(Record) Official Character Thread

Dalamar

Adventurer
[Retired]

Retired character Never went on adventures, and is available for the picking if somebody wants.

Kathain Solinair
Female Human Sorcerer 1
Neutral Evil
XP: 0

Str 10(--) Dex 14(+2) Con 10(--) Int 14(+2) Wis 12(+1) Cha 16(+3)

HP: 4
AC: 12 (+2 Dex), Flat-footed 10, Touch 12
Attack: Quarterstaff +0 melee (d6, x2)
Saves: Fort +0, Ref +2, Will +3
Initiative: +6
Skills(ranks): Bluff +7(4), Concentration +4(4), Intimidate +4(1cc), Sense Motive +2(1cc), Spellcraft +6(4), Use Magic Device +5(2cc)
Feats: Eschew Materials, Improved Initiative
Languages: Common, Elven, Draconic

Spells Known (4/2):
Cantrips: Dancing Lights, Detect Magic, Mage Hand, Prestidigitation
Level 1: Burning Hands, Charm Person
Spells per day: 5/4

Equipment, 23lb total (light load up to 33lb):
Backpack, 2lb
--Bedroll, 5lb
--Rations, trail (per day) x8, 8lb
Case, scroll 1/2lb
--Parchment (sheet) x5
Pouch, belt, 1/2lb
--Acid, flask, 1lb
--Antitoxin
--Ink (1 oz. vial)
--Inkpen
--Scroll of Hold Portal
--12gp, 8sp
Quarterstaff, 4lb
Spell component pouch, 2lb

Kathain Solinair is attractive by the human standards, still in her early twenties. Her raven-black hair is contrasted by silvery streaks running through it.

She doesn't know where she hails from (to anybody interested, this is free for plot hooks etc) nor how she got to the Red Dragon Inn. She has been staying there for while now, staying in her room away from others.
 
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Aranel

First Post
Code:
[B]Name:[/B] Aranel Silimaurë
[B]Class:[/B] Rogue
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] -

[B]Str:[/B] 10 +0      [B]Level:[/B] 3      [B]XP:[/B] 3038 XP
[B]Dex:[/B] 18 +4      [B]BAB:[/B] +2       [B]HP:[/B] 11 (3d6-3)
[B]Con:[/B]  8 -1      [B]Grapple:[/B] +2    
[B]Int:[/B] 15 +2      [B]Speed:[/B] 30'      
[B]Wis:[/B] 10 +0      [B]Init:[/B] +4        
[B]Cha:[/B] 14 +2      [B]ACP:[/B] -1         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +4    +0    +0    +0    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    -1          +0
[B]Ref:[/B]                       3    +4          +7
[B]Will:[/B]                      0    +0          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                   +1     1d6        18-20/x2
Handcrossbow             +5     1d4              x2
+1 Handcrossbow          +6     1d4+1            x2

[B]Languages:[/B] Common, Elven, Orc, Sylvan

[B]Abilities:[/B] Immune to Sleep, +2 Saves vs. Enchantment, Low-light Vision, 
+2 Listen, Spot and Search, Sneak Attack +2d6, Trapfinding, Evasion, Uncanny Dodge

[B]Feats:[/B] Dodge, Rapid Reload

[B]Skill Points:[/B] 8+2       [B]Max Ranks:[/B] 3/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                      6    +2          +8
Diplomacy                  6    +2          +8
Disable Device             6    +2          +8
Escape Artist              5    +4          +9
Hide                       5    +4          +9
Open Lock                  6    +4          +10
Move Silently              5    +4          +9
Search                     6    +2    +2    +10
Sleight of Hand            5    +4          +9
Tumble                     5    +4          +9

[B]Equipment:                  Cost  Weight[/B]
Rapier                       20gp   3lb
Handcrossbow                100gp   3lb
-M.worked Handcrossbow       XXgp   3lb
-40 bolts                    2gp    -lb
Studded Leather Armor        25gp   20lb
Backpack                     2gp    2lb
Bedroll                      1sp    5lb
Crowbar                      2gp    5lb
Winter Blanket               5sp    3lb
Thieves' Tools               30gp   1lb
Flint and Steel              1gp    -lb
50ft Hemp Rope               1gp    10lb
Beltpouch                    1gp    1lb
Waterskin                    1gp    -lb
Whetstone                    1cp    1lb
Gems                        450gp   -lb
Jar of healing salve[2]      XXgp   -lb
Horse.                       75gp
Feed [2 weeks]                --
[B]Total Weight:[/B]57lb      [B]Money:[/B] 1,170gp 3sp 8cp

                 [B]Lgt   Med     Hvy   Lift   Push[/B]
[B]Max Weight:[/B]       33   34-66   67-100 200lbs  500lbs
Appearance: Green eyes and mahogany hair set this small lithe Elf apart from others, her paler skin tells others with a little knowledge she comes from the northern lands. Well mannered and poised she stands no taller than seven above four (4'7). Her hair is slightly curled and falls to her shoulders, the style indicates that it has recently grown back from being cut roughly.

