(Record) Official Character Thread

pneumatik

The 8th Evil Sage
Code:
[B]Name:[/B] Tibard Mountainbore
[B]Class:[/B] Cleric
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Hyrag

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 ( 2p.)     [B]BAB:[/B] +0         [B]HP:[/B] 11 (1d8+3)
[B]Con:[/B] 16 +3 ( 6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] 10 + spell level + 3
[B]Cha:[/B] 10 +0 ( 4p.)     [B]ACP:[/B] -7         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +0    +0    +0    +0    17
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5  (+2 more vs. spells, spell-likes, and poison)
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Heavy Mace                +2      1d8+2        20x2

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Darkvision, Stonecunning, Dwarven Weapon familiarity
Stability, +2 on saves vs. spells, spell-likes, and poison, +1 to hit
orcs and goblinoids, +4 dodge vs. giants, +2 appraise and craft checks
on stone or metal, Aura of Good (faint), Turn Undead (3/day, +0, 2d6+1)

[B]Feats:[/B] Skill focus (concentration)

[b]Domains:[/b] Good, Sun

[b]Spells:[/b] 3 / 2 + D
0: Detect Magic, Light, Purify Food and Drink
1: Protection from Evil (D), Bless (cast), Obscuring Mist (cast)


[B]Skill Points:[/B] 8       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +3    +3   +10
Knowledge (Religion)       4    +0          +4
Balance                    0    +0    -7    -7
Climb                      0    +2    -7    -5
Jump                       0    +2    -7 -6 (speed) -11
Listen                     0    +3    +0    +3
Move Silently              0    +0    -7    -7
Search                     0    +0     +0   +0 (+2 if unusual stonework is involved)
Spot                       0    +3    +0    +3
Swim                       0    +2    -14  -12


[B]Equipment:               Cost  Weight[/B]
chainmail               150gp   40lb
Heavy Steel Shield       20gp   15lb
Mace, Heavy              12gp    8lb
Wooden holy symbol        1gp    -lb
Cleric's vestments        5gp    6lb
Traveler's outfit         -gp    -lb
Backpack                  2gp    2lb
Bedroll                   1sp    5lb
waterskin                 1gp    4lb
5 days trail rations      3gp    5lb
Hammer                    5sp    2lb
50ft hempen rope          1gp   10lb
2 sacks                   2sp    1lb
Mule                      8gp    not carried
10 days mule feed       0.5gp    carried by mule
Bit and bridle            2gp    carried by mule
[B]Total Weight:[/B]99lb     [B]Money:[/B] 13gp 7sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875

[B]Age:[/B] 120
[B]Height:[/B] 4'1" (4" above base)
[B]Weight:[/B] 150lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black starting to grey
[B]Skin:[/B] White
Appearance: Tibard is a near-middle-aged dwarf. His hair and beard are long and well groomed, both black with streaks of grey. His face is stern and has more frown than smile lines. Despite his age his eyes sparkle with devotion verging on fanaticism. The only thing keeping him from looking like a Dwarf's Dwarf is his slight frame, which is due to constant self-sacrifice and fasting in service to Hyrag.

Background: Tibard found Hyrag at a young age and never looked back. The same satisfaction his peers got from fighting and adventuring, he got from fasting and other self-sacrifice. He was zealous in his prosletyzing, spending hours preaching to the public. He also drew large crowds every week to his firey sermons. And so he did for 135 years of his life. Lately, though, he's had dreams and premonitions. He honestly believes that Hyrag talks to him, and he thinks now He's telling him to go out and put his knowledge and skills to more active use. Not that he's going to give up on converting the faithless.
 
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jackslate45

First Post
Lune

Code:
[B]Name:[/B] Lune
[B]Class:[/B] Cloistered Cleric
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Russna

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 18 +4 (16p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] 14 + Spell
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +4          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Morning Star              +1     1d8+1       20x2
Crossbow                  +2     1d8        19-20x2

[B]Languages:[/B] Common

[B]Abilities:[/B] 
Turn Undead: 2/Day, d20-1; 2d6+0
Lore (Ex)
Thanks to long hours of study, a cloistered cleric has a wide range of stray knowledge. This ability is identical to the bard's bardic knowledge class feature, using the cloistered cleric's class level in place of the bard level. 
Check: d20 + 1
[sblock=Domain Spell casting]
Communication
Domain Power: Once per day you gain an enhancement bonus to equal to your cleric level to a single Bluff, Diplomacy, Forgery, Gather Information or Sense Motive check. 
Spells:
1st - Comprehend Languages

Magic Domain
Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Magic Domain Spells:
1st - Magic Aura
   
Knowledge Domain
Granted Power: You cast divination spells at +1 caster level.
Knowledge Domain Spells:
1st- Detect Secret Doors 
[/sblock]
[B]Feats:[/B] 
Point-Blank Shot
Precise Shot

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy                  4    -1          +3
Sense Motive               4    +4          +8 (Granted though Communication Domain)
Knowledge(Religion)        4    +0          +4
Knowledge(Arcana)          2    +0          +2
Knowledge(Planes)          2    +0          +2
Knowledge(History)         4    +0          +4
Concentration              4    +0          +4
Spellcraft                 4    +0          +4

[B]Equipment:               Cost  Weight[/B]
  Chain Shirt              100gp  25lb
  Crossbow, Light          35gp   04lb
  Holy Symbol of Russna   01gp   00lb
  Morningstar              08gp   06lb
  Crossbow Bolts (20)      02gp   02lb
  Backpack                 02gp   02lb
--Inkpen                   01sp   00lb
--Vial Ink (2)             16gp   00lb
--Diary(Spellbook)         15gp   03lb
[B]Total Weight:[/B]42lb      [B]Money:[/B] 20gp 09sp 00cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43   86   130   260   650

[B]Age:[/B] 21
[B]Height:[/B] 5'11"
[B]Weight:[/B] 205lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blond
[B]Skin:[/B] Pale

Appearance:
Burns on the left side of his face which he does not remember how they got there. His hair is unkempt, as though it does not concern how it looks. His armor looks brand new, while the crossbow he carries show the signs of ages. His hood is normally up, and his expression is hard to pin down.

Background: Abandoned as a child in front of a monastery, Lune has grown up with a huge distrust of people in general. This has caused him to be an excellent judge of character, able to tell who is lying to him from those who tell the truth. He often served as a go between in fights at the monastery, but otherwise he stayed in the library studying all day. He learned about Russana, and started praying to her every day for guidance and wisdom. He keeps a diary of his travels since leaving the monastery.

