I wanted to start a thread collecting thought about the relationship between the "real world" on the one hand, and fantasy gaming on the other. I'm thinking about this specifically with regards to OSR and old school gaming, because it seems that's where the assertion of an absolute separation of reality and fantasy is most commonly articulated. This is either in the form of 'keep politics out of the game/away from the table' or the argument that fantasy has no historical referent, either in its main themes or implied by the cultural context of the writers and creators. I also want to promote OSR creators who are working against the reactionary stereotypes that are unfortunately associated with that style of play. So in sum, this thread is a) critical reflections on how and why we, as real people, engage in fantasy roleplay and b) a celebration of creative people in the broader community.
So here's a couple to get us started...
• Zedeck Siew, one of the best writers in the osr space, and co-creator of the amazing A Thousand Thousand Islands. He thinks critically about the implicit colonialism of dnd, but not the aim of shutting it down, but rather to use a game to explore the complexity of colonial dynamics. Is there something 'fun' about colonialism, and if so, what does that tell us about it? Can we use the game to replay the scene of settler colonialism from different angles? He has recently written eloquently about being the possibilities and limitaitons of being a postcolonial creator
•Dyson Logos, has made excellent, minimalist maps and made them available for free. He recently posted about the meaning of pride for him:
• Emmy Allen, who makes amazing procedural dungeons like The Stygian Library, on sex in ttrpgs
• This Legacy of the Bieth post on "scab-picking"
• Blog of Holding post that connects dungeons and dragons as a cultural artifact to the context of the 20th century US
I'm certainly missing a lot of things, so please post links and creators who you think deserve more support!
So here's a couple to get us started...
• Zedeck Siew, one of the best writers in the osr space, and co-creator of the amazing A Thousand Thousand Islands. He thinks critically about the implicit colonialism of dnd, but not the aim of shutting it down, but rather to use a game to explore the complexity of colonial dynamics. Is there something 'fun' about colonialism, and if so, what does that tell us about it? Can we use the game to replay the scene of settler colonialism from different angles? He has recently written eloquently about being the possibilities and limitaitons of being a postcolonial creator
Think about it: what is a roleplaying game, but a seed of imagination designers give to players and gamemasters – so they can grow imaginations of their own, to care for and grow together at their own tables?...
But – here. You can have a seed bomb. The nice thing about a seed is that, with your care, it could sprout in your own garden. If you want. Let it flower in your mind.
•Dyson Logos, has made excellent, minimalist maps and made them available for free. He recently posted about the meaning of pride for him:
Pride is here, and we keep being proud because otherwise there is nothing left but wrath. Everywhere around the gaming social media environment today you see people complaining that “if you want to be treated like normal people, you have to shut up and stop this whole stupid pride thing” and similar.
Because we know how well it works when you keep the GLBTQ+ spectrum all hidden away in their closets right? That brings us Stonewall, execution in work camps, and conservatives flat out laughing as the AIDS crisis kills thousands of our loved ones before us.
• Emmy Allen, who makes amazing procedural dungeons like The Stygian Library, on sex in ttrpgs
• This Legacy of the Bieth post on "scab-picking"
• Blog of Holding post that connects dungeons and dragons as a cultural artifact to the context of the 20th century US
But it is very difficult to write a document with no cultural assumptions at all. Gygax consciously excluded the trappings of a medieval society, and filled that vacuum with “real life” American details. Gygax wrote D&D in a country where, 100 years before, frontier land was considered free for the taking. (19th century propaganda depicted the land’s original Native American inhabitants as inimical savages, like orcs). At the same period, the success of America’s industrialist “robber barons” taught the country that birth and family weren’t the keys to American power; the American keys were self-reliance, ability, and the ruthless accumulation of money.
I'm certainly missing a lot of things, so please post links and creators who you think deserve more support!