Background: Not something she would share with anyone, if you want to know, gain her trust and let her tell you in her own time.

((Will be updated as people 'find out' ))

XP:
1238 for A Hunting Trip
1800 for Monestary of St Faragon
 
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Code:
[B]Name:[/B] Telerin Sathalos
[B]Class:[/B] Druid
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Deity:[/B] -

[B]Str:[/B] 10 +0 (?p.)     [B]Level:[/B] 3        [B]XP:[/B] 3,988XP
[B]Dex:[/B] 13 +1 (?p.)     [B]BAB:[/B] +2         [B]HP:[/B] 18 (3d8)
[B]Con:[/B] 10 +0 (?p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (?p.)     [B]Speed:[/B] 30ft     [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (?p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +3
[B]Cha:[/B] 13 +1 (?p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +2    +1    +1    +0    +0    +0    14
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  3    +0    +1      +3
[B]Ref:[/B]                   0    +1    +1     +1
[B]Will:[/B]                  3    +3     +1     +6

[B]Weapon                  Attack   Damage     Critical[/B]
Magic Scimitar               +3     1d6+1        16-20/x2
Shortbow                     +4     1d6              x3


[B]Languages:[/B] Common, Druidic, Elven, Sylvan

[B]Abilities:[/B] Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step

[B]Feats:[/B] Combat Casting, Martial Weapon Proficiency(shortbow), Point Blank Shot

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration                 6    +0          +6
Diplomacy                     6    +1          +7
Handle Animal                 4    +1          +5
Heal                          4    +3          +7
Knowledge(Nature)             4    +2    +2    +8
Spellcraft                    6    +2          +8
Survival                      4    +3    +2    +9

[B]Equipment:               Cost  Weight[/B]
Shortbow                     XXsp   XXlb
Leather Armor                XXgp   XXlb
Light Wooden Shield          XXgp   XXlb
Backpack                     XXgp   XXlb
-Quiver
--40 Arrows                  XXgp   XXlb
-Bedroll                     XXgp   XXlb
Cloak of Resistance +1    1000gp  1lb
Jewels                       500gp
+1 Keen Scimitar        8,315gp     1lb 
Horse                        75gp
[B]Total Weight:[/B]XXlb      [B]Money:[/B] 1,420gp 9sp 0cp

                           [B]Lgt   Med      Hvy     Lift    Push[/B]
[B]Max Weight:[/B]            33   34-66   67-100   200lbs   500lbs

[B]Age:[/B] 21
[B]Height:[/B] 5'10"
[B]Weight:[/B] 148lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Tan

[b]Druid Spells Prepared(4/3/2):[/b]
[i]0-lvl(DC 13):[/i] Detect Magic, Flare, Light, Read Magic
[i]1-lvl(DC 14):[/i] Cure Light Wounds, Obscuring Mist, Produce Flame
[i]2-lvl(DC 15):[/i] Flame Blade, Gust of Wind

[b]Whitefang, Wolf Companion[/b]
[b]Medium Animal[/b]
[b]Hit Dice:[/b] 4d8+8(27 HP)
[b]Initiatve:[/b] +2
[b]Speed:[/b] 50ft
[b]Armor Class:[/b] 16(+2 Dex, +4 Natural) Touch AC 12, Flat Footed AC 14
[b]Base Attack/Grapple:[/b] +1/+2
[b]Attack:[/b] Bite +3(1d6+1)
[b]Special Attack:[/b] Trip
[b]Special Qualities:[/b] Low-light Vision, Scent, Link with Telerin, Share Spells with Telerin, Evasion
[b]Tricks:[/b] Down, Heel, Track
[b]Saves:[/b] Fort +5, Ref +5, Will +1
[b]Abilities:[/b] Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
[b]Skills:[/b] Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
[b]Feats:[/b] Track, Weapon Focus(bite)