[sblock=spells prepared]
Cleric spells per day: 3/2+1 Casts at caster level 1
Save DC: 14 + spell lvl
0: detect magic, message, light
1: Divine Favor, Comprehend Languages(D), shield of faith

[/sblock]
 
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woodland

First Post
Woodland Level 1 Human Ranger

Code:
[B]Name:[/B] Woodland
[B]Class:[/B] Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] None

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)    [B]BAB:[/B] +1         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] N/A
[B]Cha:[/B] 10 +0 (2p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +0    +0    +0    +16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     2    +1          +3
[B]Ref:[/B]                      2    +3          +5
[B]Will:[/B]                     0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
longsword                    +3     1d8+2      19-20/x2  
longbow                      +4     1d8              x3
dagger                       +3     1d4+2      19-20/x2


[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Favored enemy: Goblinoids (+2 to bluff, listen, sense motive, spot, 
survival, and weapon damage roll against goblinoids), Wild Empathy Current 1d20+1 
must be within 30 feet of one another under normal visibility conditions takes 1 minute more or less.

[B]Feats:[/B] Point Blank Shot [General], Precise Shot [General], Track [Ranger]

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Use Rope                     4     +3          +7
Listen                       4     +1          +5
Climb                        4     +3          +7
Hide                         4     +3          +7
Heal                         2     +1          +3
Jump                         4     +3          +7
Survival                     3     +1          +4
Handle Animal                3     +0          +3
Spot                         4     +1          +5


[B]Equipment:               Cost  Weight[/B]
Longsword                   15gp    4lb
Longbow                     75gp    3lb
 Arrows (40)                 2gp    6lb
Studded Leather             25gp   20lb
Dagger                       2gp    1lb
Backpack                     2gp    2lbs
Flint and steel              1gp     -  
Waterskin                    1gp    4lbs
Bedroll                      1sp    5lbs
Oil flasks                   3sp    3lb  
Rations (4 days)             2gp    4lb  
Rope, Silk                  10gp    5lb
Pouch, Belt (2)              2gp    1lb

[B]Total Weight:[/B]54.5lb      [B]Money:[/B] 102gp 6sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            58    116   175  350   875

[B]Age:[/B] 22
[B]Height:[/B] 5'11"
[B]Weight:[/B] 150lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] White
Appearance: Average

Background: A quite person who prefers wandering the wilderness, than dealing with busy cities.
Although loves wandering through and looking at the wondrous items found in the city markets.
He enjoys the company of others while adventuring at the same time is content venturing solo.
Little is known of his background like a large empty space, waiting to be filled he ever wonders.
 
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King Munkey

First Post
Code:
[B]Name:[/B] Quarion Saintcloud
[B]Class:[/B] Paladin
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Azwan

[B]Str:[/B] 16 +3 (16)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (10)     [B]BAB:[/B] +1         [B]HP:[/B] 12
[B]Con:[/B] 14 +2 (14)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 
[B]Int:[/B] 8 -1 (10)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 14 +1 (14)     [B]Init:[/B] +0        [B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (16)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] -XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +X    +X    +X    +X    +X    19
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +X          +0
[B]Will:[/B]                      0    +2          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                      +4     2d6+3     19-20/x2

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Immune to magical sleep
low-light vision
+2 to saves vs. enchatments
+2 listen, search, spot
Aura of Good
Detect Evil
Smite evil (1/day, +3 to meleee, paladin level to damage)


[B]Feats:[/B]  Power Attack

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy               2    +3            +5
Heal                       1    +2            +3
Ride                       1    +0            +1
listen                      0            +2    +2
spot                       0            +2    +2
search                    0            +2    +2

[B]Equipment:               Cost  Weight[/B]
Full Plate Armor        XXcp   50lb

[B]Total Weight:[/B]58lb      [B]Money:[/B] 240gp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]           76   153   230   230   1160

[B]Age:[/B] 150
[B]Height:[/B] 4'10"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] Bright blueish green
[B]Hair:[/B] Long flowing blonde
[B]Skin:[/B] Light
Appearance: A long blonde hair elf, clad in heavy armor that is white with golden tracing. He has a scar across his face that is from a battle when he first began training to be a paladin

Background: Quarion grew up in a large city, he was found amongst a poor human family. He and his adopted brother grew up being thieves and stealing from the nobles. Quarion stole from the church and was caught by a paladin of Azwan. This paladin spoke to Quarions parents and offered to take Quarion onto the path of good. He accepted and trained with his mentor. One day his mentor ventured off to battle an army of undead. Quarion joined the battle without his mentors consent and was injured, the scar on his face was caused by an undead attack, his mentor to protect Quarion sacraficed himself. Quarion has since then grew and trained on his own.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Code:
[B]Name:[/B] Jamilee Valhaeris, called the Maimed
[B]Classes:[/B] Fighter 1 / Necromancer 1
[B]Race:[/B] Grey Elf
[B]Size:[/B] M (5'2")
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral
[B]Religion:[/B] Gliran

[B]Str:[/B] 12 +1 (06p.)     [B]Level:[/B] 1/1      [B]XP:[/B] 1536
[B]Dex:[/B] 18 +4 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 15
[B]Con:[/B] 12 +1 (06p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 16 +3 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 10 -- (02p.)     [B]Init:[/B] +4        [B]Spell Save:[/B]  13 + Spell Lvl.
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] --         [B]Spell Fail:[/B]  10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +1    +4    +0    +0    +0    19
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                         [B]Ftr 1  Wiz 1  Mod  Misc  Total[/B]
[B]Fort:[/B]                      +2      +0   +1           +3
[B]Ref:[/B]                       +0      +0   +4           +4
[B]Will:[/B]                      +0      +2   --           +2*
*: +2 racial bonus vs. Enchantment spells or effects.

[B]Weapon                   Attack   Damage     Critical[/B]
Mw. Cutlass                 +6     1d6+1     18-20/x2
or
Mw. Cutlass (main hand)     +4     1d6+1     18-20/x2
Shortsword (off hand)       +2     1d6       19-20/x2
or
Mw. Comp. Longbow           +6     1d8+1        20/x3  (110 ft)

[B]Languages:[/B] Common, Elven; bonus: Draconic, Sylvan, Orc.

