delericho
Legend
I don't believe the game rocks... but it's the clearest presentation of a D&D edition I've ever seen and one of the easiest rulebooks to refer to and that's exactly what it should be.
While that's mostly true, people still need to be able to read the rules through at least once in order to learn the game. Go too far in a rules-text-only presentation and you lose that, and then the game dies because no-one is playing it.
The existence of a Starter Set and/or Quick Start rules can go some way towards reducing this problem, but they really aren't an adequete solution: if I'm spending $105 for a 'complete' ruleset, I expect not to have to spend another bunch of money to learn how to use it. (And, in the case of 4e, the Starter Set didn't come out for some months after the core rulebooks. I consider this to be a mistake, but that's just me.)
For the record, I don't think 4e has gone too far in removing fluff, but if the trend continues as it has for the past few editions then I can see that being a real problem with 5e.