Lancelot
Adventurer
I've played Sons of Gruumsh, thoroughly enjoyed it, and thought it was an excellent adventure. Quite tough, and we saw some casualties... but that's all part of the fun.
I'm currently playing through Twilight Tomb and am somewhat ambivalent about it. The first 25% isn't particularly interesting, although we haven't completed it yet. The lethality for a 3rd level party is obscene. Fighting a creature within the first three rooms that has 100+ hp and can kill the party mage with one hit (and anyone except the barbarian with two hits...) isn't much fun. We took it down, but we were lucky. The next room, we're fighting multiple incorporeal opponents with only one magic weapon in the party. More fun - not. Besides that, the background and atmosphere is just... blah. Another tomb? More undead? Oh... good.
I've DM'ed Red Hand of Doom and rate it as perhaps the best module WotC has ever released; certainly the best for 3.0 or 3.5. It's a modern classic.
I haven't played or DM'ed the Eberron modules yet, but have heard from other members of my group that they're nothing to write home about.
I'm currently playing through Twilight Tomb and am somewhat ambivalent about it. The first 25% isn't particularly interesting, although we haven't completed it yet. The lethality for a 3rd level party is obscene. Fighting a creature within the first three rooms that has 100+ hp and can kill the party mage with one hit (and anyone except the barbarian with two hits...) isn't much fun. We took it down, but we were lucky. The next room, we're fighting multiple incorporeal opponents with only one magic weapon in the party. More fun - not. Besides that, the background and atmosphere is just... blah. Another tomb? More undead? Oh... good.
I've DM'ed Red Hand of Doom and rate it as perhaps the best module WotC has ever released; certainly the best for 3.0 or 3.5. It's a modern classic.
I haven't played or DM'ed the Eberron modules yet, but have heard from other members of my group that they're nothing to write home about.