[B]Abilities:[/B]

Racial (Grey Elf):
*Immunity to Sleep effects; +2 vs. Enchantment spells or effects
*Low-Light Vision
*Keen Senses: +2 Listen, +2 Spot, +2 Search. Passing within 5ft of a
secret door entitles Jamilee to a Search check to notice it.
*Martial Weapon Proficiencies for longsword, rapier, longbow, shortbow.
*Favoured class: Wizard.

Class features (Fighter):
*Bonus fighter feat at level 1
*Proficiencies: light, medium, and heavy armour, all simple weapons,
all martial weapons.

Class features (Necromancer)
*Arcane Spellcasting, CL 1
*Scribe Scroll as a bonus feat
*Familiar summoning. Jamilee has summoned a raven familiar, Pest,
detailed below.
*Specialized school: Necromancy. One extra Necromancy spell slot/level, +2
on Spellcraft checks pertaining to Necromancy spells.
*Barred schools: Illusion, Enchantment


[B]Feats:[/B] 
Level 1: Weapon Finesse
Bonus (Fighter 1): Two-Weapon Fighting
Bonus (Wizard 1): Scribe Scroll
Bonus (Familiar): Alertness (active when familiar is within 5ft.)

[B]Skill Points:[/B] 25       [B]Max Ranks:[/B] 5/2.5
[B]Skills                       Total  Ranks  Mod  Misc[/B]
Craft(Armoursmithing)         +10   5      +3   +2 Mw. Tools
Craft(Weaponsmithing)         +10   5      +3   +2 Mw. Tools.
Heal                          +2    2.0*   --          
Knowledge (Arcana)            +4    1      +3          
Ride                          +8    4      +4          
Spellcraft                    +5    2      +3
Swim                          +5    4      +1
Appraise                      +3(6) 0      +3   (+3 Familiar bonus&)
Spot                          +2(4) 0      --   +2 Racial, (+2 Alertness&)
Listen                        +2(4) 0      --   +2 Racial, (+2 Alertness&)   
Search                        5     0      +3   +2 Racial

*: Cross-class
&: Whenever Pest is within 5 ft

[B]Equipment:               Cost   Weight[/B]
Worn or Carried:
 Monk's Outfit            -----   -----
 Shortsword               10.00     2  
 Masterwork Cutlass      320.00     2
 Signal whistle            0.80   -----
 Mithral Buckler        1015.00     2.5
 Mithral Chain Shirt    1100.00    12.5
 Spell component pouch     5.00     2.0
 MW Composite Longbow    530.00     1.5   Darkwood, STR mod +1
 Arrows (20)               1.00     3.0

Belt pouch:                1.00     0.5
 Flint and steel           1.00   -----
 Whetstone                 0.02     1  
 
Backpack:                  2.00     2  
 Spellbook                15.00     3  
 Ink (1 vial)              8.00   -----
 Parchment sheet (x5)      1.00   -----
 Inkpen                    0.10   -----
 Spade                     2.00     8.0
                                  ------ +
                                   40.0 lb 
                                  
On horse or in saddlebags:
 Light Warhorse          150.00    -----
 Saddle, riding           10.00    25 lb
 Bit and bridle            2.00     1 lb
 Saddlebags                4.00     8 lb
 Waterskin                 1.00     4 lb 
 Trail rations (8 days)    4.00     8 lb
 Bedroll                   0.10     5 lb
 Winter blanket            0.50     3 lb
 Artisan's tools, MW      55.00     5 lb
 Sling Bullets (10)        0.10     5 lb 
 Sling                    -----   -----
 Horse feed                0.20    30 lb
  ---------------------------------------- +
 Gear value:  3236gp, 7sp, 2cp    134.0 lb


[B]Carried Weight:[/B] 40.0 lbs     [B]Money:[/B] 4 gp, 2 sp, 1cp.

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   87-130    260   650
(In default configuration, Jamilee is carrying a light load. Her Light
Warhorse is at light load, carrying 134 + 88 = 222 lbs total.)

[B]Age:[/B] 129
[B]Height:[/B] 5'9"
[B]Weight:[/B] 88lbs
[B]Eyes:[/B] Amber
[B]Hair:[/B] Silver
[B]Skin:[/B] Fair (and plenty scarred)

[B]Spellcasting[/B]
Spellbook Contents:
  0: All PHB Cantrips
  1 (3 + 3 Int): Protection from Evil, Shield, Mage Armor,
    Cause Fear, Chill Touch, Magic Weapon.

Default memorization:
  Lvl. 0 (3 +1 Nec): Light x2, Detect Magic, Touch of Fatigue
  Lvl. 1 (1 +1 Int, +1 Nec): Shield, Protection from Evil, [s]Cause Fear[/s]

[B]Familiar[/B]
Pest, Raven familiar
Tiny magical beast
2 HD, 7 hp
Speed: 10 ft., Fly 40 ft. (Average man.)
AC 15 (+2 Dex, +2 Size, +1 Nat. Arm.)
Attack: Claws +5 melee (+1 BAB, +2 Dex, +2 Size), 1d2-5
Full Attack: Claws +5 melee (+1 BAB, +2 Dex, +2 Size), 1d2-5
SQ: Low-light vision, bestow Alertness, share spells, empathic link,
Improved Evasion.
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Saves: Fort:+2 (+2 base)
       Ref: +4 (+2 base, +2 Dex)
       Wil: +4 (+2 base from Jamilee, +2 Wis)
       
Skills: Listen                +5 (1 rank, +2 Wis, +2 Alertness)
        Spot                  +7 (3 ranks, +2 Wis, +2 Alertness)
        Heal                  +4 (2 ranks from Jamilee, +2 Wis)
        Knowledge (Arcana)    -1 (1 rank from Jamilee, -2 Int)
        Spellcraft            +0 (2 ranks from Jamilee, -2 Int)
        Others*
        
Feats: Weapon Finesse, Alertness
Pest speaks Common.

(*: In principle Pest's skill ranks default to those of Jamilee, but
since he either cannot use them, or has only a vanishing chance of
ever being in a situation where he needs them, many are not listed
here.)
[sblock=Brief Background]
Most Elves, especially the Gray Elves, have the extraordinary privilege of being pretty much born with fair countenances, voices like nightingales, commanding intellects, and long-lived lives, in which these great spirits generally proceed to further develop these regal bearings to even greater heights.

