(Record) Official Character Thread

Deus Ex Machina

First Post
Mistress Eleria Moonsilver (Approved)

Code:
[B]Name:[/B] Mistress Eleria Moonsilver
[B]Class:[/B] Bard
[B]Race:[/B] Elven
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] Grendath

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 (06p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 12 +1 (04p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] 10+3+Lvl
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Longbow                   +3      1d8          20x3
Rapier                    +1      1d6+1     18-20x2
Dagger                    +1      1d4+1     19-20x2

[B]Languages:[/B] Common, Elven, Sylvan

[B]Racial Traits:[/B] +2 DEX, -2 CON; +2 vs Enchantment; LL Vision; WP: LS, Rapier, Longbow and shortbow; +2 Listen, search and spot; secret doors; Fav Class Wiz.

[B]Abilities:[/B] Bardic Music 1/day, Bardic Knowledge +2, Countersong, Fascinate, Inspire Courage +1

[B]Feats:[/B] Point Blank Shot

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                      4    +3          +7
Decipher Script            1    +1          +2
Diplomacy                  4    +3          +7
Gather Information         4    +3          +7
Knowledge (Arcana)         1    +1          +2
Knowledge (History)        1    +1          +2
Knowledge (Nature)         1    +1          +2
Knowledge (Religion)       1    +1          +2
Listen                     0    -1    +2    +1
Perform (Oratory)          2    +3          +5
Perform (Sing)             4    +3          +7
Perform (String)           1    +3          +4
Search                     0    +1    +2    +3
Spot                       0    -1    +2    +1
Sense Motive               1    -1          +0
Sleight of Hand            1    +3    -1    +3  (Includes ACP)
Spellcraft                 1    +1          +2
Tumble                     1    +3    -1    +3  (Includes ACP)

[B]Equipment:               Cost  Weight[/B]
Studded Leather          25 gp  20 lb
Longbow                  75 gp   3 lb
Rapier                   20 gp   2 lb
Dagger                    2 gp   1 lb
Arrows (20)               1 gp   3 lb
Instrument (lute)         5 gp   3 lb
Traveller's outfit        0 gp   0 lb
Backpack                  2 gp   2 lb
Spell Component Pouch     5 gp   2 lb
Waterskin                 1 gp   4 lb
Rations (2)               1 gp   2 lb
Signal Whistle            8 sp   0 lb
Chalk		     	  1 cp   0 lb
50' Ball of yarn/string   5 cp   0 lb

Pot CLW (0)                      0 lb
Writ*                            0 lb
Pot Med Spider Poison            0 lb
[B]Total Weight:[/B] 42lb     [B]Money:[/B] 22gp 1sp 4cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86    130   260   650

[B]Age:[/B] 17
[B]Height:[/B] 4'6"
[B]Weight:[/B] 85lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brunette with blonde highlights
[B]Skin:[/B] Light green
Appearance: At 4’6” and weighing 85 pounds, Eleria is an attractive, but diminuitive elven female. She has a small frame and lightly tanned, unblemished skin, with a slender figure and cat-like grace. Her features are elegent. Her curious eyes are green and she has brunette hair that comes a third of the way down her back, accentuated by a thinly twisted braid at the front and blonde highlights, particularly at the tips. She wears comfortable black high leather boots and a striking emerald green outfit that is split down the centre and embroidered with a fine golden thread trim and gold-plated buttons. Also embroidered into the garmet with the same golden stitching are dozens of intricately woven figures which give a plethora of animated performances. Among her possessions is a small lute with intricate carvings and gold inlay painted along the length of it’s frame.

Whilst not of actual gold and silver, every effort has been made for Eleria's items and clothing to appear as such. On her back is strapped a longbow and associated quiver. A gleaming rapier with an ivory handle and black leather scabbard clings to her thin, black belt. When the weather is not so favourable, she often wears a plain, dark green hooded cloak.

Background: Eleria is from a family of four children. Her father is a travelling merchant and her mother often crafts clothing and other items for sale in the business. She has three older brothers, the eldest two work with their father and the younger one, who she is closest to, is a ranger of the woods. As the youngest child and only daughter in the family, Eleria has never had to accept much responsibility, which has allowed her to pursue her adventurous and artistic nature. It soon became apparent to her parents that Eleria would never stay at home or work in the family trade and was instead destined to venture out into the world. When her father’s attempts to force her to stay at home failed, Eleria ran away to seek fame and fortune elsewhere. Though she loves her parents and family very much, the rebellious and adventurous side of her nature urges her to carve out her own niche in the world. Whenever possible, she sends word to her family though any means available.

Despite being a little naïve, Eleria has a youthful exhuberance that carries her through most situations. She is quite lively and is willing to try just about anything once. Her youthful appearance, coupled with a tendency to act a little coy at times, gives her an alluring charm with many would-be suitors who are likely to find her quite demure and a little disarming. Others may view her as a little immature and unlady-like. Eleria has an angelic voice and is conversant with many forms of singing, music and poetry, all of which she enjoys and believes central to having a good time. Like many girls, she loves being the focus of attention and often finds herself at the centre of any trouble. She views any law or person who suppresses her own self-expression with contempt and would most likely benefit from some kind of bodyguard, mentor or father-figure who is able to watch over her, but still respect her need for independence.


Spells Per Day - Known:
(2) Level 0 - Detect Magic, Light, Prestidigitation, Read Magic


Other:
*Scroll with the address of Lucius Darque and writing on its reverse side:
'I, Lucias Darque, do hereby give permission for the bearers of this scroll to perform for me a paid service which entails entering and clearing of dangers within the property I am inheriting. They shall not be held liable for tresspassing upon those grounds at the address on the reverse side of this parchment.'
Agreement with Lucius Darque to be paid the sum of 500 gold upon completion of the current assignment The Darque Demense

The Darque Demense
150 XP - Battling the centipedes and spider.
100 XP - Battling skeletons in the basement.
 
