Activation
To activate a scroll, a spellcaster must read the spell written on it. Doing so involves several steps and conditions.
Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it
contains. This requires a read magic spell or a successful Spellcraft check (DC 15 + spell level).
Deciphering a scroll to determine its contents does not activate its magic unless it is a specially prepared cursed scroll. A
character can decipher the writing on a scroll in advance so that he or she can proceed directly to the next step when the time
comes to use the scroll.
Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the
writing on the scroll.
Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the
scroll.) Note that some spells are effective only when cast on an item or items (for example, Drawmij’s instant summons and
snare). In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to
disruption just as casting a normally prepared spell would be.
To have any chance of activating a scroll spell, the caster must meet the following requirements:
• The spell must be of the correct type (arcane or divine). Arcane spellcasters cannot cast divine spells from a scroll, nor
can divine spellcasters cast arcane spells in this manner.
• The user must have the spell on his or her class list.
• The user must have the requisite ability score.
If the user meets all the requirements noted above, and her caster level is at least equal to the spell’s caster level, she can
automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the
scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell
successfully. If she fails, she must make a Wisdom check (DC 5) to avoid a mishap (see Scroll Mishaps, below). A natural roll
of 1 always fails, whatever the modifiers.