[b]XP History:[/b]
Awarded 1238XP from [url="http://www.enworld.org/forums/showpost.php?p=1150188&postcount=195"]A Hunting Trip[/url]
Awarded 2000XP from [url="http://www.enworld.org/forums/showthread.php?t=66537&page=1&pp=25"]The Monestary of Saint Feragon[/url]
Awarded 750XP(so far) from [url="http://www.enworld.org/forums/showthread.php?t=75008&page=1&pp=25"]The Haunted Halls of Stonepikep[/url]
 
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Mithreander

Explorer
Gregorian Windfall
Male Human Rogue 2nd lvl
Lawful Evil

Str 9 -1 ..pts 1
Dex 13 +1 ..pts 5
Con 8 -1 ..pts 0
Int 14 +2 ..pts 6
Wis 10 +0 ..pts 2
Cha 18 +4 ..pts 16

Hit Points 8
AC 13, Touch 11, Flat 12
Init +1
BAB +1
Speed 30 (base 30, load 32.88/33, No Armor)
Fort -1, Ref +4, Will +0

+0 Melee, Rapier, 1d6-1, 18-20/x2
+2 Ranged, Dagger, 1d4-1, 19-20/x2, 10'r

Medium, 5'9" tall, 145 wt, 20 yrs old
Brown hair, Brown eyes, Tanned skin

Speaks Common, Elven, and Celectial

+9 Gather Information (5)
+11 Diplomacy (5)
+9 Bluff (5)
+7 Sense Motive (5)
+7 Appraise (5)
+9 Perform (5)
+9 Intimidate (5)
+6 Hide (5)
+6 Move Silently (5)
+7 Forgery (5)
+5 Innuendo (5)


Feats
-Combat Reflexes
-Negotiator (+2 Diplomacy & Sense Motive)

Human Traits
-Medium size
-Base speed is 30 feet.
-1 extra feat at 1st level.
-4 extra skill points at 1st level and 1 extra skill point at each additional level.
-Automatic Language: Common.
-Bonus Languages: Any.
-Favored Class: Any.


Rogue Abilities
-Sneak attack +1d6
-Evasion

Gregorian has alway thoughthtat he was the son of a noble, making his a minor noble in turn. He may be right. His mother was a high class prostitute that often cattered to the wants and desires of the rich and affluent. Now on his own, Gregorian has gone out of the way to learn the ways of the noble and most of his skills show his many hours of practice. Fortunately for him, he recieved his sharp mind from his father (he supposes, looking at his mothers intellect) and his slight frame to his mother. Looking to establish himself in a possision of power and prestige, Gregorian has left his mothers hovel to find his way in the world.

Gregorian has the toongue of a saint, rarely lying and always polite. He has an air about him that causes others to trust him. He only acts in the most generous and friendly manner to win the hearts of those he travels with. Though his own interest are always the most important things to him, he rarely makes others feel that way.

With his grace and fine bone structure, Gregorian is very nice to look at, even with the more common colors of his hair and eyes. His stature makes him seem taller then he truly is. Once you get to know him, he even seems more attractive, since his charm also furthers his looks. He wears a tan linen shirt over regular brown breaches of common cut. At his side, he has a rapier that seems to match him for it's grace and elegance.

Leather Armor (worn, 15wt) 10gp
Traveler's Outfitname (worn, -wt)

Rapier (belt left, 3wt) 20gp
Dagger (belt right, 1wt) 2gp

Backpack (center back, 2wt) 2gp
Bedroll (below backpack, 5wt) 5sp

Waterskin- water (backpack, 4wt) 1gp
1 Torches (backpack, 1wt) 2cp
Flint & Steel (backpack, .1wt) 1gp
Trail Rations- 1 days (backpack, 1wt) 5sp

Coins- 21gp, 3sp, 8cp (pouch, .58wt)
10 10gp gems (pouch, .2wt) 100gp
 
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Creamsteak

Explorer
Code:
Name:		Gur Chuck-Chuck
Gender:		Male
Race:		Human
Class:		Ranger
Alignment:	Chaotic Good
Deity:		

Ability	Score	Mod	Cost		Level:	4th	XP:	8,366
Str:	11	+0	3		BAB:	+4	HP:	37 (4d8+11)
Dex:	14	+2	6		Grap:	+4	AC:	15
Con:	14	+2	6		Speed:	30'	Touch: 	12
Int:	13	+1	5		Init: 	+2	Flat:	13
Wis:	17	+3	10 (+1)		ACP: -0
Cha:	8	-1	0

Saves:	Base	Mod	Feat	Total
Fort:	4	2	0	6
Ref:	4	2	0	6
Will:	1	3	0	4

Weapons		Attack	Damage	Critical
Quarterstaff	+4	1d6	x2
Longbow		+6	1d8	x3

Languages: Common, Giant

Abilities: Favored Class (Ranger), 1st favored enemy (Giants), wild empathy, 
	archery combat style, animal companion, spellcasting (1).

