Rafe
First Post
So why not take Extended Rests once you've used up your Daily powers and most of your item dailies as well?
What is the incentive to keep going, right down to your very last healing surges? When "everybody" seems to agree taking an Extended Rest is not only rightly deserved, but mandatory as well...
As it's been said, if you taken an extended rest, you must wait another 12 hours before taking another.
And taking it a step further - why is 4th edition still designed around this concept?
I don't see how 4e is "designed" around this concept. Certainly, it's a new addition - the idea of having short rests, anyway. Extended rests have always been a part of the game. It was 8 hours before. Now it's 6 hours, usable after 12.
Why is "not fighting for six hours" considered to be such a penalty that players are expected to avoid it, even if it means they regain their best powers?
I don't get this part. I don't think anyone considers it a penalty. Why would it be? Why would you say people avoid it? It's true that milestones are nice, but they aren't needed. You have to remember that action points can only be used at a rate of 1/encounter. Achieving a milestone and thus an action point is to make people feel as though they don't have to stop and rest constantly; it gives them a little boost if they've used their action point already.