Real Religion in Adventure Design


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Tonguez

A suffusion of yellow
My alternate 17th Century had Cromwell survive as Lord Protector of the Commonwealth and be succeeded by his son Robert Cromwell imbedding the influence of Puritan Witchfinders over England, Scotland and Doggerland. Of course the Witchfinders now have real targets since Ireland, Cornwall, Lyonnes and Britanny are dominated by Fey and Witches.

In Southern Europe the Grand Inquisitor became Pope and the Catholic Church began a purge of heresies and witchcraft, There was also reports of Demonic cults in Languedoc leading to the Catholic invasions of Southern France.

Various Protestant sects are rife throughout Germany, Hungary and Central Europe.

Baba Yaga and Werewolves dominant the Slavic lands beyond the Carpathians and the Ottomans are nearing Vienna with their clockwork war machines

ANyway I found that the various heresies and crusades against them made for interesting source material for gaming
 
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GMMichael

Guide of Modos
Best to use fictional religions, because using real ones in an RPG can result in looking at that religion through a new lens, like playing an RPG allows some people to look at being human (demi-?) through a new lens.

That's when the absurdities start popping up.

It might be fraught with peril if people were genuine believers. You as GM might do something that the players feel does not represent the real world concept.

Or this could happen.
 

MGibster

Legend
But I wonder...what about real, practiced religions being accessible in a TTRPG?
In Deadlands, set in the American old west in an alternative history with magic, mad scientist, and undead gunslingers, can play a Blessed. A Blessed is an individual who has been imbued with supernatural powers by the powers of good and this typically manifests itself as some real world religion. The game is set in the old west, so Blessed characters most often take the form of Christian clergy, nuns, and that kind of thing but the game makes it clear that characters could be Jewish, Muslim, Hindu, or any other faith. Blessed characters are expected to act in accordance to whatever their particular religion expects and failure to do so may result in powers being more difficult to use or outright lost. For example, Muslims are expected to pray five times each day and refrain from eating pork. A Blessed Muslim who didn't pray would be an example of a minor sin and it would be more difficult for him to use his powers until he atoned.

Now Deadlands is an RPG and it's not really the place to get into deep theological territories or attempts to play got'cha. So none of this, "What if I eat a pork sandwich by accident?" business.
 

Umbran

Mod Squad
Staff member
Supporter
So, do you think these implementations of explicit religion can be done tactfully within an adventure, even one meant to be published for profit?

I think you run into one basic issue.

Having the party meet the Judeo-Christian Messiah or the Shinto Goddess of Sun Amaterasu or the Buddhist Deity of Destruction Shiva would make for excellent encounters and events that not only show the lore of the fictional world but also gives context to real life religious figures and how they operate.

(Bold is mine)

The issue is in that bold. That context is far, far deeper than can be expressed in an RPG setting book or adventure or manual of deities. If the GM is not already well versed in the matter, an RPG supplement is not going to give them sufficient information to actually express that context in an accurate or meaningful way.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Only if it it is an important part of the setting and campaign and, even then, only if I know the players well and we've agreed on it.

But I would never publish anything based on real-world religions. At best, you'll almost certainly offend some people, at worst, you could be putting yourself in danger.

In my home-brew campaigns, I use custom made, fictional religions, though they may be inspired by real-world religious beliefs. In my current 5e game, I'm running a campaign a setting by a third-party publisher that uses Norse, Egyption, and Greek Gods. This is not an issue with anyone in my current group, but if an Asatru practitioner or Odinist, or some other neo-Pagan believer who worships these gods from "extinct" religions were to join the group, I would re-skin the pantheons.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
I like how some have handled it: Lion and dragon does example has a proxy for things many of us know (Christendom).

know your group!

but really we deal with threads of the same cloth. Archetypes and shared things are the very stuff of myth!

D&D has it baked in whether we believe it or not. In AD&D it describes the crucifix as a holy thing!

and too, even clerics with exorcisms and bless are reminiscent of real world religions, plural! Blesses and exorcism are the stuff of most religious traditions!

but what is the angle? What is the groups maturity?

it all depends...

Are we framing the religion as a bad thing or just a fAct in the world? How does hellboy do it?
 


My interest is because real religions have such a rich and diverse set of traditions and cultures with iconic stories and memorable moments that define the beautiful aspects of the various regions they originate from. Having the party meet the Judeo-Christian Messiah or the Shinto Goddess of Sun Amaterasu or the Buddhist Deity of Destruction Shiva would make for excellent encounters and events that not only show the lore of the fictional world but also gives context to real life religious figures and how they operate.

So, do you think these implementations of explicit religion can be done tactfully within an adventure, even one meant to be published for profit?
I would definitely avoid publishing encounters with the central figures of currently-widespread religions, because it's impossible to portray them in a manner that won't upset some of their followers: the existing divisions in the religions make that very clear. Personally, I would not run encounters with them at all, because I don't think I could portray them effectively.

I have made use of real-world religions in campaigns. Most of this was in a long-running world-hopping campaign that visited many historical and alternate-historical worlds, mostly in Europe. One of the PCs was a 14th-century Hungarian knight who was a believing Catholic. He had occasional doubts about morality, and sought guidance, once from Augustine of Canterbury and once from Basil Hume. Portraying those gentlemen was an interesting challenge, which I seem to have coped with. This kind of thing works much better with older players (the group for this campaign were all over forty) who are prepared to think in some depth about their characters' motives.
 

Asisreo

Patron Badass
My goal is essentially a celebration of these religions and a chance to share them.

Before publishing, I'd definitely vet them with actual practitioners of the religion. I feel like religion is often too bastardized or mocked in alot of TTRPGs, especially those that deal in fantasy. There are the presence of demons from judeo-christian canon but there are usually a distinct lack of spirits/angels/figures that promote the more important cultural aspects of the religion.

Maybe adding The Messiah is a bit too much for publication but having the players experience the story of David and Goliath in an almost beat-to-beat representation may be less prone to outrage since even protestant/catholic christian media has done almost parody-like recreations of these events.

On the opposite vein, there are less common but still openly worshipped religions that are being given inappropriate representation from all the way in pop culture. I know a woman that actively practices Hellenism and yet gods like Zeus or Hades are commonly ridiculed or demonized by TTRPGs.

So its about spreading awareness and having a more welcoming experience for those that prescribe to the religions rather than humiliate, isolate, belittle, or mock their practices and beliefs.
 

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