Knightfall
World of Kulan DM
The problem with it being based on heat is that that is not how Blindsight works in v.3.5. When it comes to this game, what the core v.3.5 rule books say will always overrule the Starfarer's Handbook and the other Dragonstar books. Yes, it should be heat-based but Blindsight specifically says this: "Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature."Infrared goggles or infrared sensors to see invisibility as the only sensors I can find are the IR they must be synonymous
IR identical in all ways to Blindsight except the target must be warm undead and constructs would likely be unaffected as it relies on heat asper written description so suppressing sound would most likely not be effective they do make a Intrusion suit for that use
That is quite clear, so Dragonstar's IR [DsIR] isn't truly equivalent to real world IR in this universe. Maybe there is something 'necromantic' to why it doesn't detect undead, but I'd say it would detect constructs that make sound (vehicles, robots, noisy golems, etc.). It would be more like 'soundwave' technology rather than IR. We stick with how blightsight works. Final ruling.
From the D&D Wiki:
- Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
- Blindsight does not subject a creature to gaze attacks (even though darkvision does). | DM's Note: So while using DsIR, a character is immune to gaze attacks like from a basilisk.
- Blinding attacks do not penalize creatures using blindsight. | DM's Note: While bright light reduces the effectiveness of DsIR, a character cannot be truly blinded while using such goggles/sensors.
- Deafening attacks thwart blindsight if it relies on hearing. | DM's Note: This is the major drawback of using DsIR. Sonic attacks mess it up.
- Blindsight works underwater but not in a vacuum. | DM's Note: Not effective during space battles but useful underwater (but UV is probably a better choice underwater). EDIT: Hmm, perhaps this is why it doesn't work on undead. There is a 'darkness' to them that is like the dead of space. Yes, I like that.
- Blindsight negates displacement and blur effects. | DM's Note: DsIR is very useful when fighting spellcasters and monsters that can shimmer.
Yes, it's probably in Davik's best interest to stay in his armor at all times even if it freaks out the locals. (Heh.) But Davik hasn't seen any dropships yet. At least not where he is currently. He knows, from his intel, that they're coming soon, however.and wearing armor when your orders say your about to have imperials come in in dropships any minute
and your in a place everyone is gone armor I think armor kind of a priority
I am not looking for a individual but a cumulative reading
Blightsight allows for seeing through concealment not "physical" cover. Davik must still have line of effect (but not sight).blind sight in that it can see through cover
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