Recruiting 1 Player for'The Dungeon'.

Uriel

Living EN World Judge
We need another player for that wacky anything/everything game 'The Dungeon'.
PCs are taken from all over the multiverse (being Fished, they call it) and deposited in The Dungeon, a seemingly endless collection of Worlds connected via 'Portals'. One could very well be in a bustling city, find a Portal somewhere else, pass through onto a frozen tundra filled with Elementals and ice folk, pass through another Portal into a land of endless Tunnels with several Portals leading to (possibly) endless other sub Worlds.

A synopsis so far: Kazareen Bricklebottm (Kender Wizard), Aska Masaki (Human Faerunian Cleric),Kakita Takote (Rokugani Crane Clan Samurai) and Talkinn (Dwarf Fighter/Barbarian) were all in Whistle, a mining town run by a vicious Half-Dragon. Becoming embroiled in a bar scuffle (rescuing two children that the Blackfoots, the Dragon's personnal Bully-Boys) were roughing up, the quartet found themselves drafted in their stead to deliver a mysterious box to 'the Gnome King in the City of Clocks' in a nearby Realm.
The PCs set out (Aska stopping to purchase forbidden firearms, as the Half-Dragon didn't like his workers/citizens toting big foepower about) and headed for the wilderness.
Encountering a Dracolisk and defeating it, they Companions discoverd a tiny fey named Jack Lobbins hiding in a strongbox...seems he had been there for some time. With Jack signed on as the group's Scout, the Companions set out for the Portal.
Eac Portal is watched over by a Guardian. Some are meant to be fought, some bargained with and some Riddled with. The huge Earth Elemental at this one posed a Riddle that was finally guessed at by Kazareen, thus the Companions passed.

The next realm was a very 'Dungeonlike' one, tunnels and corridors.
Encountering a Devil and a Demon engaged in some bizarre counting game (a twisted leftover from the Blood War), the 5 Heroes eventually killed the Fiends and found many wonderous items that they had taken from unfortunate travellers over the years (Including a really sweet Katana that Takote took and a case of 15 Year Jameson Whiskey that Taklinn deemed 'beer', right before downing a half bottle and passing out for the better part of the day.
Enter Kael <New PC>, a wandering Elven Cleric with a vicious spear and a strange story to tell. He hails from some alternate 'Earth' where magic reigns and it is the 16th Century...

Further encounters were with 3 Oracular Koi Fish who told of past,Present and Future aspects of the Quest, a Hedgeotaur in a Hedge Maze (Minotaur with the Plant template from Manual of the Planes) and finally with a Mephit selling tickets on a carnival Boatride.
The group travelled down river and ended up at a 'spooky house of thrills' Carnival ride that contained Ghosts and other undead nasties of course...before depositing them in an alley leading to a City teeming with Zombies ala a Romero Film. A little girl beconed from a doorway for ther group and they hid with her and her Grandfather and Junior a simpleton hulk.
these, of course (ala texas Chainsaw) were not nice folk (It was a Horror ride) and the party quickly found one member mising (Kakita Takote) while the others all woke from horrid Nightmares...tracking down clues, they followed a secret door into some trapdoor spider weblike tunnel, filled with hundreds of mummified forms.

At the end was the lair of the Thing that had caught Takote, a Jedurak Demon (homebrew) a huge Spider Thing that used guile and illusion (there never really was a family of survivors) to lure in fresh Souls.
The Companions battled the thing, and poor Kakita Takote, who fell forth from the Demon's bloated form a Wight and did battle with his former allies.
The COmpanions killed Takote, grief in their hearts and then attacked the Demon, only to see most of their efforts yiled little result.

that was before a stranger (enter new PC) lobbed some form of Plasma grenade at the thing, killing it.
A Portal appeared, revealing that the Jedurak was a Guardian...and the City of Clocks may lie past the Portal, or it may not...only passage will tell.

Hope this sounds interesting, we certainly are having fun with it.


