Xeviat
Dungeon Mistress, she/her
Hi everyone. I'd like to rebalance the ability scores so that more choices become available to characters. A non-choice is almost as bad as a bad choice in my book.
I've never seen a player legitimately make a character with a low Con (sorry, there was one Druid of the Moon who had a 10 con). It's everyone's 2nd or 3rd best stat. It's a non-choice. Is there another way to handle Constituion, especially the HP, to make it less important?
I find myself looking back to 4E. There, con didn't add to your HP per level, it added to your healing surges per day. Functionally, both work out to increasing your daily HP total, but 4E's method spreads those HP out a little more. It also hides your HP, so you don't feel bad for having a lower Con score.
The baseline HP is a d8, or 5 hp per level. +1 con mod equals a roughly 20% increase in HP (slightly less due to the extra hp at 1st level). Healing surges were equal to 1/4 your HP. That's roughly equal. Currently, we have HD for recovery. They nearly equal your full hp total on average rolls, so they could be swapped out for 4 healing surges. Then, each class gets 4+con mod surges and boom, Con feels less important.
With this, you'd have a lower HP maximum, but you'd potentially end up with more HP throughout the day (especially for d10 and d12 classes). PCs would be inherently paced out.
Is there another way to balance Constitution? Or is it something you simply accept?
I've never seen a player legitimately make a character with a low Con (sorry, there was one Druid of the Moon who had a 10 con). It's everyone's 2nd or 3rd best stat. It's a non-choice. Is there another way to handle Constituion, especially the HP, to make it less important?
I find myself looking back to 4E. There, con didn't add to your HP per level, it added to your healing surges per day. Functionally, both work out to increasing your daily HP total, but 4E's method spreads those HP out a little more. It also hides your HP, so you don't feel bad for having a lower Con score.
The baseline HP is a d8, or 5 hp per level. +1 con mod equals a roughly 20% increase in HP (slightly less due to the extra hp at 1st level). Healing surges were equal to 1/4 your HP. That's roughly equal. Currently, we have HD for recovery. They nearly equal your full hp total on average rolls, so they could be swapped out for 4 healing surges. Then, each class gets 4+con mod surges and boom, Con feels less important.
With this, you'd have a lower HP maximum, but you'd potentially end up with more HP throughout the day (especially for d10 and d12 classes). PCs would be inherently paced out.
Is there another way to balance Constitution? Or is it something you simply accept?