Not so in the case of Jamilee Valhaeris, a lateborn daughter of the House Valhaeris, who even as a child was as plain-looking as a peasant's daughter, and explicitly not the kind of pure-hearted, common but fair peasant girl the heroes in the stories tend to have romantic interludes with. She was her father Soheil's great disappointment, and his greater disappointment when she grew up. Like most ruthlessly pragmatic nobles who find themselves gifted with a daughter, he'd intended to marry her off to an allied house or treaty partner as soon as possible; and, Nature being what it is, ugly brides aren't in much demand.

You might object, and say that Jamilee is getting a raw deal here. Surely physical beauty isn't everything, and surely her personality must've counted for something. You'd be right to ask, except that she didn't exactly have a beautiful personality either. "Headstrong" and "impetuous" do not even begin to cover it; pretty much as soon as she caught wind of her father's lacking love for her, and learned to speak, she made it her mission in life to do and say pretty much the opposite of whatever she was told to do. Her family want her to be a refined young lady; so she'd get into scraps at every opportunity. Growing up, she was taught the rudiments of magic; she took every opportunity to shirk her lessons and loaf about the House's smithies instead.

When she came of age, she made a beeline for one of the toughest, most common, dirty and violent vocations Rivenblight has on offer, and joined the City Watch. Her father instantly disowned her. At the time, she didn't care one whit. For three decades, she was as content as she could be; she learned how to fight for keeps, expanded greatly on the smithing tricks and skills she picked up in her youth, and most importantly, fell in with a splinter sect of Gliranites calling themselves the Path of Razors - mostly made up of disillusioned youth and a few slightly psychopathic souls, partially influenced by Arrhim's Tractatus of Peace; they believe that even if Arrhim's going way overboard with his philosophy of the strong's necessary dominion over the weak, he has correctly hit upon the idea that the "strength" it refers to is never a bad thing to have, and acquiring it is a worthy life goal in and of itself.

Ironically, these teachings roused her interest in studying magic again, the very thing she absolutely detested doing in her youth. Indulging that interest had to wait for a while, because absolutely no one in her home town would tutor her; either they weren't going to do so to begin with, or they were now reluctant to teach someone who had very obviously and very definitely fallen out of favor with one of the major families in the city. Her mounting frustration over this, limited prospects in the Watch, and a near-death incident while on duty which involved a slashed throat and a fall down several dozen yards of sheer cliff finally made her quit, and use her severance pay to finance a trip to Orussus; she reckoned that many humans, while not the most lofty creatures about, still have the drive to them that the Path predicts would lead them to great heights, discover deeply arcane secrets, and not leastly lead them to ignore such trivialities as a prospective apprentice's light purse and poor political status.

Rooting about the underside of Orussus, she more or less stumbled across a necromancer named Marcus Venn. She found the bald, short, stocky, man somewhat distasteful, but undeniably talented in the Art, less crazed than most stories make necromancers out to be, and willing to give her a lot of leeway. He, on his part, found her eager to learn, roughly as antisocial and untalkative as himself, and therefore a perfect fit for someone to spend more than a few hours with; most importantly, she was not so squeamish as to refuse to do the more exhausting, grisly, unclean, or otherwise undesireable chores involved with the job, like scrubbing floors(*), donating the occasional pint of blood, or grave-robbing.

Their bargain has held up. So far.

(*: You might think this is not a particularly unpleasant duty, but just try to imagine what kind of litter a death-obsessed pseudo-scholar might leave around his workbench.)
[/sblock]
[sblock=XP, Cash, Gear & CP Logs]
Cash & Gear
Left after purchasing starting gear: 5 gp, 5 sp, 8cp.
Gained 2 potions of Cure Light Wounds during Long live the Queen. Drank one during the adventure.
Reward from Long Live the Queen: 91 pp.
Income, sales, and expenses after LLtQ:
Code:
Income
Cash on hand, after starting gear               5.58
Reward from Long live the Queen               910.00
Sale of Chain Shirt                            50.00
Sale of Rapier                                 10.00
Sale of Large Wooden Shield                     3.50
Sale of Potion of Cure Light Wounds            25.00 
                                             ------- +
                                             1004.08 gp
                                              
Expenses
Backpack                                        2.00
Artisan's tools, masterwork                    55.00
Spell component pouch                           5.00
Spellbook                                      15.00
Familiar summoning cost                       100.00
Crafting Mithral Chain Shirt*                 366.67      110 CrP
Crafting Masterwork Cutlass*                  106.67       32 CrP
Crafting Mithral Buckler*                     338.33      102 CrP
Sling                                         ---.--
10 sling bullets                                0.10
Ink (1 vial)                                    8.00
Parchment sheet x5                              1.00
Inkpen                                          0.10
Spade                                           2.00
                                              ------ +   ---- +                
                                              999.87 gp,  244 CrP

Remainder: 1004.08 - 999.87 = 4 gp, 2 sp, 1cp

Share of loot from W2a: The Doublemurder Goblins:86 gp, 2sp, 5cp.

Crafts MW plate mail for Rhys: sold at 80% market price = 1320gp, material cost 1/3 market price = 550gp, profit: 1320 - 550 = 770gp.

Sells Light Horse: +37.5 gp
Buys Darkwood Composite Longbow (STR mod +1) + 20 arrows: -531 gp
Buys Light Warhorse: -150 gp
Buys trail rations x 4, horse feed x 3: -2gp, -1sp, -5cp
Cash on hand after that: 214gp, 8sp, 1cp.




XP
Reward from Long live the Queen: 1536 xp. Attains level 2!
Reward from The Doublemurder Goblins: 375 xp + 467 time xp

Total: 2378

Craft Points
Level 1: 150
Level 2: 300 + 500 (Scribe Scroll)
Crafting Mithral Chain Shirt, Mithral Buckler, Masterwork Cutlass after Long Live the Queen: -244
Crafting Small MW platemail for Rhys: -165
Remaining: 541
[/sblock]
Appearance: Jamilee is a bit small even for a Grey Elf, with an average build. She wears loose, flowing silks in off-white and grey over a simple but well-made chain shirt. Her good taste and appearance seem to end just about there, because pale silvery hair is perpetually greasy and tangled, usually done up in a messy braid; her face and the visible skin on her forearms is impressively scarred, to the point where one of her ears is just about gone, and she seems to be snarling all of the time - a particularly nasty scar over the corner of her mouth keeps it pulled up.

