ravenheart
Explorer
Your write up is very like what I meant for the "deep resource" driven refreshes... I was thinking to make the encounter one in place of a second wind does that seem like too high a cost?
I came up with this approach with long tedious fights in mind, where a recharged encounter/daily power really could help reduce the grind. Because of that I think the time it takes to recharge is penalty enough.
Nice, clean, and simple...I like it. You might add that each tier automatically subtracts 1 from the rounds (so paragon refresh paragon powers as fast as heroic refreshes heroic). Also the round counter might be a bit too high, a d3 might more better, but that's really flavored to taste.
Thanks! I'm really trying to embrace simpler solutions with 4E, but 3.x still haunts me from time to time. All in good time I guess, but I'm glad it works out sometime!
On to your suggestion, I'm not quite sure I understand what you meant. Did you want me to use 1d4+1/2 regardless of the tier of the power? I specifically made the recharge time of paragon and epic powers slower so that it would preserve balance by preventing spamming high level encounter and daily powers. But maybe a static recharge time would be better?
and I choose d4 since it is the smallest dice not requiring the use of a greater dice to determine a lower number. But perhaps one could change it to:
Heroic: 1(2 for daily)+1d2
Paragon: 1(2 for daily)+1d3
Epic: 1(2 for daily)+1d4