Realms Below: FR Underdark


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Denasa
Female Gloaming Sorcerer 7

Alignment: Chaotic Good
Patron Deity: None
Region: Gloaming
Height: 2' 10''
Weight: 29lbs
Hair: Black
Eyes: Violet-Gray
Age: 20

Str: 6 (-2) [0 points, -2 racial]
Dex: 16 (+3) [6 points, +2 racial]
Con: 12 (+1) [4 points]
Int: 13 (+1) [5 points]
Wis: 10 (+0) [4 points, -2 racial]
Cha: 22 (+6) [13 points, +2 racial, +2 necklace, +1 level 4]

Class and Racial Abilities: -2 Str, +2 Dex, -2 Wis, +2 Cha, native outsider, Small, base speed 20, fly speed 40, Light Blindness (abrupt exposure to bright light, such as sunlight or a daylight spell, blinds a gloaming for one round, and they take a –1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light), Shadow Spells (all illusion (shadow) spells are cast a +1 caster level), +2 bonus vs. illusion (shadow) effects, +4 bonus vs. psionic effects, +4 bonus on Move Silently checks, Low Light vision, Luminescence (as a standard action, a gloaming can make her skin provide illumination equal to that produced by any light source up to and including a torch, or she can mute it altogether).

Hit Dice: 7d4 + 7
HP: 35
AC: 20 (+3 Dex, +1 size, +2 ring, +4 armor)
Init: +3 (+3 Dex)
Speed: 20ft on land, 40 ft fly, average maneuverability

Saves:
Fortitude +4 [+2 base, +1 Con, +1 from Luck of Heroes]
Reflex +6 [+2 base, +3 Dex, +1 from Luck of Heroes]
Will +6 [+5 base, +0 Wis, +1 from Luck of Heroes]

BAB: +4 [+3 BAB, +1 Size]
Melee Atk: +2 (1d6-2/x2 [all subdual]/x2/B, Small morningstar)
Ranged Atk: +7 (1d6/19-20/x2/80 ft./P, Small light crossbow)

Skills:
Bluff +11 [6 ranks, +5 Cha]
Hide +9 [+3 Dex, +2 Stealthy, +4 Size]
Knowledge (arcana) +13 [12 ranks, +1 Int]
Move Silently +9 [+3 Dex, +2 Stealthy, +4 racial]
Spellcraft +15 [12 ranks, +1 Int, +2 synergy from Knowledge (arcana)]

Feats:
Portal Sensitive (racial bonus)
Luck of Heroes (1st level)
Stealthy (3rd level)
Spell Penetration (6th level)

Languages: Common, Undercommon, Draconic

Spells Knownspells per day – 6/8/8/5
Save DC +5
0th - ghost sound, acid splash, mage hand, prestidigitation, detect magic, message, acid splash.
1st - magic missile, mage armor, shocking grasp, burning hands, true strike.
2nd – invisibility, scorching ray, eagle’s splendor
3rd – displacement, lightning bolt.

Equipment:
My Shield (ring of protection +2, 8,000gp)
wand of magic missile (1st level, 10 charges, regional equipment)
wand of color spray (1st level, 10 charges, regional equipment)
scroll of lightning bolt (375gp)
3 scrolls of fireball (1125gp)
scroll of invisibility (150gp)
scroll of slow (375gp)
scroll of glitterdust (150gp)
scroll of shadow conjuration (700gp)
2 potions of cure moderate wounds (600gp)
+2 Nightscale armor (5,150gp, Underdark)
Lesser Empower Metamagic rod (9,000gp)
Circlet of comprehending languages and reading magic (5,200gp)
Necklace of Charisma +2 (4,000gp)
Bedroll 5sp
Backpack 2gp
Waterskin 1gp
Silver dagger 10gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Small light crossbow (35gp)
20 crossbow bolts (2gp)
Small morningstar (8gp)

Money
30gp, 5sp, one 75gp amethyst, one 200gp ruby, one 300gp emerald, and one 500gp opal

Legs, hairy spider familiar: Fine vermin; HD 7: hp 17; Init +2; Spd 20 ft., climb 10 ft. ; AC 24, touch 20, flat-footed 20; Base Atk +3; Grp -8; Atk +3 melee (1d2-5 plus poison); full Atk +3 melee (1d2-5 plus poison); Space/Reach ½ ft. by ½ ft.//0 ft. ; SA poison; SQ poison immunity., darkvision 60 ft., deliver touch spells, improved evasion, alertness, share spells, empathic link, speak with master, speak with animals of its kind; AL CG; SV Fort +2, Ref +2, Will +5; Str 1, Dex 14, Con 10, Int 7, Wis 10, Cha 2.