So, D&D,Modern,whatever Sci-Fi you have access to (I have Dragonstar), no Movie/Book Series Material (Star Wars,WoT/Whatever).

Level 7 Class/ECL or both
Race is whatever you can get with the LVL/ECL.

32 pt Buy + the 1 point from 4th Level for those who have 4 actual Class Levels.

Everyone gets a Rank in Sense Motive,Know-The Dungeon,Appraisal and Search.
Think about saving a point or two for languages...Yeah, it's Metagaming, but I'll rule that the Monitors will 'Reprogram' you a bit to survive and provide more fun/sport/whatever their Alien Minds desire out of watching you all suffe...er, I mean 'Adventure!'
13,000 GP/Dollars/Creds whatever.

We have 2 Clerics, which rocks. a 2 Cleric party means rarely having to stop and rest for wounds to heal.
1 Wizard, one Fighter/Barbarian(NPC now), one Rogue (NPC Fey),and a mysterious newcomer, who seems to know his way around higher tech at least.

Pretty much anything would be fine, including a D20 modern character, just nothing from an established literary/film/TV source, Lovecraft,Tolkien,that guy who wrote Wheel of Time (I know his name....:D ),Star Wars,Star Trek etc...

Just remember that you didn't expect to end up here, so no 1,000rounds of ammo and 20 grenades.
I am allowing some Modern/Hig tech/Fantasy mixing of classes. Of your 7 Levels, 4 must be from a base setting (your Homeworld), the other 3 can either continue this or come from Core D&D classes (things you have learned since coming to the Dungeon.

We only need one player, so first come first served pretty much.
Thanks,
-Uriel
 
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That sounds like fun, can I play?

For the life of me can't think of what to play though. I only have D&D. Sounds like a lot of unexpected travelling to unknown destinations, so self-sufficiency would be pretty important. Looks like an archer might be useful, but they might run out of arrows. Probably arcane or divine class is best. Cleric actually sounds like the perfect class here, but you have two already. Could you use another cleric? What are your two clerics like?
 
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Good silentspace, you are in.

I like your very vocal posting style, and I think it will compliment those involved already.

A standard D&D character is fine.

An archer would be great, a Quiver of Ehlonna should help with the arrows.


A Cleric would be a bit different. All lines to Gods outside of The Dungeon have been cut. So far, nobody has ever escaped or found out 'where' the Dungeon is in the Multiverse, if at all...

Clerics have been forced to choose one of The Monitors to fill the place of their Gods.

Aska is a Cleric of The Weaver (Synelerra).She was pretty much a background character when her original player was controlling her. Argent Silvermage has taken her on as well and given her more personality as well as a more Martial bent.

Kael is an odd one as far as Clerics go.He is unsure of how he arrived inte Dungeon, and awoke with the vestments of a Cleric of the Shielder, though he claims no affiliation with Her. There is more to Kael than even her knows (read his background in the Rogues Gallery).
The starting cash is for a 6th Lvl character, though you will be 7th.
this is because they PCs haven't yet found 'loot' enough to match what a 7th Lvl Character would start with. fear not, you have just found some.
You can work out details, but as soon as you have a basic concept and description, post it and I will bring you in. Ferretguy is just starting as well.


The Monitors (as termed by the 'Inmates')

The Warmaster
Alchraol, as he is termed by all of the indigenous races in the Dungeon. The Warmaster pushes his followers to Conquer areas of the Dungeon under the Control or protection of other Monitors. The Warmaster's Clerics may choose from LN,NE,LE as Alignments.
Domains: War,Law,Planning,Travel,Good,Evil (not both),Portal, and Tyranny.
Symbol: A solid White Field dominated by a Black Keep. Weapon: Longsword.

