Blue
Ravenous Bugblatter Beast of Traal
Just a quick one this time.
Assuming a new subclass being designed to run with the existing classes, foes, etc. With the standard "one good strong save, one good weak save, and four proficient saves" that is the current paradigm, would having expertise (doubled proficiency) on one save be game-breaking? You still have four unproficient saves. (Which break bounded accuracy in the downward direction already.)
What depth of opportunity cost would you expect a player to give up for it?
For example, would a Fighter giving up Second Wind for expertise in CON saves be a reasonable trade off? (I'm not worried about that particular example per se, more like what's a reasonable example feature to give up to get it.)
Assuming a new subclass being designed to run with the existing classes, foes, etc. With the standard "one good strong save, one good weak save, and four proficient saves" that is the current paradigm, would having expertise (doubled proficiency) on one save be game-breaking? You still have four unproficient saves. (Which break bounded accuracy in the downward direction already.)
What depth of opportunity cost would you expect a player to give up for it?
For example, would a Fighter giving up Second Wind for expertise in CON saves be a reasonable trade off? (I'm not worried about that particular example per se, more like what's a reasonable example feature to give up to get it.)