Last edited:

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InVinoVeritas

Adventurer
(Unapproved character in progress)

Code:
[B]Name:[/B] Sharz, Piper of the Fens
[B]Class:[/B] Savage Bard
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] CN
[B]Deity:[/B] 

[B]Str:[/B] 15 +2 (8 p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6 p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 (4 p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (6 p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 8 -1 (0 p.)      [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 14  +2 (6 p.)    [B]ACP:[/B] -2         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Whip                      +2     1d3+2       x2
Longsword                 +2     1d8+2    19-20/x2
Shortbow                  +2     1d6         x3

[B]Languages:[/B] Common, Sylvan, Draconic

[B]Abilities:[/B] 
+1 skill point / level
Bardic Knowledge +3
Bardic Music 1/day
   Inspire Courage +1
   Countersong
   Fascinate

[B]Feats:[/B] Combat Expertise, Improved Disarm

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    +2          +2
Balance                    0    +2          +2
Bluff                      4    +2          +6
Climb                      4    +2          +6
Concentration              4    +1          +5
Craft                      0    +2          +2
Diplomacy                  0    +2          +2
Disguise                   0    +2          +2
Escape Artist              0    +2          +2
Forgery                    0    +2          +2
Gather Information         0    +2          +2
Heal                       0    -1          -1      
Hide                       0    +2          +2
Intimidate                 0    +2          +2
Jump                       0    +2          +2
Knowledge (Arcana)         4    +2          +6
Knowledge (Nature)         4    +2          +6
Listen                     0    -1          -1
Move Silently              0    +2          +2
Perform (Wind)             4    +2          +6
Ride                       0    +2          +2
Search                     0    +2          +2
Sense Motive               0    +2          +2
Survival                   4    -1          +3
Spot                       0    -1          -1
Swim                       4    +2          +6
Use Magic Device           4    +2          +6
Use Rope                   0    +2          +2

[b]Spells Known: [/b]
[b]0: [/b] Light, Mage Hand, Message, Resistance

[B]Equipment:                     Cost  Weight[/B]
Shortbow                       30gp    2lb
Arrows(20)                      1gp    3lb
Longsword                      15gp    4lb
Whip                            1gp    2lb
Chain Shirt                   100gp   25lb
Flute                           5gp    3lb 
Spell Pouch                     5gp    2lb
Waterskin                       1gp    4lb 
Rations(3)                     15sp    3lb 
Traveler's Outfit               0gp    0lb 

 [B]Total Weight:[/B]48 lb     [B]Money:[/B]  0gp  5sp  0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                66   133   200   200   1000

[B]Age:[/B] 24
[B]Height:[/B] 6'3"
[B]Weight:[/B] 182 lb
[B]Eyes:[/B] Brown-Black
[B]Hair:[/B] Black and spiky
[B]Skin:[/B] Pale
Appearance:

Background:
 
Last edited:

GDI7007

First Post
Approved, Level 1!!

Code:
Name: Quintaine Vos
Class: Rogue
Race: Halfling
Size: Small
Gender: Male
Alignment: CN
Deity: None

Str: 10 +0 (4p.)         Level: 1            XP: 0/1,000
Dex: 18 +4 (10p.)        BAB: +0             HP: 7 (1d6+1)
Con: 12 +1 (4p.)         Grapple: +0         Dmg Red: 0/-
Int: 14 +2 (6p.)         Speed: 20'          Spell Res: 0
Wis: 12 +1 (4p.)         Init: +4            Spell Save: N/A
Cha: 10 +0 (2p.)         ACP:-1              Craft Points: 150

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +0    +4    +1    +0    +0    18
Touch: 15              Flatfooted: 14

                         Base   Mod     Misc  Total
Fort:                      0    +1      (+1)   +2
Ref:                       2    +4      (+1)   +7
Will:                      0    +1      (+1)   +2(+4 vs. Fear)

Weapon                    Attack   Damage    Critical
Longbow                     +5       1d6      20/x3
Quarterstaff                +1       1d4      20/x2

Languages: Common, Halfling, Elven, Dwarven

Abilities: *Trapfinding
           *Sneak Attack +1d6
           +1 AC, +1 ATK, +4 Hide, Smaller Weapons, 3/4 carrying limit,
           Base Speed 20', +2 climb/jump/listen/move silently skills,
           +1 all saves, +2 save vs. fear, +1 Atks w/ thrown wpns/slings
Feats: Martial Weapon Proficiency(Longbow)[1st level]

Skill Points: 40       Max Ranks: 4/2   [U]Underlined[/U] are Class Skills
Skills                  Ranks  Mod     Misc    Total
[U]Appraise[/U](INT)             0    +2               +2
[U]Balance[/U](DEX)              0    +4       -1      +3
[U]Bluff[/U](CHA)                4    +0               +4
[U]Climb[/U](STR)                0    +0      +2/-1    +1
Concentration(CON)        0    +1               +1
[U]Craft()[/U](INT)              0    +2               +2
[U]Decipher Script[/U](INT)      0    +2               +2
[U]Diplomacy[/U](CHA)            4    +0               +4
[U]Disable Device[/U](INT)       4    +2               +6
[U]Disguise[/U](CHA)             0    +0               +0
[U]Escape Artist[/U](DEX)        0    +4       -1      +3
[U]Forgery[/U](INT)              0    +2               +2
[U]Gather Information[/U](CHA)   4    +0               +4
Handle Animal(CHA)        0    +0               +0(Can't use untrained)
Heal(WIS)                 0    +1               +1
[U]Hide[/U](DEX)                 4    +4       -1      +7
[U]Intimadate[/U](CHA)           0    +0               +0
[U]Jump[/U](STR)                 0    +0      +2/-1    +1
[U]Knowledge(Local[/U] (INT)     0    +2               +2
[U]Listen[/U](WIS)               0    +1       +2      +3
[U]Move Silently[/U](DEX)        4    +4      +2/-1    +9
[U]Open Lock[/U](DEX)            4    +4               +8
[U]Perform[/U](CHA)              0    +0               +0
Profession(WIS)           0    +1               +1(Can't use untrained)
Ride(DEX)                 0    +4               +4
[U]Search[/U](INT)               4    +2               +6
[U]Sense Motive[/U](WIS)         0    +1               +1
[U]Sleight of Hand[/U](DEX)      4    +4       -1      +7
Spellcraft(INT)           0    +2               +2(Can't use untrained)
[U]Spot[/U](WIS)                 0    +1               +1
Survival(WIS)             0    +1               +1
[U]Swim[/U](STR)                 0    +0       -2      -2
[U]Tumble[/U](DEX)               4    +4       -1      +7
[U]Use Magic Device[/U](CHA)     0    +0               +0
[U]Use Rope[/U](DEX)             0    +4               +4


Equipment:                      Cost   Weight[reduced due to small size]
Studded Leather                25 gp    10   LB 
longbow			       75 gp	 1.5 LB
Quarterstaff			0 gp     2   LB
40 arrows			2 gp	 3   LB	
Backpack                        2 gp     0.5 LB
Bedroll                         1 sp     1.25LB
Waterskin                       1 gp     1   LB
Flint & Steel                   1 gp     -
4 Belt Pouch                    4 gp     0.5 LB 
4 days Trail Rations            2 gp     1   LB
2 Empty Sack                    2 sp     0.25LB
Explorer's Outfit               0 gp     -
cure light potion	       50 gp     -



Total Weight: 21lb      Money: 0pp  37gp 7sp 0cp

                           Lgt   Med   Hvy   Lift  Push
Max Weight:                25 	26-50 51-75  150   375

Age: 20
Height: 2'8"
Weight: 37lb
Eyes: Green
Hair: Brown
 
Last edited:

SuddenDawn

First Post
Aaron Wright, Druid 1 - Approved

[title][size=+2]Aaron Wright, Human Druid 1[/size][/title]
Code:
[B]Name:[/B] Aaron Wright
[B]Class:[/B] Druid 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral (CN)
[B]Deity:[/B] Shurassa

