Here's my short "Fix-Up" house rules that I just posted this week:
http://www.superdan.net/download/ADDFixUp.doc
http://www.superdan.net/download/ADDFixUp.doc
Eridanis said:My goal is to give the missus a taste of "how it used to be."
Tewligan said:Part of the game is just accepting that things are balanced differently, and not always in ways that make logical sense.
Tewligan said:Hey P.J., do you know of a more simplified initiative system, in contrast to ADDICT? The more smoothly I can make that run without flipping through pages of clarifications, the happier I'll be.
I think maybe you misunderstand me. When I say "logic", I mean logic that would apply to the real world - i.e., "realistically", thieves should be able to dodge some things better than others, a magic-user should be able to pick up and swing a sword (albeit badly), etc. There certainly is logic in the system as far as making sure the parts of the system work and are balanced together - I'm calling that "balance" rather than "logic". I have taken the time to try to figure out the system, thanks - I'm just saying that mechanics logic =/= "real world" logic.RFisher said:Or...you could assume that there was logic behind it and take the time to try to figure out what it was.
Tewligan said:I think maybe you misunderstand me. When I say "logic", I mean logic that would apply to the real world - i.e., "realistically", thieves should be able to dodge some things better than others, a magic-user should be able to pick up and swing a sword (albeit badly), etc. There certainly is logic in the system as far as making sure the parts of the system work and are balanced together - I'm calling that "balance" rather than "logic". I have taken the time to try to figure out the system, thanks - I'm just saying that mechanics logic =/= "real world" logic.
Ah, fair 'nuff. Oh, and I think I had a hint of snark in my last line - sorry 'bout that! Workday irritation leaking through, y' understand!RFisher said:I see what you’re saying.
Although—personally—the older I get, the more I learn that things I thought would be true by real-world logic often are not. (^_^)
Philotomy Jurament said:Yeah; that's by-the-book, innit?5) Unconscious at 0 hp, dead at -10.