Personality sketch: Jamilee's aloofness, sarcastic and haughty demeanor, cutting remarks, grating voice, as well as her gung-ho attitude towards all things martial doesn't win her friends very easily, although once you're past that, she can be as fiercely loyal as she is generally fierce.
 

epicbob

Explorer
Code:
[B]Name:[/B] Arthur
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] True Neutral
[B]Deity:[/B] Phyrah

[B]Str:[/B] 10  0 ( 2p.)     [B]Level:[/B] 2        [B]XP:[/B] 1500
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (2d6+6)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B]  0/None
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10  0 ( 2p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10  0 ( 2p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3          +3
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +4      1d8+0     19-20x2
Quarterstaff              +1      1d6+0        20x2
Short sword               +1      1d6+0     19-20x2
Punching dagger           +1      1d4+0        20x3
Dagger                    +1      1d4+0     19-20x2

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Evasion, Sneak Attack 1d6, Trapfinding

[B]Feats:[/B] Two-Weapon Fighting, Two-Weapon Defense

[B]Skill Points:[/B] 50(+10/lvl)   [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]

Balance                    0    +3    -1    +2
Bluff                      4    +0          +4
Climb                      4    +0    -3    +1
Decipher Script            4    +1          +5
Escape Artist              4    +3    -3    +4
Jump                       0    +0    -7    -7
Knowledge (Local)          4    +1          +5
Intimidate                 4    +0          +4
Listen                     4    +0          +4
Move Silently              4    +3    -3    +4
Open Lock                  4    +3          +7
Sense Motive               4    +0          +4
Tumble                     5    +3    -3    +5
Use Magic Device           5    +0          +5

[B]Equipment:               Cost  Weight[/B]
Light Crossbow    (ready)  35gp    4lb
Bolts (20)                  2gp    2lb
Quarterstaff      (ready)   0gp    4lb
Short sword                10gp    2lb
Punching Dagger             2gp    1lb
Dagger x2                   4gp    2lb
Studded Leather            25gp   20lb
Backpack                    2gp    2lb
Bedroll                     1sp    5lb
Waterskin x2 (6 days)       2gp    8lb
Trail rations x6            3gp    6lb
Scroll (cure 1d8+1)        25gp    0lb
Thieves' tools             30gp    1lb
Torch                       1cp    1lb
Flint & steel               1gp    0lb
Potion (cure 1d8+1)       50gp    0lb

[B]Total Weight:[/B] 58lb      [B]Money:[/B] 5pp 8gp 5sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33   66   100   200   500

[B]Age:[/B] 20
[B]Height:[/B] 5'9"
[B]Weight:[/B] 174lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Light Tan
Appearance: Light beard

Background: A yearning for greater glory strayed him from his locksmithing
apprenticeship. Has a slight interest in Dwarven culture if only for their famous
love of valuables.

[sblock]
Code:
[B]Name:[/B] Arthur
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] True Neutral
[B]Deity:[/B] Phyrah

[B]Str:[/B] 10  0 ( 2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d6+3)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B]  0/None
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10  0 ( 2p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10  0 ( 2p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3          +3
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +3      1d8+0     19-20x2
Quarterstaff              +0      1d6+0        20x2
Short sword               +0      1d6+0     19-20x2
Punching dagger           +0      1d4+0        20x3
Dagger                    +0      1d4+0     19-20x2

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Sneak Attack 1d6, Trapfinding

[B]Feats:[/B] Two-Weapon Fighting, Two-Weapon Defense

[B]Skill Points:[/B] 40(+10/lvl)   [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]

Bluff                      4    +0          +4
Climb                      4    +0    -3    +1
Decipher Script            4    +1          +5
Escape Artist              4    +3    -3    +4
Intimidate                 4    +0          +4
Listen                     4    +0          +4
Move Silently              4    +3    -3    +4
Open Lock                  4    +3          +7
Sense Motive               4    +0          +4
Use Magic Device           4    +0          +0

[B]Equipment:               Cost  Weight[/B]
Light Crossbow    (ready)  35gp    4lb
Bolts (20)                  2gp    2lb
Quarterstaff      (ready)   0gp    4lb
Short sword                10gp    2lb
Punching Dagger             2gp    1lb
Dagger x2                   4gp    2lb
Studded Leather            25gp   20lb
Backpack                    2gp    2lb
Bedroll                     1sp    5lb
Waterskin x2 (6 days)       2gp    8lb
Trail rations x6            3gp    6lb
Scroll (cure 1d8+1)        25gp    0lb
Thieves' tools             30gp    1lb
Torch                       1cp    1lb
Flint & steel               1gp    0lb

[B]Total Weight:[/B] 58lb      [B]Money:[/B] 5pp 8gp 5sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33   66   100   200   500

[B]Age:[/B] 20
[B]Height:[/B] 5'9"
[B]Weight:[/B] 174lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Light Tan
Appearance: Light beard

Background: A yearning for greater glory strayed him from his locksmithing apprenticeship.
Has a slight interest in Dwarven culture if only for their famous love of valuables.[/sblock]
 
Last edited:

Medina

Explorer
Approved for level 1:

Code:
Name: Kalli Deepwarden
Class: Barbarian (Bear Totem) 1
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Grendeth
 
Str: 18 +4 (16p.)    Level: 1        XP: 0
Dex: 14 +2 (6p.)     BAB: +1         HP: 18 (1d12+6)
Con: 16 +3 (6p.)     Grapple: +5     Dmg Red: 0/-
Int: 8  -1 (0p.)     Speed: 20'      Spell Res: 0
Wis: 10 +0 (2p.)     Init: +2        Spell Save: +0
Cha: 6  -2 (0p.)     ACP: -4         Spell Fail: 0%
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor: 16           10    +4    +0    +2    +0    +0    +0    16
Touch: 12           Flatfooted: 14
 
                         Base   Mod  Misc  Total
Fort:                      2    +3          +5
Ref:                       0    +2          +2
Will:                      0    +0          +0
 
Weapon                  Attack   Damage     Critical
Heavy Flail               +5     1d10+6     19-20/x2
Javelin                   +3     1d6+4      20/x2
 
Languages: Common, Dwarven
 
Racial Abilities: 
 - Darkvision 60'
 - +2 racial bonus to Fortitude saves vs. poison
 - Stonecunning: +2 racial bonus on checks to notics unusual stonework. Can find by passing within 10' and notice stonework traps as a rogue. Can tell depth intuitively.
 - Weapon familiarity: Treat dwarven waraxes and urgoshes as martial weapons
 - Stability: +4 bonus to resist being tripped or bull rushed while standing on the ground
 - +2 racial bonus on saving throws against spell and spell-like effects
 - +1 racial bonus to attack rolls vs. orcs and goblins
 - +4 dodge bonus to AC against creatures of the giant type
 - +2 racial bonus on Appraise and Craft checks involving stone or metal
 - Favoured Class: Fighter
 
Class Abilities: 
 - Proficient in light and medium armour and all shields (except tower shields)
 - Proficient in all simple and martial weapons
 - Illiterate: Cannot read and write unless Kalli spends 2 skill points or takes a level in another class
 - Rage: Once per encounter, up to once per day. This gives +4 to Strength and Constitution, +2 hit points and +2 morale bonus to Will saves but -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 8 rounds. 
 