[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10/10 (1d8+2)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +0     
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 30' , 20' when carrying backpack     
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +1        
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] 0, -3 when carrying backpack         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +1    +0    +0    +0    13
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Club                      +0     1d6+0      20x2
Sling (w/stones)          +0     1d3+0      20x2
Sling (w/bullets)         +1     1d4+0      20x2

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]

Concetration (Con)         4    +2          +6
Diplomacy (Cha)            4    +2          +6
Handle Animal (Cha)        4    +2          +6
Heal (Wis)                 4    +2          +6
Knowledge (Nature) (Int)   4    +2    +2    +8
Survival (Wis)             4    +2    +2    +8
Speak Language             (4 skill points invested cross class for 2 languages)

[B]Age:[/B] 26
[B]Height:[/B] 5'8"
[B]Weight:[/B] 160lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Freckled

[size=+1]Languages:[/size]
Common (Automatic), Elven (Int Bounus), Sylvan (Int Bonus), Druidic (Class Feature), Terran (Skill points), Aquan (Skill Points)

[size=+1]Abilities:[/size]
Nature Sense - Aaron a +2 bonus to Knowledge (Nature) and Survival.
Wild Empathy (+3) - Aaron can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. Aaron rolls 1d20 and adds his druid level and his Charisma modifier to determine the wild empathy check result.
Aaron can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

[size=+1]Feats:[/size] Scribe Scroll (1 level), Summoning Concetration (Human Bonus)

[size=+1]Background:[/size] Aaron Wright is a druid and follower of Shurassa, the goddess of storms. Aaron is the youngest of three children. His older brother has become a shipwright as is their father. Aaron first expressed his fascination for storms and nature when as a five year old he visited his father's business just as lumber salvaged from submerged wrecks was delivered to be incorporated in new boats. Not only was he captivated by the obvious power necessary to reduce such stout boats to wreckage, but by the marine life that had begun to colonize the timber. When he was 6, a minor hurricane hit his town. He was thrilled by the wind and the crashing waves. For the next couple of days he eagerly explored the town and harbor exploring the changes wrought by the storm. Then for weeks her explored the surrounding environment seeing how even the natural environment changed. Seeing their son's temperament, his parents introduced him to a cleric of Shurassa. This cleric soon determined that Aaron best be suited to the life of a Druid. Over the years Aaron has learned the ways of the druids from various individuals.

[sblock=Spellcasting]
Code:
[B]Spellcasting[/B]
Level 0: 3
Level 1: 1 base + 1 bonus

[B]Standard Prepared Spells[/B]

[I]Travel[/I]
Level 0: Create Water, Cure Minor Wounds, Know Direction
Level 1: Goodberry, Goodberry

[I]City[/I]
Level 0: Detect Magic, Purify Food and Drink, Guidance
Level 1: Obscuring Mist, Pass without Trace
[/sblock][sblock=Equipment]
Code:
[B]Equipment:                 Weight[/B]

---Backpack---             (37.0lb)    Source
Backpack                     2.0lb     Starting Equipment (2 gp)
Bedroll                      5.0lb     Starting Equipment (1 sp)
Rope, Silk (100ft)          10.0lb     Starting Equipment (20 gp)
Signal Whistle               --        Starting Equipment (8 sp)
Tent                        20.0lb     Starting Equipment (10 gp)

---Worn and Carried---     (24.5lb)    Source
Explorer's Outfit            Worn      Starting Equipment (Starting Outfit Free)
Leather Armor               15.0lb     Starting Equipment (Crafted: 1 craft point, 5 gp)
Club                         3.0lb     Starting Equipment (No Cost)
Signal Whistle               --        Starting Equipment (8 sp)
Signet Ring                  --        Starting Equipment (5 gp)
Waterskin                    4.0lb     Starting Equipment (1 gp)
Bullets, sling (5)           2.5lb     Starting Equipment (5 cp)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33     66    100   200   500

Situation:       Weight     Load
W/o backpack:    24.5lb     Light
W/ backpack:     61.5lb     Medium
[/sblock][sblock=Craft History]
Code:
150  1st level craft points
500  Craft points from Scribe Scroll
---
650
  1  Leather Armor
  2  Leather Barding (Medium Snake)
 50  Train Stoney (Attack Trick)
 50  Train Stoney (Defend Trick)
 50  Train Stoney (Heel Trick)
---
497
[/sblock][sblock=Money]
Code:
 80 0 0 Starting Gold
  5 0 0 Crafted Leather Armor
 10 0 0 Crafted Leather Barding (Medium)
---
 65 0 0
  2 0 0 Backpack (Starting)
  0 1 0 Bedroll (Starting)
 20 0 0 Rope, Silk (100ft) (Starting)
  1 6 0 Signal Whistle x2 (Starting)
  5 0 0 Signet Ring (Starting)
 10 0 0 Tent (Starting)
  1 0 0 Waterskin (Starting)
  0 0 5 Bullets, sling (5) (starting)
---
 25 2 5
[/sblock][sblock=Plot Hooks - Public]TBD[/sblock][sblock=Adventures]None[/sblock]

[title][size=+1]Stoney, Medium Viper Animal Campanion[/size][/title]
Code:
[B]Name:[/B] Stoney, Medium Viper Animal Campanion
[B]Size:[/B] Medium

[B]Str:[/B]  8 -1      [B]Level:[/B] 2 HD        
[B]Dex:[/B] 17 +3      [B]BAB:[/B] +1         [B]HP:[/B]  9/9 (2d8+0)
[B]Con:[/B] 11 +0      [B]Grapple:[/B] +0     
[B]Int:[/B]  1 -5      [B]Speed:[/B] 20' ground, 20' climb, 20' swim      
[B]Wis:[/B] 12 +1      [B]Init:[/B] +3        
[B]Cha:[/B]  2 -4               

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +3    +0    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Bite                      +4     1d4-1      20x2

[B]Skill Points:[/B]  5       [B]Max Ranks:[/B] 5/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance (Dex)              X    +3          +11
Climb                      X    +X          +11
Hide (Dex)                 X    +3          +12
Listen                     X    +X          +5
Spot                       X    +X          +5
Swim                       X    +X          +7

Load:
Leather Barding      15lb

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80   160   400

Abilities:
Poison - A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, for the medium viper it is a Fort DC: 11. The save DCs are Constitution-based.

Scent - This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source.

A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.



Link - Aaron can handle Stoney as a free action, or push him as a move action. Aaron gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Stoney.

Share Spells - At Aaron’s option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Stoney. Stoney must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Stoney if he moves farther than 5 feet away and will not affect him again, even if he returns to Aaron before the duration expires.

Additionally, Aaron may cast a spell with a target of "You" on Stoney (as a touch range spell) instead of on himself. Aaron and Stoney can share spells even if the spells normally do not affect creatures of Stoney’s type (animal).

