Bedrockgames
I post in the voice of Christopher Walken
(I will say, however, I can't stand the Foxgrove-Weathermay twins. When I read their stuff, I keep expecting them to tell me to like and subscribe.)
I agree on that
(I will say, however, I can't stand the Foxgrove-Weathermay twins. When I read their stuff, I keep expecting them to tell me to like and subscribe.)
(I will say, however, I can't stand the Foxgrove-Weathermay twins. When I read their stuff, I keep expecting them to tell me to like and subscribe.)
Ravenloft hit it's peak at 1997's Domains of Dread. After that, the metaplot began to tear setting apart. If they had only fixed some of the weird inconsistencies between domains and decided to expand on certain areas rather than reprinting 1/5th of the PHB, it would be the definitive Ravenloft book.
I agree. I did find them somewhat interesting at first (mostly in the 2E Van Richten's Monster Hunter's Compendium trilogy; affiliate link), but I got over that quick. The way the books kept trying to obscure whether or not Gennifer was infected with lycanthropy got old real fast, and their hunt for what happened to their "Uncle Rudolph" never seemed to go anywhere (at least until we got to the end of Van Richten's Guide to the Mists).
I assume you mean in the more modern aspect of the word. Fair enough. I don't really agree; I thought it felt a bit more thorough. Maybe slightly less flavorful, but more informative. But each to their own.
Knowing the settlement population numbers does, however, put an upper limit on the complexity of society, industry, government etc that exists in the domain. Specialised trades, metallurgy and manufacturing, printing, higher education, and so on (all of which exist in Ravenloft) require a degree of concentration in population, industrial, and worker base. A decadent city-based aristocracy like Richulemot requires servants and cooks and carriage-drivers and so on, jewelers and gamekeepers and rival fashionable modistes, and fashionable cafes to be seen at etc and these people have families and need places to swill cheap rotgut gin when they're off work etc etc and the numbers add up fast.they don’t list a population number for the domain: they only list population for the settlements. That means we don’t really know what the rural numbers are unless an entry specifically comments
Gotta agree on that map. The most useless map in all of TSR history.Personally I prefer the black box. But I understand why people like domains of dread (I think it is a great book, don't get me wrong, but I distinctly remember around the time it came out was when I felt the line was shifting in terms of look, feel, and tone, and just was missing some of the elements that captivated me). Actually I think my biggest annoyance when Domains of Dread came out was the map was so hard to see (it was black and white, but loaded with shaded gray, and it just came out very difficult to discern---at least for my eyes). But a lot of people prefer and like DoD. For me the black box will always be the definitive version of the setting.
I have a LOT to say about the standard of the maps in the Gazetteers!Gotta agree on that map. The most useless map in all of TSR history.
Gotta agree on that map. The most useless map in all of TSR history.
And DoD is when the setting started to shift from trapped outsiders to natives. Which of why there is so much growing pains as far as plausible world info. It lost some of the "wandering lost in a waking dream" element, but that was the price for having a functioning world with trade and stuff. The biggest problem is that it didn't go far enough and Ravenloft was torn between trying to be a functioning campaign setting and keeping to it's weekend in Hell roots and the compromises weakened both.
Knowing the settlement population numbers does, however, put an upper limit on the complexity of society, industry, government etc that exists in the domain. Specialised trades, metallurgy and manufacturing, printing, higher education, and so on (all of which exist in Ravenloft) require a degree of concentration in population, industrial, and worker base. A decadent city-based aristocracy like Richulemot requires servants and cooks and carriage-drivers and so on, jewelers and gamekeepers and rival fashionable modistes, and fashionable cafes to be seen at etc and these people have families and need places to swill cheap rotgut gin when they're off work etc etc and the numbers add up fast.