Actually, the weather rules for Hurricane force winds are quite good for modelling super-powerful winds on the people side. For Hurricane force winds (75-175) everything medium or smaller must make a Fort Save DC 20 or be blown away 10-40 feet, taking 1d4-4d4 nonlethal damage. Trees are uprooted, buildings are damaged.
Two problems arise: 75 mph winds are NOTHING LIKE 150 MPH winds. Second, a hurricane is extremely unpredictable, second only to a tornado in its lack of a decisive path.
To simulate this, I would probably give structural damage according to wind speed.
Hurricane speed....................Damage
75 to 99..............................1d6 structural dmg per hour
100 to 129...........................1d8 structural dmg per hour
130+ ..................................1d10 structural dmg per hour
I would also change the hurricane damage to creatures to LETHAL if in 130+ mph winds.
hurricane length of time in area: 1d6 hours; if a 6 is rolled, re-roll the 1d6 and subtract 1. Every time a 6 is rolled, re-roll 1d6 and subtract 1, adding to the total. Therefore, most hurricanes are out of an area in 1 to 6 hours; an extremely unlucky locale could have a Hurricane lasting for (6 + 5 + 5 + 5...) etc. hours. - Kind of like what happened with hurricane Frances in Florida.