Tricks: (Max 3 + 1 Bonus)
Attack: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.

Defend: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.

Heel: The animal follows you closely, even to places where it normally wouldn’t go.

Down (Bonus Trick): The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.

Feats: Weapon Finesse

Appearance: Stoney is a great black viper. This generally enough to get people's attention. If a person is willing to take a second look, they will notice something rather unusual, someone has taken the time to strap rings of leather along the length of his body. Stony accompanies Aaron nearly everywhere. If this causes comment, Aaron claims that Stoney is his trained, performing snake, and indeed it takes just a little conjoling from Aaron to get Stoney to start performing tricks.
 
Last edited:

Dargon

First Post
approved

Code:
Gender: Male
Race: Wood elf
Class: Rogue lvl 1
Name: Cesurius Amlyzat
Alignment: Chaotic good
Deity: Grendath
Size: medium

Str: 16 +3 ( 6p.)     Level: 1        XP: 15
Dex: 14 +2 ( 4p.)     BAB: +0         HP: 8 (1d6+2)
Con: 14 +2 ( 10p.)    Grapple: +3     Dmg Red: -
Int: 12 +1 ( 6p.)     Speed: 30'      Spell Res: -
Wis: 12 +1 ( 4p.)     Init: +6        Spell Save: -
Cha: 8  -1 ( 0p.)     ACP:  -1        Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    3       0     2     0      0     0      15
Touch: 12              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      0    +2           +2
Ref:                       2    +2           +4
Will:                      0    +1           +1

Weapon     attack bonus  damage   crit    type             range   
longsword   +3           1d8+3   19-20x2 slashing   
dagger      +3           1d4+3   19-20x2 slashing/Piercing 10ft    
 
ranged              
dagger      +2           1d4+3   19-20x2 slashing/Piercing 10ft    
longbow     +2           1d8     20x3    piercing          100ft 

Languages: Common elven, Draconic

Abilities: 
Sneak attack +1d6.
Trapfinding.
Immunity to magic sleep effects.
a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it

Feats: 
Improved initiative


Skill Points: 36       Max Ranks: 4/2
Skills:
 NAME                TOTAL   ABILITY   RANKS   MISC. ACP.
Appraise                1   =  1         0             
Climb                   2   =  3         0           -1
Disable device          4   =  1         3             
Gather information      0   =  0         0             
Hide                    5   =  2         4           -1
Listen                  7   =  1         4     +2      
Move silently           5   =  2         4           -1
Open lock               6   =  2         4             
Search                  7   =  1         4     +2      
Sleight of hand         2   =  2         1           -1
spot                    7   =  1         4     +2      
Survival                3   =  1         2             
Tumble                  1   =  2         0           -1
Craft (Armorsmithing)   5   =  1         4             

craftpoint: 158

Equipment:             price(gp)     weight(lb)     location
-longsword                15              4          In sheath at the right hip
-dagger                   2               1          In sheath at the left hip
-longbow                  75              3          over the shoulder
-20 arrows                1               3          in quiver on back
-Studded leather armor    25              20         worn
-Traveler’s Outfit        0               0          Worn
-Backpack                 2               2          worn
-Bedroll                  0.1             5          in backpack
-Artisans tool            5               5          in backpack
-Rations Trail x3         1.5             3          in backpack
-Waterskind x2            2               8          in backpack
-Torch x3                 0.03            3          in backpack
-Sack x1                  0.1             0.5        in backpack
-2 * pouch belt           2               1          left and right front at the belt
-Thieves tool             30              1          right pouch belt
-Flint and Steel          1               0          right pouch belt
-Whetstone                0.02            1          right pouch belt
-potion of cure light W.  50              -          left pouch belt
-Mule                     8                                          
-Bite and bridle          2               1          on mule
-saddlebag               4               8          on mule 
-winterblanket            0.5             3          in saddlebag,
-Rope hempen 50ft         1               10         in saddlebag
-Tent                     10              20         in saddlebag,

Total Weight: 60.5 lb             Money:  19 gp 28sp 20cp

                          Lgt   Med   Hvy  Lift  Push
Max Weight:               76   153   230   460   1150

Age: 122yrs
Height: 5'0''
Weight: 82lb
Eyes: Blue
Hair: Long brown
Skin: Tanned


Background:
Cesurius was born in a small community of woodelves in the Talgir woods to the north. Having a very normal raising and a quiet life working as an apprentice at the community’s armor smith, until it was destroyed almost a year ago by a band of marauding ogres. Cesurius escaped by pure luck as he was away picking op supplies for the next month’s work. After a time of grieving he set out and joined an old traveler named Nimora heading south. It was a long journey as Cesurius didn’t have any goal so he just followed Nimora around and picked up a trick or two. But when the old man died of stroke Cesurius had to do for him self.

Appearance:
Cesurius is a very anonymous looking elf with long smooth hair in a ponytail. He is quit slime and his frame betrays his physical strength looking more like a scribe then a craftsman or a warrior. His cloth is a mixture of leather brown and dark green favoring the last. Most of his equipment and garbs looks old and worn, the longsword sheath at his right side is the only thing that looks decent, it is decorated with bronze and copper leaves. Cesurius eyes hints a sorrow whenever he don’t think someone is looking.

[sblock=xp log]
Code:
Week’s XP from job (Cesurius’ armors)                            +5 XP
Week’s XP from job (Cesurius’ armors)                            +5 XP
Week’s XP from job (Cesurius’ armors)                            +5 XP
[/sblock]
[sblock=gp log]
Code:
Week’s income from job (Cesurius’ armors)                        +3.75 gp
Week’s income from job (Cesurius’ armors)                        +3.75 gp
Week’s income from job (Cesurius’ armors)                        +3.75 gp
pay in advance for the Lost Mithril job                          +50 gp
bought a potion of cure light wounds                             -50 gp

Set aside for a workshop (Cesurius’ armors)                         -3 gp
[/sblock]
[sblock=items log]
bought a potion of cure light wounds[/sblock]
[sblock=craftpoint log]
Code:
Level 1                                                       +150 CP
Week’s CP from job (Cesurius’ armors)                           +4 CP
Week’s CP from job (Cesurius’ armors)                           +4 CP
Week’s CP from job (Cesurius’ armors)                           +4 CP
[/sblock]
 
Last edited:

CWBush

First Post
Corby - Level 1 Elf Ranger

Code:
[B]Name:[/B] Corbidaniea 'Corby' Aelynn
[B]Class:[/B] Ranger
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CN
[B]Deity:[/B] None

[B]Str:[/B] 15 +2 (8p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 18 +4 (10p.)    [B]BAB:[/B] +1         [B]HP:[/B] 7 (1d8-1)
[B]Con:[/B] 9  -1 (3p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 11 +0 (3p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] N/A
[B]Cha:[/B] 8  -1 (0p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +3    +0     +4    +0    +0    +0    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                2      -1          +1
[B]Ref:[/B]                 2      +4          +6
[B]Will:[/B]                0      +2          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Longbow                    +5       1d8+0      x3
Scythe                     +3       2d4+2      x4
Dagger                     +3       1d4+2      19-20/x2