Skills and Feats: Climb +6, Hide +25, Jump +4, Spot +15; Alertness.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage is 1 point of temporary Dexterity damage.

Appearance: Denassa is a small, lithe gloaming of exceptional beauty. Her wings are midnight black, and she keeps them well-groomed. Her own raven hair is long and lustrous, usually pulled up in an elaborate tail so it can spill down her neck in a waterfall of darkness. She wears elegant, form-fitting armor of black snakeskin, and has flowing black tattoos around her neck, wrists, and hands. Her glowing skin makes interesting patterns through these markings. Her eyes are large, and violet-gray. She wears a necklace of silver set with a large purple stone that tends to draw the eyes and a matching circlet around her head. Finally her familiar, a hairy spider she calls Legs, is often seen on her shoulder.

Personality: Denassa is a fairly flighty creature, given to traveling from place to place, meeting new people, and then leaving again. She enjoys being on the move, and is thrilled to meet new people. She considers herself the most beautiful creature around (whether or not it is true), and conducts herself accordingly. She adores her magic, and is pleased to use it wherever she can.

She dislikes ugliness, whether in physical form or in the personalities of others, and tries to avoid those who are “ugly within.” She is given to following her whims, with little thought as to how it will affect those around her. The only one she gives any real consideration to is Legs, her familiar.

Background: Denassa grew up in the upper Underdark, traveling with her family and two sisters from settlement to settlement, bringing news and trade all over the Underdark. As her magical talent grew, she began experimenting with different expressions of magic, learning a wide range of spells and powers.

She left her family on her sixteenth birthday, the lure of places outside their usual trade route being too interesting to resist. Traveling as far and wide as she could, she’s broken a lot of hearts on her journeys thus far. She revels in her magic and freedom, but would be willing to travel with those that share some of her same goals.
 
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Solli Dourstone

Solli Dourstone
Male Svirneblin Rogue Lvl.6
Alignment: Neutral Good
Patron Deity: Calladrun Smoothhands
Height: 3' 4''
Weight: 40lbs
Hair: None
Eyes: Black
Age: 36

Str: 10 (0) [12, -2 racial]
Dex: 20 (+5) [15, +2 racial, +2 misc, +1 4th level]
Con: 10 (0) [10]
Int: 13 (+1) [13]
Wis: 16 (+3) [14, +2 lvl.1 racial]
Cha: 4 (-3) [8, -4 racial]

Class and Racial Abilities: -2 Str, +2 Dex, +2 Con, -2 Cha, Small, base speed 20, +1 att vs. kobolds and goblins, +4 AC dodge bonus vs. ALL opponents, +4 Hide due to small size, Hide Bonus +4 racial on HIde when underground & +2 otherwise, +2 bonus vs. illusion effects, +1 I llusion Affinity to DC of saves of spells cast by svirneblin, Dark vision 120', +2 Listen and Craft(Alchemy), Stonecunning, All saves +2, Spell Resist 11+lvl=17, Disguise Self 1/day(DC 20), Blur 1/day(DC 20), Blindness/deafness 1/day(DC 20), Speak with Animals 1/day(1st level) Svirneblin Non Detection Continuous (As per spell), Treats Gnome Hooked Hammer as Martial weapon, Sneak Attack +3d6 dam, Trap finding, Evasion, Uncanny Dodge (Retain Dex to AC, can't be flanked)

Hit Dice: 6d6
HP: 36
AC: 24 (+4 Dex, +1 size, +4 Svirneblin dodge, +4 Armor)
Init: +5 (+5 Dex)
Speed: 20ft

Saves:
Fortitude +4 [+2 base, +2 Svirneblin]
Reflex +12 [+5 base, +5 Dex, +2 Svirneblin]
Will +7 [+2 base, +3 Wis, +2 Svirneblin]