Feats: Diehard, [Rapid Shot], [Endurance], Self-Sufficient, Toughness, [Track]

Skill Points: 56	Max Ranks: 7/3.5

Skills			Ranks	Mod	Misc	Total
Climb			2	 0	0	2
Concentration		4	 2	0	6
Handle Animal		2	-1	0	1
Heal			7	 3	2	12
Hide			4	 2	0	6
Knowledge (Nature)	7	 1	2	10 
Listen			7	 3	0	10
Move Silently		4	 2	0	6
Search			5	 1	0	6
Spot			7	 3	0	10 
Survival		7	 3	2(*)	12*

* Additional +2 Survival in aboveground natural environments.
  Additional +2 Survival checks to find or follow tracks.
  This makes a total +16 to survival checks to find or follow 
  tracks in aboveground natural environments.

Spells Prepared: Entangle.

Equipment
Quarterstaff (4 lb.) 0 gp
Drow Studded Leather Armor (15 lb.) 175 gp
Longbow (3 lb.) 75 gp
74 Arrows (11 lb.) 4 gp
Spell Components Pouch (2 lbs.) 5 gp

Light Horse "Mr. Shnigglepuffmarmaduke" 75 gp
Saddlebags 8 gp
Bit and Bridle 2 gp
Riding Saddle 30 gp
20 days rations (20 lbs.) 10 gp

Light Horse "Ms. Shnigglepuffmarmaduke" 75 gp
Saddlebags 8 gp
Bit and Bridle 2 gp
Pack Saddle 15 gp
20 days feed for two horses (400 lbs.) 2 gp

Platinum Pieces: 143
Gold Pieces: 22
Silver Pieces: 5

Age: 23
Height: 5'11"
Weight: 190 lb
Eyes: Brown
Hair: Shaggy and Unkempt
Skin: Rough, leathery, and quite dirty at most times

[sblock=Animal Companion]Animal Companion
Gruedelmach Van-Liebenshnernin Barimore the Eighth, sir.
"Gur Chuck-Chuck's wolf animal companion, and best friend."
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent, link, share spells, tricks
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track B, Weapon Focus (bite)

Tricks (Ex): Fetch, heel, stay, track, attack, down, come.

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Link (Ex): Gur can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. Gur gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): At Gur's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to Gur before the duration expires. Additionally, Gur may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. Gur and his animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).[/sblock]

1200 Craft Points
 
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Wippit Guud

First Post
Code:
[COLOR=burlywood]
[B]Name:[/B] Argus Ironbound 
[B]Class:[/B] Fighter 
[B]Race:[/B] Dwarf 
[B]Alignment[/B]: Lawful Neutral 

[B]Str:[/B] 13 +1                      [B]XP:[/B] 0 
[B]Dex:[/B] 13 +1                      [B]HD:[/B] 1d10+2 (12 hp) 
[B]Con:[/B] 14 +2                      [B]AC:[/B] 15 (+1 Dex, +3 studded leather, +1 shield) 
[B]Int:[/B] 16 +3                      [B]Initiative:[/B] +1 
[B]Wis:[/B] 10 +0                      [B]BAB:[/B] +1
[B]Cha:[/B] 10 +0                      [B]Speed:[/B] 20ft 

        [B]Base  Mod  Other  Total [/B]
[B]Fort:[/B]     2   +2           +4 
[B]Ref:[/B]      0   +1           +1 
[B]Will:[/B]     0                +0 

[B]Weapon          Attack  Damage  Critical  Increment [/B]
Dwarven Waraxe    +2    1d10+1     x3        -- 
Heavy Crossbow    +2     1d10   19-20/x2   120 ft 


[B]Languages:[/B] Common, Dwarven, Elven, Gnomish, Halfling 

[B]Feats:[/B] Combat Expertise, Improved Trip

[B]Max Ranks:[/B] 4/2 
[B]Check Penalty:[/B] -1 
[B]Skills                Ranks  Modifer Other Total[/B] 
Appraise(cc)            1      +3    +3(+2) +7(+9*) 
Concentration(cc)       2      +2           +4 
Craft(Weaponsmithing)   3      +3     +2    +8 
Craft(Armorsmithing)    3      +3     +2    +8 
Knowledge(arcana)(cc)   2      +3           +5 
Spellcraft(cc)          2      +3           +5 
* Argus gains +2 to appraise stone or metal 