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Track, Wild Empathy, Favoured Enemy (Human), Immune to Sleep, +2 vs. Charm Effects, Low Light Vision, +2 to Listen, Search, and Spot

[B]Feats:[/B] Point Blank Shot

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                    4      +2   -1      +5 
Handle Animal            4      -1   0      +3
Hide                     4      +4   -1     +7   
Move Silently            4      +4   -1      +7
Survival                 4      +2   0      +6
Swim                     4      +2   -2     +4

[B]Equipment:               Cost  Weight[/B]
  Scythe	                     18gp     10b
  Longbow                       75gp     3lb
  Arrows (200)                  10gp     30lb
  Studded Leather               25gp     20lb
  Backpack                      2gp      2lb
  Bedroll                       1sp      5lb
  Winter Blanket                5sp      3lb
  Flint & Steel                 1gp      -
  Belt Pouch                    1gp      1/2lb
  Trail Rations x5              25sp     5lb
  Silk Rope, 50ft               10gp     5lb
  Signet Ring                   5gp      -
  Torch x3                      3cp      3lb
  Waterskin                     1gp      1lb
  Traveler's Outfit             1gp      5lb
  Dagger                        2gp      1lb
[B]Total Weight:[/B]96.5lbs      [B]Money:[/B] 80gp 6sp 1cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]         66      133    200  200   1000

[B]Age:[/B] 129
[B]Height:[/B] 4'9"
[B]Weight:[/B] 98lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Alabastar
Appearance: The old adage of 'never judge a book by its cover' could well have been coined with reference to the starkly beautiful Corbidaniea Aelynn. At first glance she is a model of Elven perfection - from her finely crafted alabastar features to the lustrous flow of jet black hair that provides such a stark contrast. Her eyes, cold and blue, hold none of the joy or compassion that can commonly be seen in those of her ilk - and her full lips are permanently set into a sneer of contempt.

And her lifestyle has had an effect on her appearance also. Leaves and mud mat her hair just as surely as dust and cuts spoil the perfect canvas of her snowy white skin.

Wearing a battered leather vest and the torn garments of an experienced traveler, she cuts an imposing figure as she looms out of the wood with her bow at the ready and an intimidating scythe worn at her back. A dagger, protruding from the very top of her boot, lets those foolish enough to judge on physical appearance know that she's ready for trouble.

It is Corby's demeanour that makes her so intolerable. Her every word is laced with barely masked contempt for all she encounters - a venomous tongue her weapon of choice whether combating the village drunk, the town guards, or the city mayor.

What made her hate the world so? The word 'misanthrope' may not be one well known in most circles, but if ever there was one, surely it was Corby. A tragic, bitter figure whose past is doubtless full of betrayal and heartbreak.
 
Last edited:

Dargon

First Post
aprroved

Code:
Name: Lord Baldrian Ranzau The III
Class: cleric 1
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Azwan

Str: 14 +2 [6p]      Level: 1        XP: 0
Dex: 10 +0 [2p]      BAB: 0          HP: 10
Con: 14 +2 [6p]      Grapple: +2     Dmg Red: none
Int:  8 -1 [0p]      Speed: 30'      Spell Res: none
Wis: 16 +3 [10p]     Init: 0         Spell Save: 13
Cha: 14 +2 [6p]      ACP:            Spell Fail: N/A

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              16     +5    +1    +0    +0    +0    +0    10
Touch:              10
Flatfooted:         16

                         Base   Mod  Misc  Total
Fort:                      2    +2    +0    +4
Ref:                       0    +0    +0    +0
Will:                      2    +3    +0    +5   

Weapon                  Attack   Damage     Critical
Warhammer                 +3     1d8+2     20x3
Dagger                    +2     1d4+2     19-20x2
Sling                     +0     1d4+2     x2    50ft range


Languages: Common

Abilities: 
[URL=http://www.enworld.org/showpost.php?p=2464493&postcount=11]Nobility Domain[/URL]
War Domain
Turn undead
channel positive energy
Aura: LG

CP:142

Feats: 
power attack
imp. Sunder
WF & MWP (Warhammer)

Skill Points: 8       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Appraise                   0    -1          -1
Balance                    0    +0          +0
Bluff                      0    +2          +2
Climb                      0    +2          +2
Concentration              2    +2          +4
Diplomacy                  0    +2          +2
Disguise                   0    +2          +2
Escape Artist              0    +0          +0
Forgery                    0    -1          -1
Gather Information         0    +2          +2
Heal                       0    +3          +3
Hide                       0    +0          +0
Intimidate                 0    +2          +2
Jump                       0    +2          +2
Knowledge (religion)       4    -1          +3
Knowledge (Nobility)*      1    -1          +0
Listen                     0    +3          +3
Move Silently              0    +0          +0
Open Lock                  0    +0          +0
Ride                       0    +0          +0
Search                     0    -1          -1
Sense Motive               0    +3          +3
Spot                       0    +3          +3
Survival                   0    +3          +3
Swim                       0    +2          +2
Tumble                     0    +0          +0
Use Magic Device           **   **          **
Use Rope                   0    +0          +0

*crossclass

Equipment:			Cost   Weight
Warhammer                       12 gp      5 lb
*Chainmail and S. steel shield 125gp     46 lb              
dagger                           2 gp      1 lb
sling
10bullets                        1 sp      5 lb
Silver Holy Symbol              25 gp      1 lb
Signet Ring                      5 gp      -
Backpack			 2 gp      2 lb
Bedroll				 1 sp      5 lb
2 Waterskins			 2 gp      8 lb
Flint & Steel			 1 gp      -
2 Belt Pouches			 2 gp      1 lb
5 days Trail Rations	        25 sp      5 lb
1 Empty Sacks			 1 sp      0.5 lb
Traveler’s Outfit  		 0 gp      -
Bell                             1 gp      -
Chalk (5 pieces)                 5 cp      -
3 Sewing Needles                15 sp      -
Signal Whistle                   8 sp      -  

*see item log
Total Weight:79.5lb      Money: 17 gp 8sp 5cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               58    116   175   350   875

Age: 21
Height: 5'9"
Weight: 174lb
Eyes: Blue
Hair: Blond

spells pr. day 0lvl=3 1lvl=2+1

spells prepered
0lvl = 1x Detect magic 1x light 1x Read magic
1lvl = 1x Divine favor(D) 1x detect Evil 1x protection from evil

[sblock= Gp and item log]
bought a chainmail and light steel shield from Grimms forge -125gp [/sblock]

[sblock= CPlog]
lvl1 +150CP
assistet Zack in crafting of chainmail and light shild -8CP[/sblock]
OPEN:
Lord Baldrian has a short kept hair and sparkling blue eyes. He is strongly built without being a big bunch of muscle. His clothing is rather plain and red, the colors of his house. He has a friendly demeanor and seems to please most but he do hover show a bit of arrogance no small tanks to his title and upbringing. This do most often show when he insist being called lord by most people. This in not something he himself is aware of it is simple how he has been molded.

