D&D General Reading Ravenloft the setting

My problem with the humancentric thing is that first, it's weird from a cosmology standpoint. I'm supposed to believe that the dark powers overwhelmingly only choose human evildoers and adventurers in a multiverse filled with other beings? The second is that it definitely feels like it is that way specifically because the source material didn't have non-humans, except for the monsters themselves. Even if you want to keep it more to a gothic/classic horror style, it might be novel to put a D&D spin on it rather than just trying to repackage the exact story of Dr. Frankenstein's monster into tabletop.

I actually really disliked the idea that everything had to be in the same multiverse in the first place, but I guess once you start having Plane Shift spells and Planescape as a setting and the like, someone's eventually gonna want to write a Marvel vs DC crossover. I liked Soth in RL because he fit so well, and Azalin's desire to escape at least gave him some motivation, but Kalid-ma and Thakok-An had no business being there imho, Vecna and Kas weren't much better, Hazlik didn't really add anything interesting, and most of the other lords who originated from other TSR settings could have just been Ravenloft locals. People like Lukas and Easan - is the fact that they are nominally from FR and Greyhawk actually relevant to their character or their domain? Does the setting they come from actually add anything? In most cases, no.

Sidenote - Dark Sun, with it's notion of the dwarven focus and being condemned to undeath if you died having neglected or failed it, is a far more Gothic take on conventional fantasy dwarfdom than anything in Ravenloft.

So personally while the humanocentric thing works for me from an aesthetic point of view, and I'd certainly run Ravenloft as a human-dominant setting, I just wish they'd commit one way or the other. If you're going to have non-humans in the setting, then at least use them and have towns etc where they live! Don't just blithely assume there's non-human PCs in the setting, then write a world guide that offers no explanations as to where they might come from.

If RL went all-human I'd be sorry to lose the Sithican elves, and I'd probably find an excuse to keep them, but everything else could go as far as I'm concerned (supernaturally 'altered' humans like calibans or dhampirs could stay too). If i'm playing a Ravenloft game, I'm not really interested in multiverse theory. It's a personal choice and everyone's going to have their own opinion, but i'd rather they stick as close to the gothic literary and film roots of the setting and for me it's easier to do that without having to fit in dragonborn and gnomes etc routinely living alongside humans.
 

log in or register to remove this ad

We are talking about that is the "orthodoxy" of Ravenloft canon and if we should allow other sources of inspiration from closer years. I say we do. The mummy is a classic monster, but it doesn't appear in the standar gothic literature.
Actually, The Jewel of the Seven Stars by Bram Stoker is the main source for mummy stories.
 

I have read it. I don't see what this has to do with my point about the Midnight Slasher being more rooted in that kind of literature than in Friday the 13th. My point was Midnight Slasher was meant more for detective style adventures, not slasher style adventures. You can have murderers in gothic horror and in classic horror and not have it be a slasher
You continue to miss the point. The reason for not having slashers in Ravenloft is purely practical. A slasher is only scary if you have no combat skills whatsoever. "Call that a knife?" Says Crocodile PC, pulling out his Greatsword. The focus is on psychological threats because a D&D character is well equipped to handle physical threats and does so every day.

But that doesn't mean you have to drag the whole 19th century baggage along with it.
 

I don't imagine Ravenloft's xenophobia would be considered a feature today. It cuts a little too close to real world racial discrimination and violence, something WotC isn't going to want in their game. In Curse of Strahd, the Barovian natives were mostly human, but other races didn't draw mobs when in town. I suspect VRGtR is going to continue that trend at the very least.
It cut close to real world racism in the 90s too. We talked about Falkovnia and it’s connection to the Holocaust and to Stalinist Russia: people in my campaigns had family killed in the Holocaust, and many of us had met survivors of it. Of course these horrors connect to real world things. You are always likely to be able to draw a line from fear of elves to something in society. Again though I don’t see this as a problem: it isn’t an endorsement of xenophobia: it is painting the fear of Demi humans as a bad thing. This is horror: it isn’t meant to be relaxing
 

But that doesn't mean you have to drag the whole 19th century baggage along with it.
and no one is saying you do. I think what we disagree on is what constitutes baggage. Are you seriously suggesting in your other post that I was intending for any anti-Mormonism to be the message if you take inspiration from the study in scarlet. It is a product of another time. You can still take inspiration from it. Doesn’t mean you hate Mormons
 

