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Reasons for the letter designation of 1st ed. modules

If you check the 1983 "World of Greyhawk" Boxed Set and its Glossography on page 30:

Adventure Locales
...
Dungeonland (GC1): This strange land of talking animals and giant plants is in hex D4-86.

The Land Beyond the Magic Mirror (GC2): This equally-confusing region is adjacent to Dungeonland, in hex D4-86.

...
The Village of Hommlet (WG1): The legendary village is located in hex 04-98 near Verbobonc.

The Lost Caverns of Tsojcanth (WG3): This strange magical hoard is hidden somewhere on the border between Perrenland and Ket, in hex E5-88.

Cheers!
 
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MerricB said:
If you check the 1983 "World of Greyhawk" Boxed Set and its Glossography on page 30:

Adventure Locales
...
Dungeonland (GC1): This strange land of talking animals and giant plants is in hex D4-86.

The Land Beyond the Magic Mirror (GC2): This equally-confusing region is adjacent to Dungeonland, in hex D4-86.

...
The Village of Hommlet (WG1): The legendary village is located in hex 04-98 near Verbobonc.

The Lost Caverns of Tsojcanth (WG3): This strange magical hoard is hidden somewhere on the border between Perrenland and Ket, in hex E5-88.

Cheers!

Aaahh... Thanks. I hadn't thought to look there. D'oh!

DM
 

Thanks RA and MB! The part from the 83 boxed set was particularly interesting...and apropriately confusing...are they "on the map", in another plane, in the Castle...could it be "all of the above"? (that hex is where the castle is??)
 

TerraDave said:
Thanks RA and MB! The part from the 83 boxed set was particularly interesting...and apropriately confusing...are they "on the map", in another plane, in the Castle...could it be "all of the above"? (that hex is where the castle is??)

My interpretation is that, that's the hex where the Castle is. Somewhere in the Castle is the gate that takes you to the pocket dimension in which the modules exist.

WG6 Isle of the Ape was similarly originally set in a pocket dimension one gains access to through a gate in Castle Greyhawk. Some things to keep in mind as the Castle Zagyg books start coming out this Summer.

R.A.
 

rogueattorney said:
My interpretation is that, that's the hex where the Castle is. Somewhere in the Castle is the gate that takes you to the pocket dimension in which the modules exist.

WG6 Isle of the Ape was similarly originally set in a pocket dimension one gains access to through a gate in Castle Greyhawk. Some things to keep in mind as the Castle Zagyg books start coming out this Summer.

R.A.

That is my understanding as well. WG6 is one that I didn't have in my collection until recently. I kept trying to buy it on Ebay, but it was outrageously expensive. I finally got a copy for a reasonable price a few months ago.

DM
 

wolf70 said:
FRC - Forgotten Realms Curse? (Ruins of Adventure, Curse of the Azure Bonds)

I believe this stands for Forgotten Realms Computer, since these two modules were companion volumes to the first 2 SSI Gold Box AD&D computer games (Pool of Radiance and ? (was the computer game also called Curse of the Azure Bonds?)).

FRE - Forgotten Realms Extra? (FR city books)

Each of these modules had the name of a city (FRE1: Shadowdale, FRE2: Tantras, FRE3: Waterdeep) but they weren't 'city books' as such, they were (railroady) adventure modules that were companions to the "Time of Troubles" novels of the same names. My guess is it's supposed to stand for Forgotten Realms Epic (which might apply to the other xxE series as well).
 



Zander said:
I think that the 'Q' in modules coded 'xxQ' stands for Quest. Thus, DLQ is Dragonlance Quest, DSQ is Dark Sun Quest etc.
You are correct. The DLQ, DSQ, HHQ, HWQ, LNQ, SJQ, RQ, and WGQ designations are for Quest.

I'm pretty certain that all of the FRE and DSE designations are for "Epic", the two DS adventures with that letter are high level, and very long in length.
 

grodog said:
http://www.acaeum.com/Library/Module%20Codes.html has the full list, with the meanings as defined by TSR in the Imagine magazine, and as defined through the research discussion at http://www.acaeum.com/phpBB2/post-9471.html

If anyone has additions/corrections, please post them to the above discussion, since that'll insure that the Acaeum updates the data accordingly.

Wow, that owuld have saved me a tremendous amount of work if I had better google mojo and had found that. I will have to read it thoroughly and see how close it jives with what I did. Thanks!

DM
 

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