[B]Abilities:[/B] Darkvision 60 ft, stonecunning, stability, +2 saves vs poison/spells/
spell-like effects, +1 attack vs orcs/goblins, +4 dodge AC vs giants

[B]Gear:[/B] Dwarven waraxe, Heavy crossbow, 3 cases of bolts (30), 2 daggers, 
studded leather, 
light steel shield, backpack, belt pouch, money pouch
[B]In/On backpack:[/B] Bedroll, small steel mirror, 50' silk rope, 2 sacks, 2 waterskins, 
whetstone, masterwork smith's tools, 5 days rations
[B]In pouches:[/B] flint and steel
[B]In money pouch:[/B] 34gp 1sp, 8cp
[/COLOR]
 
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Tristan Agencourt
Human Fighter (Sword for hire) level 1, XP: 800
Chaotic Good

Str:14 +2
Dex:16 +3
Con:12 +1
Int:12 +1
Wis:10
Cha:12+1

HP: 11
AC:17 (+4 armor, +3 dex)
Init:+3

Fort: +3 Refl: +3 Will: +0

Feats: Two weapon fighting, Weapon finesse, Persuasive

Skills: Bluff +5(2 ranks, persuasive), Climb +4(2 ranks), Diplomacy +2(1 ranks), Intimidate +5(2 ranks, persuasive), Ride +4( 1 rank), Swim +3 (1 rank)

Combat:
Short Sword(primary hand): +2 att, 1d6+2 dmg, 19-20/x2 crit
Kukri(off hand): +2 att, 1d4+2 dmg, 18-20/x2 crit
Light Crossbow: +4 Att, 1d8 dmg, 19-20/x2 crit, 80 ft rng, 20 bolts

Equipment:
Chain Shirt
Short Sword
Kukri
Light crossbow
20 crossbow, bolts
Spiked shield, light steel
Light Mace
Backpack
Bedroll
Flint and Steel
Pouch,belt(16 gp, 8 sp, 8 cp)
Trail rations (10 days)
Waterskin
wetstone
4 sunrods
2 Explorers outfits

Description:
Tristan has longish light brown hair has been loosely tied at the base of his neck and he hasn't shaved in a couple of days. His clothing is dusty from time on the road, but in good repair. The blackened mail shirt and various weapons on his belt mark him as a warrior. He's carring a pack in one hand, there's a oval shield with three wicked looking spikes on one rim (the center spike longer then the two flanking it.) strapped to the pack, as well is a light crossbow and a box of crossbow bolts. Once he gets over to the bar he drops the pack on the floor and opens his cloak, giving everyone a better look at the weapons on his belt: A short sword styled like a longsword with a shorter heavier blade, and a full crossguard. On the opposite hip is a large curved dagger, commonly known as a kukri, and tucked in the back is a simple light mace with a flanged head.
 
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Dungannon

First Post
Code:
[B]Name:[/B] Devlin Magruder
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] none

[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B] 6        [B]XP:[/B] 18741
[B]Dex:[/B] 15 +2 (8p.)     [B]BAB:[/B] +4         [B]HP:[/B] 34 (6d6+6)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 13 +1 (5p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 (5p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -
[i]+1 to Cha @ 4th level[/i]

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       5    +2          +7
[B]Will:[/B]                      2    +1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
rapier +1                 +6     1d6+2       18-20x2
dagger, melee             +5     1d4+1       19-20x2
dagger, thrown            +6     1d4+1       19-20x2 10' inc.
lt. crossbow              +6     1d8         19-20x2 80' inc.

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Evasion, Sneak Attack (+3d6), Trapfinding, Trap Sense +2, Uncanny Dodge