Lord Baldrian Ranzau The III were raised and meant to take over the land and tasks of his father Lord Niftar the II. His mother died in birth bed so Baldrian has no memory of here. Lord Niftar lacked any sense of wisdom and lost his land, fortune, and lust to live in a game of card losing everything he owned except his title and some gold, and became known as the lord of nothing. Leaving at the time the 14 year old Baldrian in the care of his former taskmaster of the houseguards and longtime friend Abilgar Darkenshild, he roamed from bar to bar and tavern to tavern sinking lover and lover among the company he kept, fouling his name and reputation, sorting to petty theft until he one day disappeared never to be seen again. After being left in the care of Abilgar, Baldrian never heard from his father again, at his age of 20, half a year after his father’s disappearance; he inherited the title as lord since his father was presumed dead.
Through the influence of Abilgar Baldrian was introduced to the church of Azwan. His faith is stong but he mostly keeps it to him self and unlike most clerics he do not preach the word of Azwan in any other way but his actions.
 
Last edited:

KriticalFailure

First Post
Krit --APPROVED

Code:
Name: Krit Trueflight
> > Class: Fighter 1
> > Race: Human
> > Size: Medium
> > Gender: Male
> > Alignment: Neutral Good
> > Deity: None
> >
> > Str: 12 +1 [4pt]  Level: 1  XP: 0 
> > Dex: 18 +4 [16pt]  BAB: 1   HP: 10 Current HP: 4
> > Con: 10 +0 [2pt] Grapple: +2  Dmg Red: none
> > Int: 12 +1 [4pt]  Speed: 30'  Spell Res: none
> > Wis: 10 +0 [2pt]  Init: 4  Spell Save: n/a 
> > Cha: 10 +0 [2pt]  ACP: -1  Spell Fail: N/A
> >
> >  Base  Armor Shld Dex Size Nat Misc Total
> > Armor: 10   +3    +0  +4  +0   +0   +0    17
> > Touch: 14 
> > Flatfooted: 13
> >
> >   Base Mod Misc Total
> > Fort:  2    +0   +0   +2
> > Ref:  0    +4   +0   +4
> > Will:  0    +0   +0   +0
> > 
> > Weapon  Attack  Damage  Critical
> > Longbow  +6  1d8  20x3 range 100
> > Dagger  +2  1d4+1  19-20x2
> > Rapier  +2  1d6+1  18-20x2
> >
> >
> > Languages: Common, Elven 
> >
> > Feats:
> > Weapon Focus (Longbow) (+1 to attack bonus for Longbow)
> > Quick Draw
> > Point Blank Shot (+1 to attack and damage roll if target is within 30 ft) 
> >
> > Skill Points: 16  Max 4/2
> > Skills   Ranks Mod Misc Total
> > Balance   0   +4    -1 +3
> > Climb   4   +1    -1 +4 
> > Craft (Longbow)     4   +1   +5
> > Escape Artist  0   +4    -1 +3
> > Forgery   0   +1   +1
> > Hide   0   +4    -1 +3 
> > Jump   4   +1    -1 +4
> > Move Silently  0   +4    -1 +3
> > Ride   0   +4   +4
> > Swim   4   +1    -2 +3
> > Use Rope 0 +4 +4
> >
> >
> >
> > Equipment:   Weight  Cost
> > Longbow   3 lb  75 gp
> > dagger   1 lb  2 gp
> > Rapier   2 lb  20 gp 
> > 40 arrows in quiver 6 lb  2 gp
> > Backpack   2 lb  2 gp
> > Bedroll   5 lb  1 sp
> > Flint & Steel  -  1 gp
> > Waterskin  4 lb 1 gp 
> > Traveler's Outfit  -  -
> > Dark Green Cloak  -  -
> > Studded Leather  20 lb 25 gp
> >
> > Total Weight:43 lb Total Money: 71 gp 9sp
> >
> >  Carrying Capacity    Light     Medium     Heavy     over head     push/drag
> >                              43 lbs     86 lbs     130 lbs    260 lbs          650 lbs
> >
> > Age: 20
> > Height: 5'10"
> > Weight: 145lb
> > Eyes: Green
> > Hair: Black
> >
> > Appearance: While Krit stands straight at 5'10'' he always seems to
> > slouch a
> > little to make himself less noticeable. Green eyes jump out of a tan,
> > travel
> > worn face. Shoulder Length jet black hair is usually pulled back in a
> > loose
> > ponytail. He has round shoulders that roll smoothly when he fires his
> > longbow. Callouses cover the fingers on his left hand from countless hours
> > of practice with his bow. Krit wears the cloak of his father, an
> > unremarkable dark green, tavel worn cloak over a black tunic and studded
> > leather.
> >
> > Background: Krit was born into a very small village near a large mountain. His father was a bow crafter for the town and Krit learned everything he could from his father. They went out on many hunting trips where Krit found his love for the bow. At eleven, Krit came home one evening after hunting all day for the first time by himself to discover his town had been pillaged and burn by the laughing skull tribe of orcs. Then and there he swore revenge on the wandering tribe of orcs, and has been seeking them since. The only things he could salvage from his burnt house were his fathers bow, quiver, and arrows. For many years he wandered amilessly, trying vainly to find the orcs. Finally, when he was 18, he did stumble on the tribe. They had been recently slaughtered by a group of elves who lived in a nearby forest. Rage and grief over not being able to avenge his family overtook him and he went off to confront the elves. The elves disarmed him before he could do them any harm however, and the showed him the error of his ways. For the next two years they taught him self control, discipline, and they rekindled his love for the bow. Now, he steps into the world a new man, yearing for the thrill of adventure.
 
Last edited:

Dargon

First Post
approved for lvl 2

]
Code:
Name: Nura Emzotel
Class: wizard 2
Race: Grey Elf 
Size: Medium
Gender: Female
Alignment: Neutral Evil
Deity: Gliran

Str: 6 -2 [0p]      Level: 2        XP: 1541
Dex: 16 +3 [6p]      BAB: 1          HP: 9
Con: 12 +1 [6p]      Grapple: -1     Dmg Red: none
Int:  20 +5 [16p]    Speed: 30'      Spell Res: none
Wis: 8 -1 [0p]       Init: +3         Spell Save: 15
Cha: 10 +0 [2p]      ACP:            Spell Fail: N/A

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10     +0    +0    +3    +0    +0    +0    13
Touch:              13
Flatfooted:         10

                         Base   Mod  Misc  Total
Fort:                      0    +1    +0    +1
Ref:                       0    +3    +0    +3
Will:                      3    -1    +0    +2   

Weapon                  Attack   Damage     Critical
Dagger                    -1     1d4-2    19-20x2
L. Xbow                   +4     1d8       19-20x2    80ft range
Net                       0      -          -        10ft range