BAB: +4
Melee Atk: +5
Ranged Atk: +9

+1 Dart Thruster of Distance +10 att (dam - sml 1d3+1, med 1d4+1, lge 1d6+1 - Crit 19-20 x2, 80' range)
Ammo: Acid Darts (dam 1d4+1+1d6Acid - Crit 20 x2)
Stun Darts (dam 1d4+1+gas DC12 1st to stun for one rnd, DC12 next turn for 1d4 rnds)

Short Sword +5 att (dam 1d6 - Crit 19-20 x2)
Silvered Dagger +5 att (dam 1d4 - Crit 19-20 x2)

Skills:

Balance +9 (+5 Dex, +4 rnk)
Spot +10 (+3 Wis, +7 rnk)
Craft(Alchemy) +8 (+1 Int, +5 rnk, +2 racial)
Tumble +9 (+5 Dex, +4 rnk)
Disable Device +8 (+1 Int, +7 rnk)
Use Magic Device +6 (-3 Cha, +9 rnk)
Sleight of Hand +10 (+5 Dex, +5 rnk)
Hide +16/+18 (+5 Dex, +5 rnk, +6/+8 size and racial)
Search +9 (+1 Int, +8 rnk)
Knowledge(Underdark) +6 (+1 Int, +5 rnk)
Listen +10 (+3 Wis, +5 rnk, +2 Racial)
Move Silently +10 (+5 Dex, +5 rnk)
Open Lock +10 (+5 Dex, +5 rnk)
Sense Nature +7 (+3 Wis, +4 rnk)
Use Rope +8 (+5 Dex, +3 rnk)

Feats: Martial Weapons Proficiency, Point Blank Shot (3rd Level), Precise Shot (6th Level)

Languages: Common, Gnome, Undercommon, Goblinoid

Equipment:+2 Nightscale Armour (+4AC,+10 max dex) 5150gp
Gloves of Dexterity+2 4000gp
+1 Dart Thruster of Distance 8340gp
50 Acid Darts (single Use) 1000gp
50 Darts 25gp
20 Stun Darts 800gp
4x Potion of Invisibility 300gp
Potion of Cat's Grace 300gp
5x Potion of Cure Moderate Wounds 300gp
2x Potion of Neutralise Poison 750gp
Cloak of Arachnida 6000gp
Ring of Feather Falling 2200gp
Brooch of Shielding 1500gp
Short Sword 10gp
2x Silvered Daggers 20gp
Backpack 2gp
Caltrops 1gp
Grappling Hook 1gp
2x Belt Pouch 2gp
10 day's rations 5gp
Rope (50') 10gp
2x Sacks 2sp
Waterskin 1gp
3x MW Thieves Tools 300gp
Explorer's Outfit 10gp
4x Holy Water 100gp
2x Antitoxin 100gp
4x Thunderstone Bags 120gp

Money: 52gp, 8sp, Various gems worth 300gp

Appearance: Solli is almost typical of his species. Tiny, grey skinned, hairless and sullen. His most obvious trait that sets him apart from the rest of his brethren is the awful scarring that cover his face, neck and head - received from a particularly viscious cave in whilst in party hunting a Mind Flayer in the deep depths of the Underdark. These scars make him all too ugly to look upon without turning away and that is before one can notice his natural scowl. His armour and pack are wholley functional, the snakeskin of his armour even filed down so as to be extra dull and "un-noticable". He always has his Dart Thruster in his hands, even as he sleeps, a leather thong attatching it to his right wrist.

Background: After Blingdenstone (s/p?) was destroyed by the Drow, Solli and the remainder of his family did not go with the others of his city to the haven the surface dwellers offered to provide. Instead, they struck out with a small number of friends and retainers to a sheltered area where they tried to create their own settlement. Unfortunately, this was also destroyed, a viscious raid by an Illithid attack. Solli and his younger cousin were sole survivors. Ever since then Solli has felt he has had no home, no commitments to anyone but him self. Well, except for Rogoth, a typically blind Grimlock that managed to latch onto the small man and aide him (And he aide in return) with his muscle and natural ability to hunt in the underdark. Together they have spent many a time hunting evil, for Solli they team up to slay Mind Flayers and their minions - Rogoth always seemed to have a grudge against the Drow, though Solli was more than afraid of them.....
 
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