kreynolds
First Post
You can find the original discussion here. You'll probably want to read up on that, and it's a short thread anyway. Basically, I thought it was too weak, especially when compared to other feats. So, this is about redesigning it. I'll go ahead and just put the original feat here as well...
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Healing Flames [General] RoF
You can draw energy from open flames to heal yourself.
Prerequisites: Base Will save +3, fire genasi or tanarukk.
   Benefit: When you use your control flame spell-like ability, you may instead touch the flame and heal yourself a number of hit points of damage depending upon the size of the fire. This counts as a use of your control flame ability for the day. Touching the flame causes you no harm when you use this ability, but if you enter the flame, touch more than just its edge, or remain in contact with it for more than 1 round, you take damage from the fire.
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Now, on to the brainstorming. I'll just toss out some ideas I've been having.
1) Keep the feat as is, but grant 2 additional uses per day of the fire genasi's control flame ability, thus you could also use the feat 2 additional times per day (total 3/day).
2) A number of times per day equal to the fire genasi's Constitution modifier, the fire genasi can place his hand inside a flame at least as large as a torch, but no larger than a bonfire, to heal himself. The genasi would heal 1d8 + Con modifier hit points. For example, if the fire genasi had a Con of 16, and he stuck his hand into a torch, fireplace, or bonfire, he would recover 1d8+3 points of damage, and he could do this 3/day (his Con mod).
Well, that's for starters. I gotta go to lunch, but I'll try and pop a few more ideas in here when I get back. Let me know what you think about my ideas, and submit your own if you have them. I'd love to see what you peeps can come up with. Have fun!
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Healing Flames [General] RoF
You can draw energy from open flames to heal yourself.
Prerequisites: Base Will save +3, fire genasi or tanarukk.
Code:
[size=2][b]Fire Size Example Hit Points Healed[/b]
Fine Tindertwig 1
Diminutive Torch 1d3
Tiny Small campfire 1d6
Small Large campfire 2d6
Medium-size Forge 3d6
Large Bonfire 4d6
Huge Burning shack or tree 5d6
Gargantuan Burning tavern 6d6
Colossal Burning inn 7d6[/size]
   Benefit: When you use your control flame spell-like ability, you may instead touch the flame and heal yourself a number of hit points of damage depending upon the size of the fire. This counts as a use of your control flame ability for the day. Touching the flame causes you no harm when you use this ability, but if you enter the flame, touch more than just its edge, or remain in contact with it for more than 1 round, you take damage from the fire.
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Now, on to the brainstorming. I'll just toss out some ideas I've been having.
1) Keep the feat as is, but grant 2 additional uses per day of the fire genasi's control flame ability, thus you could also use the feat 2 additional times per day (total 3/day).
2) A number of times per day equal to the fire genasi's Constitution modifier, the fire genasi can place his hand inside a flame at least as large as a torch, but no larger than a bonfire, to heal himself. The genasi would heal 1d8 + Con modifier hit points. For example, if the fire genasi had a Con of 16, and he stuck his hand into a torch, fireplace, or bonfire, he would recover 1d8+3 points of damage, and he could do this 3/day (his Con mod).
Well, that's for starters. I gotta go to lunch, but I'll try and pop a few more ideas in here when I get back. Let me know what you think about my ideas, and submit your own if you have them. I'd love to see what you peeps can come up with. Have fun!