Languages: Common, elvern, draconic, Gnome, Goblin, Orc, and Sylvan

Abilities: 
Summon familiar
Immunity to magic sleep effects.
a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it

Feats: 
Scribe Scroll
Spell Focus (ench)

CP: 954

Skill Points: 35      Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
Appraise                   0    +5          +5
Balance                    0    +3          +3
Bluff                      0    +0          +0
Climb                      0    -2          -2
Craft(Alchemy)             5    +5          +10
Concentration              5    +1          +6
Diplomacy                  0    +0          +0
Decipher script            2    +5          +7
Disguise                   0    +0          +0
Escape Artist              0    +3          +3
Forgery                    0    +5          +5
Gather Information         0    +0          +0
Heal                       0    -1          -1
Hide                       0    +3          +3
Intimidate                 0    +0          +0
Jump                       0    -2          -2
Knowledge (arcane)         5    +5          +10
Knowledge (religion)       1    +5          +6
Knowledge (history)        1    +5          +6
Knowledge (local)          1    +5          +6
Knowledge (the planes)     1    +5          +6
Knowledge (nature)         1    +5          +6
Knowledge (geography)      1    +5          +6
Knowledge (dungeon)        2    +5          +7
Knowledge (arch&eng)       2    +5          +7
Knowledge (nobel & royal)  1    +5          +6
Listen                     0    -1    +2    +1
Move Silently              0    +3          +3
Open Lock                  *    **          **
Ride                       0    +3          +3
Search                     0    +5    +2    +7
Sense Motive               0    -1          -1
Spell craft                5    +5     +2   +12
Spot                       0    -1     +2   +1
Survival*                  1    -1          +0
Swim                       0    -2          -2
Tumble                     *    **          **
Use Magic Device            *   **          **
Use Rope                   0    +3          +3

*crossclass

Equipment:                  Cost  Weight
Traveller's Outfit          -     -
Net                        20 gp  6 lb
Dagger                      2 gp  1 lb
L. X-Bow                   35 gp  4 lb
15 bolts                  2 gp  1,5 lb
Spell Component Pouch       5 gp  2 lb.
Backpack                    2 gp  2 lb
-spellbook                 15 gp  3 lb
-Candle (10x)               1 sp  -
-Flint and steel            1 gp  -
-Quill (3x)                 3 sp  -
-Scrollcase                 1 gp 0.5lb
--Parchment(15x)            3 gp  -
-Whetstone                  2 cp  -
-2Xpotion of cure light     LLTQ

Mule                        8 gp                                          
-Bite and bridle            2 gp  1 lb
-saddlebag                  4 gp  8 lb
--winterblanket             5 sp  3 lb
--Rations (4 days)          2 gp  4 lb
--Rope hempen 50ft          1 gp 10 lb
--Tent                     10 gp 20 lb
--Bedroll                   1 sp  5 lb
--Waterskin                 1 gp  4 lb
--10X Torch                 LLTQ 10 lb





Total Weight:20lb      Money: 91 pp 8 gp 4sp 8cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               20     40    60   120   300

Age: 121
Height: 5'4"
Weight: 105lb
Eyes: emrald
Hair: Silver

spells pr. day 0lvl=41lvl=4
in spell book
spell known: 0lvl=all, 1lvl= Magic Missile, Sleep, Mage Armor, Enlarge Person, Protection from Chaos/Evil, Mount, Comprehend Languages, Charm Person, Ray of Enfeeblement
spells prepered
0lvl =3x Dancing Lights 
1lvl = 2x Magic Missile 1x Mage Armor


_____________________________________________________
[sblock= lvl1]
Code:
Name: Nura Emzotel
Class: wizard 1
Race: Grey Elf 
Size: Medium
Gender: Female
Alignment: Neutral Evil
Deity: Gliran

Str: 6 -2 [0p]      Level: 1        XP: 5
Dex: 16 +3 [6p]      BAB: 0          HP: 5
Con: 12 +1 [6p]      Grapple: -2     Dmg Red: none
Int:  20 +5 [16p]    Speed: 30'      Spell Res: none
Wis: 8 -1 [0p]       Init: +3         Spell Save: 15
Cha: 10 +0 [2p]      ACP:            Spell Fail: N/A

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10     +0    +0    +3    +0    +0    +0    13
Touch:              13
Flatfooted:         10

                         Base   Mod  Misc  Total
Fort:                      0    +1    +0    +1
Ref:                       0    +3    +0    +3
Will:                      2    -1    +0    +1   

Weapon                  Attack   Damage     Critical
Dagger                    -2     1d4-2    19-20x2
L. Xbow                   +3     1d8       19-20x2    80ft range
Net                       -1      -          -        10ft range


Languages: Common, elvern, draconic, Gnome, Goblin, Orc, and Sylvan

Abilities: 
Summon familiar

Feats: 
Scribe Scroll
Spell Focus (ench)

CP: 654

Skill Points: 28      Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Appraise                   0    +5          +5
Balance                    0    +3          +3
Bluff                      0    +0          +0
Climb                      0    -2          -2
Craft(Alchemy)             4    +5          +9
Concentration              4    +1          +5
Diplomacy                  0    +0          +0
Decipher script            2    +5          +7
Disguise                   0    +0          +0
Escape Artist              0    +3          +3
Forgery                    0    +5          +5
Gather Information         0    +0          +0
Heal                       0    -1          -1
Hide                       0    +3          +3
Intimidate                 0    +0          +0
Jump                       0    -2          -2
Knowledge (arcane)         4    +5          +9
Knowledge (religion)       1    +5          +6
Knowledge (history)        1    +5          +6
Knowledge (local)          1    +5          +6
Knowledge (the planes)     1    +5          +6
Knowledge (nature)         1    +5          +6
Knowledge (geography)      1    +5          +6
Knowledge (dungeon)        1    +5          +6
Knowledge (arch&eng)       1    +5          +6
Listen                     0    -1    +2    +1
Move Silently              0    +3          +3
Open Lock                  *    **          **
Ride                       0    +3          +3
Search                     0    +5    +2    +7
Sense Motive               0    -1          -1
Spell craft                4    +5          +9
Spot                       0    -1     +2   +1
Survival*                  1    -1          +0
Swim                       0    -2          -2
Tumble                     *    **          **
Use Magic Device            *   **          **
Use Rope                   0    +3          +3

*crossclass

Equipment:                  Cost  Weight
Traveller's Outfit          -     -
Net                        20 gp  6 lb
Dagger                      2 gp  1 lb
L. X-Bow                   35 gp  4 lb
20 bolts                    2 gp  2 lb
Spell Component Pouch       5 gp  2 lb.
Backpack                    2 gp  2 lb
-spellbook                 15 gp  3 lb
-Candle (10x)               1 sp  -
-Flint and steel            1 gp  -
-Quill (3x)                 3 sp  -
-Scrollcase                 1 gp 0.5lb
--Parchment(15x)            3 gp  -
-Whetstone                  2 cp  -

