time in this hobby playing and running games. Books are only useful in their direct application to the game at hand. The best example of this are casual players who buy the PHB and the splats that directly pertain to the character they are playing, and nothing else, and don't read these books beyond playing their characters.
Given that D&D is the most popular RPG and the most played, is it that unreasonable a concept for the game books to be aimed at the second group, the people who play and run games?

![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)






I would think there is also a segment, of which I believe I am a part of, that runs & plays games, but also would like to enjoy reading the books. I mean we talk about barriers to entry and I think that a game that doesn't read like it is fun to play (especially one that is just books with no shiny pieces included) is going to have a hard time pulling in people and getting them "wanting" to play or run the game.
The funny thing is, much as people tend to claim White Wolf games "are for collecting and reading"... they actually make me excited to run them, and I think this is an important aspect of getting someone to actually want to run a game. In all honesty, if D&D 4e wasn't D&D I wouldn't have even given it a chance, and probably would have just set it aside without reading the full rules.
You've made a number of posts on 4th Edition, and I find it hard to believe that if 4E read as well as 1E in a literary sense you wouldn't still dislike it for the mechanics.
I BLAME YOU PEOPLE! YOU KILLED THE 4E FLUFF THAT MAKES D&D INTERESTING READING!
If I may ask you a question too. You (DandD) seem almost compelled to don armor and shield in defense of 4E as if critical discussion of it to you is abhorrent. If you don't like criticism of anything to do with 4E, why respond to an "anti" 4E thread? Why not just not respond to it?What more "fluff" was there in the third edition player's handbook, compared to its 4th edition counterpart? Why are the descriptions of the spells and the feats in the 3rd edition handbook not dull, whereas 4th edition spells, rituals, feats and powers are, according to you?
Also, why are you starting another anti-4th edition rant?
These questions above are something I'd like to see answered, so to better understand what irks people who are vehemently against the new edition and have to complain about it all the time, in this case about this "dulleness".
No it doesn't. You might just want to have a quick reread of what the OP said. Criticism of one thing does not mean automatic praise of another.DandD said:He's refering to 4th edition as being unpolished, and dull. That means that Andor thinks that the previous version is not unpolished, and more exciting to read. Quite easy, don't you think?
Really? And if so, so? I don't think Andor was unreasonable, derogatory or illogical in his posting. It is a valid point and worthy of discussion for those that wish to do so.DandD said:Also, it's an open secret that Andor belongs to the 4th edition critics. Heck, he even admits it in the very first posting above.
I'll concur with the IK stuff, our group played through the Witchfire trilogy and it was fantastic.Now, that said, I think some of the best presentation I have ever seen of crunch and fluff is Privateer Press's Warmachine and IK stuff. Wow, that's good production value. Don't get me wrong; I still skip the fluff. But it looks cool as crap!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.