[B]Name:[/B] Urkukyr Ashgrod [B]Class:[/B] Cleric [B]Race:[/B] Half-Orc [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Chenet' [B]Str:[/B] 16 +3 (6p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d8+1) [B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] None [B]Int:[/B] 10 +0 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] None [B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +3 [B]Cha:[/B] 10 +0 (4p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +0 +0 +0 +0 14 [B]Touch:[/B] 10 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +3 [B]Ref:[/B] 0 +0 +0 [B]Will:[/B] 2 +3 +5 [B]Weapon Attack Damage Critical[/B] Greataxe +3 1d12+4 20/X3 Light Crossbow Bolts (20) +0 1d8 19-20/X2 Dagger +3 1d4+3 19-20/X2 [B]Languages:[/B] Orc & Common [B]Abilities:[/B] Darkvision 60', Turn Undead (+0, 2d6+1), Domains (Fire, Good) [B]Feats:[/B] Martial Weapons Proficiency (Great Axe) [B]Skill Points:[/B] 8 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Concentration 4 +1 +0 +5 Knowledge (Religion) 2 +0 +0 +2 Craft (Weaponsmithing) 1 +0 +0 +1 Craft (Armorsmithing) 1 +0 +0 +1 [B]Equipment: Cost Weight[/B] Greataxe 20gp 12lb Light Crossbow 35sp 4lb Bolts (20) 2gp 2lb Dagger 2gp 1lb Scale Mail 50gp 30lb Iron Holy Symbol 5gp 1lb Backpack 2gp 2lb Trail Rations (10 days) 5gp 10lb [B]Total Weight:[/B]62lb [B]Money:[/B] 4gp 0sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 76 153 230 460 1150 [B]Age:[/B] 24 [B]Height:[/B] 6'6" [B]Weight:[/B] 270lb [B]Eyes:[/B] Dark Brown [B]Hair:[/B] Black [B]Skin:[/B] Grey
Background: Urkulyr Ashgrod is an oddity is some respects. He is a half-orc not prone to fits of rage and blood-lust. He worships a mostly dwarven god and seeks to adventure solely to increase his knowledge and skill in the area of crafting items of mystical power, particularly weapons and armor. His exact date of birth is unknown, nor where the event occured. A warband of orcs beating a hasty retreat dropped him unceremoniously on the ground, along with other pieces of what they obviously considered unimportant trash. Why they had a half-orc infant with them will perhaps never be known. Taken in by a kind-hearted blacksmith and his barren wife, he was raised as a human and trained in the arts of his father. The father was friendly with a nearbye group of Dwarven smiths, who would visit from time to time to converse about the art and trade in rare materials and components. One of their number included a cleric of Chennet', and from an early age Urkulyr impressed that priest with his combination of keen insight and ability with anvil and hammer. Urkulyr was equally taken with the priest's tales of great deeds done while wielding weapons infused with Chennet's will, though he was particuarly interested in the weapons themselves and less so in those who wielded them. And thus, an arrangement was made and after one visit, Urkulyr returned with the priest to the Dwarven stronghold and was trained in the ways of his new faith. Living with the Dwarves never felt entirely right though and he came to believe that a series of dreams he had meant that he should strike out into the world and seek his path there.