Mule                        8 gp                                          
-Bite and bridle            2 gp  1 lb
-saddlebag                  4 gp  8 lb
--winterblanket             5 sp  3 lb
--Rations (4 days)          2 gp  4 lb
--Rope hempen 50ft          1 gp 10 lb
--Tent                     10 gp 20 lb
--Bedroll                   1 sp  5 lb
--Waterskin                 1 gp  4 lb






Total Weight:20.5lb      Money:  8 gp 4sp 8cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               20     40    60   120   300

Age: 121
Height: 5'4"
Weight: 105lb
Eyes: emrald
Hair: Silver

spells pr. day 0lvl=3 1lvl=3
in spell book
spell known: 0lvl=all, 1lvl= Magic Missile, Sleep, Mage Armor, Enlarge Person, Protection from Chaos/Evil, Mount, Comprehend Languages
spells prepered
0lvl =3x Dancing Lights 
1lvl = 2x Magic Missile 1x Mage Armor
[/sblock]

Background and stuff
She was born in an elvern community. That is all she care to tell.
but a constant read mind in Nura would have revealed.
Nura was a daughter of an influential merchant from Rivenblight that mistreated and abused his kid, and wife. In the end he had beaten his wife to death. However when the elf was taken and judged the child was gone, without a trace. For this reason she lives in Orussus as she blames the rest of the community for not interfering before the death of her mother.



Nura has two passions. One is to save the world from the wicked evil in it. She is the on that would take on extreamly danguos misions just to do good for the sake of good. The other is knowdlge of spell and magic. She would never admit but the fact is that she would sacriface a village to gain any of the knowdleg.

She is very small and looks a bit fragile. Her silver hair is falling down to her hip. However it is hidden by the orange robe she is wearing

[sblock=info]

[/sblock]
[sblock=xp log]
Code:
Week’s XP from job (Tricks & spells)                            +5 XP
[URL=http://www.enworld.org/showpost.php?p=3990652&postcount=392]Xp from long live the queen[/URL]                                  +1536 XP
[/sblock]
[sblock=gp log]
Code:
Week’s income from job (Tricks & spells)                        +3.50 gp
Bought a net and 10bolts                                           -21 gp
reward from long live the Queen                                   +910 gp
se the shop for more details (shopstash +13,44gp)
[/sblock]
[sblock=items log]
+2 potions of cure light wounds from long live the Queen
-5 bolts used and destroyed (+/- a few)
10 torches from from long live the Queen
[/sblock]
[sblock=craftpoint log]
Code:
Level 1                                                       +150 CP
Level 2                                                       +300 CP
Week’s CP from job (Tricks & spells)                            +4 CP
Scribe scrool                                                 +500 CP
[/sblock]
 
Last edited:

Sirhahn

First Post
Gilanthus Windwalker - Approved

Code:
[B]Name:[/B] Gilanthus Windwalker
[B]Class:[/B] Wizard
[B]Race:[/B] Elf, Grey
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral (LN)
[B]Deity:[/B] Gliran

[B]Str:[/B] 08 -1 (02p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 17 +3 (08p.)     [B]BAB:[/B] +0         [B]HP:[/B] 4 (1d4+0)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] -1     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 18 +4 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] 14 + spell level
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +0    +0    +3    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B] 		    0       +0   +0       +0
[B]Ref:[/B]                 0       +3   +0       +3
[B]Will:[/B]               +2       +1   +0       +3

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger (melee)            -1        1d4-1      19-20/x2
Shortbow                  +3        1d6-1         20/x3
Dagger (ranged)           +3        1d4-1      19-20/x2
QuarterStaff		  -1	    1d6-1	  20/x2		

[B]Languages:[/B] Common, Elven, Orc(B), Goblin(B), Draconic(B), Sylvan(B)

[B]Abilities:[/B] 
  - +2 Dexterity, +2 Intelligence, -2 Constitution, -2 Strength.
  - Medium: As Medium creatures, Gray Elves have no special bonuses or penalties due to their size.
  - Gray Elf base land speed is 30 feet.
  - Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  - Low-Light Vision: An Gray Elf can see twice as far as a human in starlight, moonlight, torchlight, and   similar conditions of poor illumination. 

She retains the ability to distinguish color and detail under these conditions.
  - Weapon Proficiency: Gray Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and 

shortbow (including composite shortbow) as bonus feats.
  - +2 racial bonus on Listen, Search, and Spot checks. An Gray Elf who merely passes within 5 feet of a secret or concealed door is entitled to a 

Search check to notice it as if she were actively looking for it.
  - Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  - Favored Class: Wizard. A multiclass Gray Elf 's wizard class does not count when determining whether she takes an experience point penalty for 

multiclassing.

[B]Feats:[/B] Scribe Scroll (Wiz1), Improved Initiative (L1)

[B]Spells Known 0th level:[/B] All Cantrips (0-level) spells 
[B]Spells Known 1st level:[/B] Burning Hands, Color Spray, Enlarge Person, Mage Armor, Magic Missile, Prot. from Evil, Sleep

[B]Spells Currently Memorized:[/B] Detect Magic (0), Light (0), Read Magic (0), Enlarge Person (1), Sleep (1)

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills               Ranks  Mod  Misc  Total[/B]
Concentration			4   +0   +0	+4
Knowledge (Arcana)		4   +4   +0     +8
Knowledge (History)		4   +4   +0     +8
Knowledge (Nature)		4   +4   +0     +8
Knowledge (Religion)		4   +4   +0     +8
Spellcraft			4   +4   +0     +8

[B]Equipment:                  Cost  Weight[/B]
Scholar's Outfit		-gp	-lb
Spell Component Pouch		5gp	2lb
Backpack			2gp	2lb
Potion of CLW			50gp	-lb
Spellbook                       -gp	3lb
Waterskin			1gp	4lb
Rations, trail (x2)		1gp	2lb
Quarterstaff			-gp	4lb
Dagger				2gp	1lb
Shortbow			30gp	2lb
Arrows (20)			1gp	3lb

Coins					

[B]Total Weight:[/B]23lb      [B]Money:[/B] 28gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:80 lbs[/B]      26     53   80   160   400

[B]Age:[/B] 133
[B]Height:[/B] 5'6"
[B]Weight:[/B] 160lb
[B]Eyes:[/B] Aqua
[B]Hair:[/B] Blue-Black
[B]Skin:[/B] Fair
Appearance: Tall and heavier than a typical elf, Gil has an air of serenity around him. Dressed in a simple Scholar's outfit, his intense demeanor and aqua eyes bore into you, as if he knows something you don't.


Background: Trained in the ways of a wizard by his uncle, a Loremaster in the elven city of his birth, Gil views the world around him as something to be experienced. Although his parents take a dim view of his adventuring pursuits, he sees it as a logical next step in the pursuit of his studies.
 
Last edited:

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