Feats: Toughness (Bear Totem bonus), Power Attack
 
Skill Points: 12  Max Ranks: 4/2
Skills                                Ranks  Mod  Misc  Total
Profession (Miner) (CC)                2      +0          +2
Listen                                 4      +0          +4
Survival                               4      +0          +4
CC: Cross class skill: Kalli has spent two skill points for each rank. 
 
Equipment:               Cost  Weight
Bedroll                    1sp   5lb
Backpack                   2gp   2lb
Flint and steel            1gp   0lb
Waterskin                  1gp   4lb
Scale mail                50gp  30lb
2 Javelins                 2gp   4lb
Heavy Flail               15gp  10lb
Total Weight:55lb      
Money: 88gp 9sp 0cp
 
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                100   200   300   600   1500
 
Age: 51
Height: 4'1"
Weight: 162lb
Eyes: Green
Hair: Blonde
Skin: Pale
Appearance:
Kalli's has long blonde hair and is clean-shaven, his face proudly showing hard won battle scars. He wears scale mail with the edges of tattoos showing from under a loose fitting red shirt. If he were to remove his shirt, you would see a large bear tattoo covering his back.

Background:
Kalli was always going to be a miner. His parents both worked in silver mines, and expected him to follow in the family profession. From a young age, Kalli was going with his parents to work on an occasional basis while he learnt the skills of the trade.

This taught Kalli one of his early lessons about adult life: working is incredibly dull. While Kalli liked the pay that he earned from the mines, he found the days tedious and he soon found himself looking for more interest from the mines. To that end, he tried making friends from the other miners, before finding how different their outlooks were. After the third brawl in a week, the foreman told his parents that enough was enough, and that Kalli should find his place elsewhere.

Stories of this fierce, frustrated and tempramental dwarf reached the ear of the warrior Brann Kerr, a warrior, who offered to teach him skills more suited to his temprament. His parents were distraught at this idea, sure that he would die at the hands of orcs or worse. But the idea captivated Kalli, and he insisted that he should be allowed to learn from Brann and learn to fight and defend his people.
Kalli learnt fast, often getting into scrapes and scraps with other students. While he never mastered the finer skills that many of the dwarf warriors were taught, he made up for that in raw feriocity and determination in the heat of battle.

Kalli was told that he needed to learn defense and how to protect himself from his foes, that he wasn't ready for a real fight. Stubborn as ever, this spurred Kalli into action. He tired of training and his practice fights had given him of a bloodlust which would not be sated in the practice grounds. Deciding that the time had come to stand on his own two feet, he set out to make his fortune and prove to both his parents and his mentor that he could not only survive in battle, but triumph.
 
Last edited:

Algoth

First Post
Approved for Level 1:

Code:
[B]Name:[/B] Erlon Marrick
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Grendath

[B]Str:[/B] 12 +1 ( 4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] - / -
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 ( 4p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] -%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +2    +0    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                    +1      1d6+1     18-20x2
Light Crossbow            +2      1d8       19-20x2
XXXX                      +X      XdXX+X    XX-XXxX
XXXX                      +X      XdXX+X    XX-XXxX

[B]Languages:[/B] Common, Dwarven, Elven, Halfling

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding

[B]Feats:[/B] Improved Initiative, Nimble Fingers

[B]Skill Points:[/B] 48       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   4    +3          +7
Balance                    2    +2    -1    +3    [AC Penalty]
Bluff                      4    +1          +5
Climb                      2    +1    +1    +4    [Climber's Kit, AC Penalty]
Concentration                   +1          +1
Craft ______________            +3          +3
Diplomacy                       +1          +1
Disable Device             4    +3    +4   +11    [MW Thieves Tools, Nimble Fingers]
Disguise                        +1          +1
Escape Artist              4    +2    -1    +5    [AC Penalty]
Forgery                         +3          +3
Gather Information              +1          +1
Heal                            +0          +0
Hide                       4    +2    -1    +5    [AC Penalty]
Intimidate                      +1          +1
Jump                            +1    -1    +0    [AC Penalty]
Listen                     2    +0          +2
Move Silently              4    +2    -1    +5    [AC Penalty]
Open Lock                  4    +2    +4   +10    [MW Thieves Tools, Nimble Fingers]
Perform ______________          +1          +1
Ride                            +2          +2
Search                     4    +3          +7
Sense Motive                    +0          +0
Sleight of Hand            2    +2    -1    +3    [AC Penalty]
Spot                       2    +0          +2
Survival                        +0          +0
Swim                       2    +1    -2    +1    [AC Penalty]
Tumble                     2    +2    -1    +3    [AC Penalty]
Use Magic Device           2    +1          +3
Use Rope                        +2          +2

[B]Equipment:               Cost  Weight[/B]
Traveler's Outfit         - cp    - lbs
Studded Leather          25 gp   20 lbs
Rapier                   20 gp    2 lbs
Light Crossbow           35 gp    4 lbs
Crossbow Bolts (20)       2 gp    2 lbs
Backpack                  2 gp    2 lbs
Bedroll                   1 sp    5 lbs
MW Thieves Tools        100 gp    2 lbs
Belt Pouches (2)          2 gp    1 lbs
Rope (50' Hempen)         1 gp  (10 lbs)  <-- Erlon convinces (and/or pays) other people to 
Torch                     1 cp    1 lbs       carry his rope for him so it is available to him, 
Rations, per day (4)      2 gp    4 lbs       but does not count toward encumbrance
Flint and Steel           1 gp    - lbs
Signal Whistle            8 sp    - lbs

[B]Total Weight:[/B]43 lbs (53 lbs incl. rope)      

[B]Money:[/B] 9gp 0sp 9cp

                           [B]Lgt    Med    Hvy[/B]
[B]Max Weight:[/B]                43    44-86  87-130

                           [B]Lift   Lift   Push[/B]
                           [B]over    off    or[/B]
                           [B]Head  Ground  Drag[/B]
                           130    260     650

[B]Age:[/B] 19
[B]Height:[/B] 5'8"
[B]Weight:[/B] 185 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Short Brown
[B]Skin:[/B] Tanned
Appearance:
Of slightly below average height and possessing a lithe body shape, Erlon Marrick is built more for agility than for strength. With a rather ordinary face, he fades into most crowds. Well, crowds that contain other humans, anyway.