[B]Feats:[/B] Alertness, Deceitful, Investigator, Negotiator

[B]Skill Points:[/B] 90       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   4    +1          +5
Balance                    0    +2          +2
Bluff                      7    +2          +9
climb                      1    +1          +2
Craft                      0    +1          +1
Decipher Script*           4    +1          +5
Diplomacy                  6    +2    +6    +14
Disable Device*            3    +1          +4
Disguise                   1    +2    +2/+4 +5/+7
Escape Artist              2    +2          +4
Forgery                    2    +1    +2    +5
Gather Information         6    +2    +2    +10
Hide                       4    +2          +6
Intimidate                 4    +2    +2    +8
Knowledge (local)*         4    +1          +5
Listen                     7    +1    +2    +10
Move Silently              5    +2          +7
Open Lock*                 3    +2          +5
Perform                    0    +2          +2
Profession (scribe)*       1    +1          +2
Search                     5    +1    +2    +8
Sense Motive               6    +1    +2    +9
Sleight of Hand*           3    +2    +2    +7
Spot                       6    +1    +2    +9
Swim                       0    +1          +1
Tumble*                    1    +2          +3
Use Magic Device*          3    +2          +5
Use Rope                   2    +2          +4
[i]* trained only[/i]
[i]Misc. bonuses: Diplomacy +2 from Negotiator +2 from Bluff synergy +2 from Sense Motive synergy,
Disguise +2 from Deceitful (+2 from Bluff synergy in certain instances), Forgery +2 from Deceitful,
Gather Information +2 from Investigator, Intimidate +2 from Bluff synergy, Listen +2 from Alertness,
Search +2 from Investigator, Sense Motive +2 from Negotiator, Sleight of Hand +2 from Bluff synergy,
Spot +2 from Alertness[/i]

[B]Equipment:               Cost  Weight[/B]
backpack                 2gp    2lb
bedroll                  1sp    5lb *
dagger x2                4gp    2lb
donkey                   8gp    - *
feed (4 days)            2sp    40lb *
flint & steel            1gp    -
ink, vial                8gp    -
inkpen                   1sp    -
studded leather +1       940gp  20lb
light crossbow           35gp   4lb
parchment x4             8sp    -
pouch, belt x2           2gp    1lb
quiver (20 quarrels)     2gp    2lb
rapier +1                1250gp 2lb
mw rapier                320gp  2lb *
rations (4 days)         2gp    4lb *
rope, hempen 50'         1gp    10lb *
sealing wax              1gp    1lb *
tent                     10gp   20lb *
thieves' tools           30gp   1lb
torch x3                 3cp    3lb *
waterskin                1gp    4lb *
whetstone                2cp    1lb
* left behind on current adventure (Tempest Fugit)
[B]Total Weight:[/B]35lb (89lb on donkey, including money)
[B]Money:[/B] 93pp 23gp 6sp, moonstone (80gp value)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86    130  260   650

[B]Age:[/B] 20
[B]Height:[/B] 5'10"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] blue
[B]Hair:[/B] brown
[B]Skin:[/B] light
Background: Devlin was born into a merchant family and thus spent his formative years travelling the roads between the major cities of the realm. One thing he quickly learned in watching the activities of his father and uncles is that the most important commodity in the world is information, more important than gold or gems, magic or steel. Devlin decided that this would be his stock & trade, this would be where he would make his mark on the world. He would become a collector. A collector of information, secrets, forgotten lore, anything that he could learn that would have value to someone else. So, once he deemed himself old enough, he left his family and travelled on his own to the town of Ravensdale to begin his new career.

In Ravensdale he soon learned that others weren't so keen on strangers learning their secrets and Devlin found himself on the run from more than one prominent townsperson. Seeking safety in numbers, he relucantly agreed to join the Thieves Guild, thinking he could hone his training and gain protection. Unfortunately, the protection didn't last long as the Thieves Guild soon found itself under attack from several law enforcement groups, forcing it to disband and vanish into the night.

Devlin, seeking to continue his search for useful and valuable information, remembered the name of a place where he could go and be relatively safe while at the same time find new opportunities to expand his collection. So with his belongings in his pack and optimism in his heart Devlin set out from Ravensdale and headed for the Red Dragon Inn...

XP Awards
Dwarven Golems and Old Ruins: 3120 xp
Tracking Down Sullivan: 1575 xp
Of Eggs and Desires: 530 xp
Tests & Trials: 2670 xp
The Stuff of Dreams: 10846 xp
 
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Uriel

Living EN World Judge
Code:
[B]Name:[/B] [COLOR=silver]Silvercat [/COLOR]     [COLOR=yellow]
Character Level: 3
[B]Class:[/B] Rogue 2/Fighter 1
[B]Race:[/B] Grey Elf
[B]Size:[/B] medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good (Neutral Tendancies)
[B]Deity:[/B] None professed

[B]Str:[/B] 12 +1 (6)        [B]Level:[/B] 3rd      [B]XP:[/B] 4.695
[B]Dex:[/B] 18 +4 (10)       [B]BAB:[/B] +2         [B]HP:[/B] 16 (1d6+1d10+1d6)
[B]Con:[/B] 10 +0 (4)        [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (4)        [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1 (4)        [B]Init:[/B] +8        [B]Spell Save:[/B] 
[B]Cha:[/B] 10 +0 (2)        [B]ACP:[/B] -0         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4          +4                      18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0          +2
[B]Ref:[/B]                       3    +4          +7
[B]Will:[/B]                      0    +1          +1/+3 vs. Enchantment

