There's been a lot of talk lately about the desire to recharge powers and the desire to speed up combat a bit. I figured this can help kill 2 birds with one stone.
One of the problems people have mentioned is that once you finish your encounter and daily powers, combat can become a bit of a grind...where both sides trade at-wills back and forth until someone is dead. Here's a way to add a little spice back into play.
Recharging Powers
Whenever a character is out of encounter and daily powers, he can regain one encounter power of his choice is he rolls a 20 on the first attack roll made in an attack.
Overall, this is a fairly minor effect. You have to run out of powers first, and then get a 20. But it can add a lot of fun when it happens, it allows players something to hope for once the are down to at-wills, and it can help combats end just a little faster. As I mentioned, mathematically this is a small change, but I think it could be a fun one.
One of the problems people have mentioned is that once you finish your encounter and daily powers, combat can become a bit of a grind...where both sides trade at-wills back and forth until someone is dead. Here's a way to add a little spice back into play.
Recharging Powers
Whenever a character is out of encounter and daily powers, he can regain one encounter power of his choice is he rolls a 20 on the first attack roll made in an attack.
Overall, this is a fairly minor effect. You have to run out of powers first, and then get a 20. But it can add a lot of fun when it happens, it allows players something to hope for once the are down to at-wills, and it can help combats end just a little faster. As I mentioned, mathematically this is a small change, but I think it could be a fun one.
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