The Weaver
Synelerra, as the indigenous races term him.
The Weaver seeks to bind all of the Dungeon into one big web of Cohesion, trying to put all of the puzzles and various mysteries together, as well as uniting diffeent Folk with an Information network that spans much of the Dungeon.
Clerics of the Weaver may choose from any Alignment.
Domains:Travel,Knowledge,Trickery,Portal,any 1 Elemental Domain (Air,Earth,Fire,Water).
Symbol: A Spider Web pattern on a Black Field, the connnection points of the Web being bright lights.
Weapon: Warhammer.

The Shielder
Brenbrylla, as the indigenous races term Her.
Perhaps the least happy of the Monitors with the entire Dungeon Existance, her Clerics preach that The Shielder wanted nothing to do with the Dungeon, yet she became involved to try to help those trapped as best as she could. The Shielder and the Warmaster are Mortal enemies, and their followers seem to follow suit for the most part.
The Shielder did not grant War as a Domain initially, although it has become a neccessity as a result of the conflict with the Warmaster.
Alignment:LG,CG,NG,LN,CN,N
Domains:Luck,Family,Protection,Law or Chaos (not both),Retribution,War,Portal.
Symbol:A Yellow Shield on a Blue Field.
Weapon: Spear (any kind).

The Beast
Corghal, as the indigenous races term him.
The Beast is the Primal Essence of reversion, that which seeks to drive those Incarcerated back to whatever Primitive state they (as a race) have evolved from. Many Druids worship the Beast, as well as Clerics of a more Bestial nature themselves.
Alignments are CG,CN,CE.
Domains:Chaos, Good or Evil (not both),Animal, Scalykind,Strength,Destruction,Portal.
Symbol: A hand transforming into a claw on a Red Field.
Weapon: Clawed Bracer <Small-1D6 20/X3>

The Traveller
Lynnareen, as the indigenous races term her.
The Traveller is one of the most popular of all Monitors, seeming the being most involved directly with her People. Trade and exploration are his areas of interest, as The traveller is constantly creating new areas, adding new 'recruits' in the Game, as she terms those Incarcerated in the Dungeon.
Alignment: CG,CN,NG,LN,LG,NE
Domains:Trade,Travel,Portal,Chaos,Knowledge,Cavern
Symbol:An Open Door on a Green Field.
Weapon:Quarterstaff.

The Healer
Forthimbo, as the indigenous races term him.
The Healer is,even more than the Shielder, concerned with the welfare of the Dungeon's Incarcerated. The Healer takes a more passive role, however,his Clerics travelling the length and breadth of the Dungeon treating the sick and injured. This does not mean that they are Pacifists, as more often than not, they need to deal with some Agent of the Pain or Damage to help the Injured.
Alignments:LG,CG,NG,LN,CN,N.
Domains:Healing,Protection,Good,Law or Chaos (not both),Retribution,Portal.
Symbol:A Green Circle on a Grey Field.
Weapon: Hand Axe.

All Non-Human Clerics may choose their 'racial' Domain, as this is an inheirant part of their make-up. As well, Humans may include 1 other Domain to choose from if the DM (er...NOT me! feels that it is OK. No War for The Healer etc...
 


Well, looking at him at first glance.

It is 3.5 if that isn't obvious, btw...

The numbers on his ranged attacks see off.
Shouldnt it be 1D8+3, not +5...
'd like the stat blocks without Gr m W (which would add +1/+1 as you aren't level 8 yet).

the boots of Striding&Springing are 5,500GP, 3.5 DMG pg 247

A riding dog seems a little small to carry you, as you are medium youself.

HP would be 8@1st, <max>, +3/4 pr 6/level for 6 levels <36>+7 for Con.
Total HPs are : 51 .
 
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Uhh, yeah actually that was obvious :p

I'll work on it again, without a baseball game in the background !

I wasn't going to ride the dog, just have it carry my stuff. I don't really need it though.

Sorry for all the errors!
 

Sorry for the delay. I was thinking about a ranger, but the thought of making a new character from scratch made my head ache :) I posted the revised character in the Rogues Gallery. I hope its ok
 


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