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                    +6     1d6+1     18-20x2 P
Poignard                  +6     1d4+1     18-20x2 P
Dagger                    +6     1d4+1     19-20x2 P/S 10' Incr
Light Crossbow            +6      1d8       19-20x2 P 80' Incr
Quarterstaff         +6 or +4,+4 1d6+1     20   x2 B
Sap                       +6     1d6+1     20/x2  Subdual

[B]Languages:[/B] Elvish,Common,Draconic,Goblin

[B]Abilities:[/B] +2 Spot,Listen,Search (Detect Secret Doors), Low-Light Vision,
Immune to magical sleep,+2 vs. Enchantments,Proficient with all simple,hand crossbow,and all Martial Weapons.
Sneak Attack +1D6, Trapfinding.


[B]Feats:[/B] Two-Weapon Fighting(1st),Weapon Finesse (F1),Improved Initiative(3rd)

[B]Skill Points:[/B] 40 Rogue  [B]Max Ranks:[/B]
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   1    +2          +3
Bluff                      4    +0          +4
Climb                      2    +1          +3 F1 rank
Craft-Locksmith            3    +2          +5 F1 2 ranks
Disable Device             3    +2          +5
Disguise                   2    +0          +2
Escape Artist              1    +4          +5
Gather Information         1    +0          +1
Hide                       4    +4          +8
Jump                       2    +1          +3 1F rank 
Listen                     6    +1    +2    +9
Move Silently              4    +4          +8
Search                     5    +2    +2    +9
Sleight of Hand            2    +4          +6
Spot                       6    +1    +2    +9
Pick Locks                 3    +4          +7
Tumble                     4    +4          +8
Use Magic Device           1    +0          +1


[B]Equipment:               Cost  Weight[/B]

Mithril Chain Shirt <1100GP> 20#
Rapier <20GP> set with a 10GP malachite pommel 2#
Poignard <20GP>set with a 10GP malachite pommel 1#
6 Daggers <12GP> 6#
Light Crossbow <60GP> 4#
Quiver of 20 Bolts <1GP> 1#
Quarterstaff <0GP> 4#
Sap <1GP> 2#

Pouch <1GP> 1/2#
Thieves' Tools <30GP> 1#
3 Flasks of oil <3GP> 3#
4 Tindertwigs <4GP>
Chalk,flint&steel <1GP,1CP> 39.5#s...

3 Potions of Cure Light Wounds <1D8+1>

Backpack <2GP> 2#
50' Silk Rope and Grapnel <11GP> 10#
3 torches,empty sack <1SP,3CP> 3#
Waterskin(full) <1GP> 4# 
1 week days rations <3.5 GP> kept in room 7#
Crowbar <2GP> 5#
Total full weight:31#

2 sets of explorers clothes <1 free, 10GP for other>



[B]Total Weight:[/B]XXlb      [B]Money:[/B] 16gp 7sp 7cp

                      [B]Lgt     Med     Hvy    Lift    Push[/B]
[B]Max Weight:[/B]          to 43   44-86   87-130   260     650

[B]Age:[/B] 64
[B]Height:[/B] 5'6"
[B]Weight:[/B] 115lb
[B]Eyes:[/B] Amber
[B]Hair:[/B] Silver,shoulder length
[B]Skin:[/B] Pale
Appearance: Dressed in functional if rather plain clothes.

Background: Hailing from the War-Torn City of Rivenblight some
200 miles to the North of The City, the Elf known only as Silver Cat tells
little of himself, but much of his City.
Rivenblight was once a thriving trade center utilized as a middle ground
between the Grey Elves of Larkenwold Reach, the Wood Elves of the Silverwood
and the High Elves of the cities of the Vastermarch.
As well, humans, Dwarves and Halflings all came to trade in the great Metropolis.
In those bygone days, the City was known as Beryl. All of this changed
one dire day some 300 years ago, when a Cataclysmic Earthquake literally
split the city in twain, half of it sliding into a great crater/cleft, much of it
and thousands of it's residents all destroyed and killed.
Diviners and Seers sought the cause, and though no definative source was evident,
it was surmised that the Drow had a hand in the Foul deed.
Though none blamed the others for the catastrophe, the various elves all became
suspicious of the other Guild Houses, Clanns and Trade Unions.
Many sought to profit from the sorrow of others during this time of trouble.
Food importation and crafts, housing and jealousy of what others still had
when some had lost all quickly escalated into open hostility and Warfare among the Elves.
Some groups fought along racial lines, some for their Guilds and some
mercinarily fought for whoever paid the most coin, food or had the sweetest promises of things to come.
Into this came the Drow, steeling forth from below, as some of Rivenblight (as the former City was now known) was now permanently in the dark, shaded by the walls of the crater that fully a third of the city had fallen into. As well, Gnolls and Goblins, Orcs and Ogres used the strife as a distraction so that they might take up residence in the Ruins of Rivenblight as well (perhaps aided by the Drow, who use these as fodder in their armies). Rivenblight was a dangerous place indeed.
Now, some three centuries later, the Elves still live in an Uneasy situation, though open Warfare between them is now a thing of the past. Dwarves have begun entering the Ruins looking for treasures, 'plots' sold off by Elven Lords for a share of the profits.
The Human Realm of Hendrallia sits on the Eastern border of the city, a hostile presence not strong enough to depose the Elves and plunder their city, yet too strong for the Elves to remove.
Many eyes look to this Ancient and Rich place, from Lands abroad and Lands Below...