Remathilis

Legend
One thing that I'm not sure about with 5e ravenloft is what they're doing with Ezra. She really is the iconic deity of the setting, but it's hard to see what existing domains suit her, and there's no new cleric subclasses included in the book. I suspect there'll be a dozen 'Mist Domain' cleric subclasses up on DMGuild approximately twelve seconds after it is legally allowed. In the meantime, maybe Peace, or even Twilight (if your DM hasn't banned it) could work for Ezra? Belenus from the celtic pantheon is an easier one, Light and Order probably (I wonder if the Celtic pantheon will make it to the 5e book or will they try to move away from real-world religion and maybe merge Belenus into the Morninglord? And what about religion in places like Har-Akir and the new Indian-inspired domain?).

In Black Dice Society, one of the PCs is a cleric of Ezra with the grave domain. His faith is pure, but he's haunted by voices that tell him his deity is a lie. He's from Darkon too, if that helps but doesn't seem to fit the LE sect known of in that land.

And the Mists domain is already on DMsGuild; Ravenloft has been legal there since CoS.
 

You continue to miss the point. The reason for not having slashers in Ravenloft is purely practical. A slasher is only scary if you have no combat skills whatsoever. "Call that a knife?" Says Crocodile PC, pulling out his Greatsword. The focus is on psychological threats because a D&D character is well equipped to handle physical threats and does so every day.

No that isn't it at all. Read the black boxed set again. They are clearly not fans of modern slashers. The reason they don't have slasher, is because they considered it more on the gory, shock end of the horror spectrum (and Ravenloft wasn't about that). Again, I love slashers, but it is obvious many of their oblique criticisms are directed at the likes of Jason. It is very easy to do slasher in Ravenloft using the tools available if you want (all you need is a powerful monster or NPC who has invulnerablitlies, and a powerful knife of some kind: and Guide to the Created made a very good argument for using golems in this way---which I think you can do in Ravenloft). Ravenloft regularly had to deal with the hurdles of characters being more powerful and it suggested many tools and ways of working around those problems. The issue with slashers was a philosophical one, not one of practical need. I think stuff like zombies and serial killers work fine in Ravenloft. It is how you use them more than anything else. I'd be interested for example what Nesmith and Heyday thought of say taking inspiration from Halloween rather than Friday the 13th (as the former relies a lot more on classic techniques of building horror). I can't put words in their mouth (like I said I used to think Ravenloft was shaped by the TSR codes, but I asked someone who was there at the time and they said no). So I am just going by what they wrote and am open to being corrected here. My impression of the slasher thing, just as a fan at the time, was it wasn't until Guide to the Created that a case was made for slashers fitting into Ravenloft (and it was done a particular way)
 
Last edited:

Remathilis

Legend
It cut close to real world racism in the 90s too. We talked about Falkovnia and it’s connection to the Holocaust and to Stalinist Russia: people in my campaigns had family killed in the Holocaust, and many of us had met survivors of it. Of course these horrors connect to real world things. You are always likely to be able to draw a line from fear of elves to something in society. Again though I don’t see this as a problem: it isn’t an endorsement of xenophobia: it is painting the fear of Demi humans as a bad thing. This is horror: it isn’t meant to be relaxing
Yeah, but it's hard to paint the mob with torches and pitchforks who is hunting down your elf ranger and human diviner to burn at the stake as sympathetic locals you need to save from the vampire who is feasting on them. It only helped reinforce the notion that your primary goal is to getyoutheheckouttahere ASAP.
 


Yeah, but it's hard to paint the mob with torches and pitchforks who is hunting down your elf ranger and human diviner to burn at the stake as sympathetic locals you need to save from the vampire who is feasting on them. It only helped reinforce the notion that your primary goal is to getyoutheheckouttahere ASAP.

You can paint it however you want to. It can be these are good people, driven by fear and ignorance, or it can be something more sinister. And you don't have to have everyone starting a mob with torches. Ravenloft always struck me as a place where the folk are fearful, distrustful of outsiders, and affraid of the supernatural. That doesn't mean they are all going to throw an elf on the pyre. It does leave lots of room though for human evil in your adventures.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top