Really, what good are daggers?

In a word: halflings!

+1 to hit for thrown weapons
+1 to hit for size
+1 Weapons Focus
+1 point blank shot


Throw in quick draw, weapon focus, point blank shot just for starters.

Shot on the run would be great, esp w/a few rog levels.

If you had halfling paladin, include mounted archery and Rapid Shot, you could be quite literally be riding (an ostrich?) circles around the baddies whilst constatntly thowing daggers. Also the paladin spells bulls str and Divine Favor

Weapon Specialization might just make taking four levels of fighter worth it.
 

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Dagger far from worthless in combat...not!

I'd agree with every character having a dagger on them for the many reasons mentioned but I still see many don't think the value of the dagger in a fight especially at high levels.
Just think of this idea. Epic level rogue weilding 2 dagger that has finesse, decent strength(magical enhanced), very good dex, perfect two-weapon fighting for the 8 attacks in one round, 11d6 sneak attack damage with lingering damage and he just surprised your character. 8 attacks of pure pain for 8d4+magic+str + 88d6 this round and the next. I'd hate to be on the receiving end. (oh this is based on 2 different characters in my campaign currently)

Here's a question for you: Does the purple worm that just swallowed the rogue still have it's dex against the rogue attempting to cut out? Things that make you go hmmm.

RD
 

Emirikol said:
One last thing though: I still think that the damage is virtually not worth your time, especially as you advance in levels. I'm wondering if the only reasonthat it isn't a d5 damage is because there isn't a d5 dice type ;)


I have a d5! :)
 

I have a house rule that makes all weapons / attacks more dangerous.

For any damage taken, a creature must make a Fort save or be "staggered" (i.e. -2 to all rolls including damage). The duration is one round for every 5 the roll is missed by (i.e. if the DC is 15 and you total a 9 on the save, the duration is 2 rounds). The DC is 10 + damage taken. If you are staggered for a total of 10 rounds, you fall unconscious, regardless of your hit point total.

In normal DND, you round a corner, see 3 heavy crossbows pointed at you and basically (except for a few feats which can up the damage) do not worry that much if you have 100 hit points.

With my house rule, your fighting ability get diminished if you miss your Fort rolls and 3 heavy crossbows are scarier than in the core rules.

Hence, even a dagger can be threatening at high level. Sure, it might only do 3 or 5 or even 8 points of damage, but combined with other feats and special abilities (like Sneak Attack), a single dagger wielding foe can change the course of a battle.
 

I just wanted to give a quick shout-out to Karinsdad - Long time no see! Haven't seen you 'round the boards at all! :)


-Carry on, all. :)
 




Emirikol said:
After gaming for a bunch of years, I've really started to question why daggers even exist in D&D. They're pretty much worthless. Small characters shouldn't bother either, as there are smaller versions of any weapon they may use too.

Daggers got style! :)

Bye
Thanee
 

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