Background:
Erlon Marrick isn't a disgraced prince banished from his kingdom. He doesn't come from a broken home in the slums. He was not tragically orphaned and left to raise himself on the streets. His family is still quite alive, and quite ordinary, too. His mother and father love each other very much, and Erlon has two elder brothers and a younger sister.

Erlon's beginnings as a thief, you see, are not rooted in tarnished reputation and wounded pride, not rooted in pain and agony, nor are they rooted in hunger and necessity. Erlon's career as a thief started when he realized that he likes nice things, and that he couldn't afford nice things.

It started with small luxuries. But as Erlon's skills increased, he found that he could get away with taking more and more for himself. One of the first things he discovered was that people drinking alcohol are easier to pickpocket. And so Erlon often finds himself in the Red Dragon Inn, one of his favorite spots, knowing he had a greater chance to find something worthwhile there than out in the streets.
 
Last edited:

rubisco

First Post
Petra

Code:
[B]Name:[/B] Petra of Arkanian
[B]Class:[/B] Fighter 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] LN
[B]Deity:[/B] Delanor

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 8  -1 ( 0p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0 ( 2p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

               [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                    [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  2    +2          +4
[B]Ref:[/B]                   0    +3          +3
[B]Will:[/B]                  0    -1          -1

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                +4     2d6+4      19-20/x2
Rapier                    +4     1d6+3      18-20/x2

[B]Languages:[/B] Common

[B]Abilities:[/B] 
Proficiency with all simple/martial weapons
Proficiency with all armor and shields

[B]Feats:[/B]
Power Attack
Dodge
Cleave

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                     Ranks  Mod  Misc  Total[/B]
Jump                         2    +3    -1     +4
Climb                        4    +3    -1     +6
Intimidate                   4    +0           +4
Swim                         2    +3    -2     +3
        
[B]Equipment:                      Cost  Weight[/B]
Studded Leather                 25gp   20lb
Greatsword                      50gp    8lb
Rapier                          20gp    2lb
Backpack                         2gp    2lb
Blanket, winter                  5sp    3lb
Chalk, 3pc                       3cp     -
Flint and Steel                  1gp     -
Mirror, small steel             10gp   .5lb
Pitons (x5)                      5sp  2.5lb
Rations, trail (x6)              3gp    6lb
Rope, hempen (50 ft.)            1gp   10lb
Signal whistle                   8sp     -
Explorer's Outfit        


[B]Total Weight:[/B] 54lb      [B]Money:[/B] 126gp 1sp 7cp 

                           [B]Lgt   Med     Hvy       Lift    Push[/B]
[B]Max Weight:[/B]               <76  77-153  154-230   230/460    1150

[B]Age:[/B] 29
[B]Height:[/B] 5'11"
[B]Weight:[/B] 115lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blonde
[B]Skin:[/B] Fair
Appearance: A life of difficulty and martial training have shaped Petra into an deceitfully strong warrior. While she is lithe and feminine as any northern female tends to be, every inch is tailored and sharp from drills and repetition. The small scars on her face, neck, and body seem to melt away on her pale skin. She can punch as hard as any Sergeant, swing as fast as any other leatherneck, but she can fool everyone with the grace and reserve of a woman ... if she cared for that. In the two years since she retired from the Marines, she has let her blonde hair grow long, keeping it in a simple braid that she often tucks into her tunic. By habit, she has maintained strict discipline with the utmost fitness. She tends to wear plain clothes and armor, as she was taught to always favor function over form. But the ease in which she dons her armor, the tightness of the fit, and the fluid grace in which she moves seems to suggest she was born wearing armor.

Background: TBD (Prior service Marine for Vastermarch Cities (Arkanian), served 10 years, fought in whatever war happened during then, tried being a civilian for 1.9 years after that.)
 
Last edited:

Kaleva

First Post
Kaleva - Cloistered Cleric 1 (Approved)

Code:
[B]Name:[/B] Kaleva
[B]Class:[/B] Cloistered Cleric 1
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Chennet'

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 5
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d6+3)
[B]Con:[/B] 16 +3 ( 6p.)     [B]Grapple:[/B] +2     
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 20'      
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2
[B]Cha:[/B]  6 -2 ( 0p.)     [B]ACP:[/B] -2         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +1    +2    +0    +0    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +2          +4

Special:
+2 racial bonus on saving throws against poison
+2 racial bonus on svaing throws against spells and spell-like effects

[B]Weapon                  Attack   Damage     Critical[/B]
Morningstar               +2     1d8+2         20x2
Dagger                    +2     1d4+2      19-20x2
Dagger (thrown)           +2     1d4+2      19-20x2
Light Crossbow            +2     1d8+0      19-20x2

[B]Languages:[/B] Common (Automatic), Dwarven (Automatic), Terran (Bonus), 
           Undercommon (Bonus), Ignan (Speak Language), 
           Draconic (Speak Language), Goblin (Speak Language), 
           Celestial (Speak Language)

[B]Abilities:[/B]
Kaleva's speed is not reduced when wearing medium or heavy armor 
    or when carrying a medium or heavy load

Darkvision up to 60 feet

Stonecunning: This ability grants Kaleva a +2 racial bonus on 
    Search checks to notice unusual stonework, such as sliding walls, 
    stonework traps, new construction (even when built to match the old), 
    unsafe stone surfaces, shaky stone ceilings, and the like. Something 
    that isn’t stone but that is disguised as stone also counts as unusual 
    stonework. When Kaleva merely comes within 10 feet of unusual stonework 
    can make a Search check as if he were actively searching, 
    and can use the Search skill to find stonework traps as a rogue can. 
    Kaleva can also intuit depth, sensing his approximate depth underground 
    as naturally as a human can sense which way is up.