[/COLOR]
 
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JDragon

Explorer
Sebastian Slingfellow

Sebastian Slingfellow
Sex: Male
Age: 19
Height: 5’11
Weight: 140lbs
Hair: Light brown
Eyes: Green

Medium-Size Humanoid (Human) Rogue 2

Hit Dice: 2d6+2
HP 12
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 15 (3 dex. + 2 armor)
BAB: +1
Attacks: Melee: Short Sword +3 or Dagger +3; Ranged Dagger +4
Damage: Short Sword 1d6+2 / Dagger 1d4+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Sneak Attack +1d6
Special Qualities: Trap Finding, Evasion
Saves: Fort +1, Ref +6, Will +0
Abilities: Str 14, Dex 16, Con 12, Int 14, Wis 10, Cha 10
Skill Ranks: Pts 1st: 44, 2nd: 11 – Appraise 6 (4pts); Balance 12 (5pts/feat/Synergy bonus); Climb 7 (5pts); Disable Device 4 (2pts); Escape Artist 6 (1pt/feat); Gather Information 1 (1pt); Hide 8 (5pts); Jump 11 (5pts/feat/Synergy bonus); Listen 2 (2pt); Move Silent 7 (4pts); Open Lock 8 (5pts); Profession 1 (1pts); Search 4 (2pts); Sleight of Hand 4 (1pt); Spot 3 (3pts); Tumble 12 (5pts/feat/Synergy bonus); Use Rope 7 (4pts) (armor penalties are not applied here)
Alignment: CN (evil tendencies)
Languages: Common, Elven
Feats: Acrobatic, Agile

Special:

Coin: 39gp / 8sp / 1cp

Items: Wt. Cost
Dagger x 2 / 2 / 4gp
Short Sword / 2 / 10gp
Leather Armor / 15 / 10gp
Backpack / 2 / 2gp
Bell / * / 1gp
Caltrops / 2 / 1gp
Candle x 3 / * / 3cp
Map Case / 0.5 / 1gp
Chalk / * / 1cp
Crowbar / 5 / 2gp
Flask (empty) / 1.5 / 3cp
Flint & Steel / * / 1gp
Grappling Hook / 4 / 1gp
Hammer / 2 / 5sp
Small Steel Mirror / 0.5 / 10gp
Piton x 5 / 2.5 / 5sp
Belt Pouch / 0.5 / 1gp
Rations x 2 days / 2 / 1gp
Silk Rope 50’ / 5 / 10gp
Sack / 0.5 / 1sp
Waterskin / 4 / 1gp
Whetstone / 1 / 2cp
Thieves’ Tools Masterwork / 1 / 100gp
Traveler’s Outfit / 5 / 1gp

Appearance:
Just short of 6 feet tall, Sebastian is a simple fellow with short curly light brown hair, and bark brown eyes, that don’t seem to tell you anything about the person behind them. He is clothed simply in an outfit made for the hardships of traveling and carries a standard pack that appears to be full of gear. Along with that are a short sword and a pair of daggers at his belt. A simple Leather jerkin can be seen under his traveling cloak. He appears very light on his feet and his step is always light and quite when he moves.

History:
Sebastian has spent most of his life here in The City around the Red Dragon Inn, and visited the Inn a few times as a young boy with his mother before she passed to the plague. Now he does small odd jobs here and there, some legal and some a bit questionable.

Personality
He prefers the city to the wilds, as they are just a bit to open for him. Keeps to him self mostly, but knows a few people here & there about the city.
 
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