Stability: Kaleva gains a +4 bonus on ability checks made to avoid being 
    bull rushed or tripped.

+2 racial bonus on saving throws against poison.

+2 racial bonus on saving throws against spells and spell-like effects.

+1 racial bonus on attack rolls against orcs and goblinoids.

+4 dodge bonus to Armor Class against monsters of the giant type.

+2 racial bonus on Appraise checks that are related to stone or metal items.

+2 racial bonus on Craft checks that are related to stone or metal.

[B]Turn Undead[/B]
Turn attempts per day: 1
Turning check:    1d20-2
Turning Damage:    2d6-1

[B]Domains[/B]

Artifice: +4 Bonus on Craft checks
          +1 to caster level on conjuration (creation) spells

Fire:     Turn or destroy water creatures
          Rebuke, command, or bolster fire creatures

          Turn/Rebuke Attempts per day: 1
          Turning check:           1d20-2
          Turning damage:           2d6-1

[B]Spellcasting[/B]
Spells per level
0: 3
1: 1+1(bonus)+1(domain)

Prepared Spells
0: Detect Magic, Guidance, Light
1: Bless, Shield of Faith, Burning Hands(Domain)

[B]Feats:[/B] Scribe Scroll (1st level)

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                       Ranks  Mod  Misc    Total[/B]
Appraise (Int)                   0    +2    +2*     +2,+4*      *When dealing with metal or stone
Balance (Dex)                    0    +2    -2      +0
Bluff (Cha)                      0    -2            -2
Climb (Str)                      0    +2    -2      +0
Concetration (Con)               4    +3            +7
Craft (Any*) (Int)               0    +2    +4,+2*  +6,+8*      *Any of the untrained craft skills, plus dwarf bonux with metal or stone
Craft (Alchemy) (Int)            4    +2    +4      +10
Craft (Armorsmithing) (Int)      4    +2    +4,+2*  +10,+12*    *When dealing with metal or stone
Craft (Weaponsmithing) (Int)     4    +2    +4,+2*  +10,+12*    *When dealing with metal or stone
Disguise (Cha)                   0    -2            -2
Escape Artist (Dex)              0    +2    -2      +0
Forgery (Int)                    0    +2            +2
Gather Information (Cha)         0    -2            -2
Heal (Wis)                       0    +2            +2
Hide (Dex)                       0    +2    -2      +0
Intimidate (Cha)                 0    -2            -2
Jump (Str)                       0    +2    -2,-6   -6
Knowledge (History) (Int)        4    +2            +6
Knowledge (A&E) (Int)            1    +2            +3
Knowledge (Dungeoneering) (Int)  1    +2            +3
Knowledge (Religion) (Int)       1    +2            +3
Knowledge (The Planes) (Int)     1    +2            +3
Listen (Wis)                     0    +2            +2
Move Silently (Dex)              0    +2    -2      +0
Perform (Any) (Cha)              0    -2            -2
Ride (Dex)                       0    +2            +2
Search (Int)                     0    +2            +2
Sense Motive (Wis)               0    +2            +2
Speak Language (-)               4
Spellcraft (Int)                 4    +2            +6
Spot (Wis)                       0    +2            +2
Survival (Wis)                   0    +2            +2
Swim (Str)                       0    +2    -2*2    -2
Use Rope (Dex)                   0    +2            +2

[B]Equipment:                     Weight[/B]
Artisan's Outfit                 --
Backpack                         2lb
Masterwork Artisan's Tools	 5lb
Chain shirt                     25lb
Masterwork Buckler w/ h.s.       5lb
Morningstar                      6lb
Daggers (2)                      2lb
Light Crossbow                   4lb
Bolts (20)                       2lb
[B]Total Weight:[/B]51 lb      [B]Money:[/B] 66gp  6sp  3cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 62
[B]Height:[/B] 4'1"
[B]Weight:[/B] 157lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Light
Appearance: Aside from his flaming red hair and beard, and his deep green eyes, Kaleva is basically the dwarf stereotype. He face is nearly entirely hidden behind his thick bushy beard. He is almost always found worshipping Chenet' in the forge, and his strong, stocky nature is thus revealed.

Background: Kaleva has felt the inspiration of Chenet' from an early age. He mother was metal smith of renown, and he eagerly followed her example. Whenever he creates something he feels the divine presence of Chennet'. As a cleric of Chenet' he is always exhorting others to build and create so that they too may feel of this power.

[sblock=XP History]
Code:
[B]XP[/B]    [B]Explanation[/B]
    0 Starting XP
+   5 Job Reward (11-14-2011 to 11-21-2011)
[/sblock]

[sblock=Money History]
Code:
     [B]gp[/B]    [B]sp[/B]    [B]cp[/B] [B]Explanation[/B]
+   200             Starting Gold (Cleric)
-    33     3     4 Material Cost to craft a Chain Shirt (100/3)
-    63     3     4 Material Cost to craft buckler ((15+150+25)/3)
-     2     6     7 Material Cost to craft morningstar (8/3)
-     1     3     4 Material Cost to craft 2 daggers 2*(2/3)
-    11     6     7 Material Cost to craft light crossbow (35/3)
-    18     3     4 Material Cost to craft Materwork Artisan's Tools (55/3)
-           6     7 Material Cost to craft backpack (2/3)
-     2             Bolts (20)

=    66     6     3

+     4     5          Job Reward (11-14-2011 to 11-21-2011)

=    70    11     3
[/sblock]


[sblock=Crafting]
Code:
Craft Points              Item DC Check Notes
+        150 1st level 
+        500 Scribe Scroll

=        650

-          6 MW artisans tools 20    20 (Bonus = +2(Int), +4(Artifice Domain), +2(Racial), +2(Use of masterwork tools in back story); Take 10, check = 20)
-         10 Chain shirt       14    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24)
-         19 MW Buckler w/ HS  20    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24)
-          1 Morningstar       12    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24) 
-          2 Daggers (2)       12    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24)
-          4 Light Crossbow    15    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24)
-          1 Backpack          10    18 (Bonus = +2(Int), +4(Artifice Domain), +2(MW tools); Take 10, check = 18)

=        607

+           4 Job Reward (14-11-2011 to 21-11-2011)

=        611
[/sblock]
[sblock=Job Rewards]
Code:
14-11-2011 to 21-11-2011 +5 XP +4CP +4.5 gp Loan Remaining: 498.5gp
[/sblock]
 
Last edited:

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