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Recruiting (1 player(s)) for an Eberron Campaign: heavy emphasis on war and intrigue.

jasamcarl

First Post
The title says it all. Exams are over. I have a full time internship but my nights are my own. My friends are scattered across the country. I should have time to hold down a summer (mini) campaign.

This will be quick and dirty. There will be the oppurtunity for roleplaying, but I will be cutting back on my own exposition in order to cut to the chase and killing early. There will be approximately three chapters with the characters beginning at level one and ending at around 3 or 4. I will be generous with the xp, and hand it out as it is earned, though you can still only level between 'sessions'. I hope this will encourage frequent posting.

Quick Character Gen/Play Guidlines:

One post a day from each player would be appreciated. I will roll dice. 25 point buy for stat generation. Full starting gold for your class. I will take first come first serve (with some possible exceptions). Post your stats and a brief character blurb and you are in. If someone else has posted before you with a similar character concept, please attempt to fill another party niche (i.e. wouldn't want two rogues, two fighters, etc.)

Campaign Premise:

Feelers have been sent out far and wide by a power noble family. They seek adventurers that are willing to brave the perils of what was once Western Breland and recieve their quest. The campaign begins along the Breland/Droaam border in a remote fort perched in the Greywall Mountains.


Edit: sorry if this seems rushed.
 
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Aldin d'Denieth
[sblock]Male human knight 1
LG or LN Medium Humanoid
Init +1; Senses Listen -1, Spot -1
Languages Common
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AC 18(20), touch 11(13), flat-footed 17(19)
Hp 13 (1 HD)
Fort +1, Ref +1, Will +1
___________________________________________________
Speed 20 ft. (4 squares)
Melee bastard sword +3 (1d10+2/19-20)
Base Atk +1; Grp +3
Special Attacks knight's challenge 2/day, fighting challenge +1
Spell-like Abilities (1st):
1/day- shield of faith
_______________________________________________________________________
Abilities Str 15, Dex 12, Con 13, Int 10, Wis 8, Cha 14
SQ knight's honor
Feats Exotic Weapon Proficiency (Bastard Sword), Least Dragonmark (Sentinel, Shield of Faith)
Skills Balance -6, Climb -5, Escape Artist -6, Hide -6, Intimidate +6, Jump -12, Knowledge (Nobility and Royalty) +4, Move Silently -6, Ride +5 (-2 quick mount), Sense Motive +1
PossessionsBastard sword(6), heavy wooden shield (10), chainmail(40), backpack(2), belt pouch(.5), bedroll(5), flint and steel, 50 ft. hemp rope(10), sunrods x2(2), trail rations (10 days)(10), waterskin(4), ID papers w/portrait, house Denieth signet ring, 23 gp, Medium Load[/sblock]

Background: [sblock]Aldin d'Denieth, dragonmarked scion of House Deneith. He's a young warrior of his clan, trained in elite defensive maneuvers and devoted to the idea that his family's fighting style is the best there is, and their reputation as warriors should be impeccable. Being bred for command, Alec has been sent out to gain real-world experience and training before he settles down to the command of a group of Denieth mercenaries. His parents felt that accepting the call to fight in Western Breland (they refuse to aknowledge what the rabble now call the region) is just the crucible in which to forge young Aldin into an unbreakable blade.[/sblock]

Appearance: [sblock]Aldin is handsome, with a square jaw, fair skin, close-cropped jet black hair, and piercing blue eyes. He almost always has a look of intensity on his face. He is rarely seen outside of his chainmail and green and yellow tabard, with purple chimera embroidered on the breast. His shield is painted with the Chimera emblem of house Deneith, and his simple bastard sword looks well taken care of, if not particularly fancy.[/sblock]

Personality: [sblock]Aldin tends to be rather serious for one so young. He hates practical jokes, and tends to get pleasure out of stories of war and Sovereign Host morality tales. [/sblock]
 
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Three concepts presented here. If the beguiler isn't suitable (it is the preference), I'll go with the rogue or the warlock.

Concept #1: Zan, CG changeling beguiler (PHB II). Having some magical ability, Zan opted to follow a slightly different path than the norm for his kind. While most tended to be of a hands-on roguish nature, Zan prefers a bit more guile, stealth, and deception. With some of the magical talent passed down through the last few generations, Zan's set out to make a name for himself as one of the premiere information-gatherers of his time. (( Likely, the plan is to pursue beguiler the whole way. ))

Concept #2: Zan (yes, planning to use the same name if the beguiler doesn't work and the warlock is also a no-go), CG changeling rogue (likely using the racial substitution level from Races of Eberron). Zan, wishing that he could have possessed some magical prowess to further his own goals and agenda, became yet another rogue, further cementing the changeling stereotype in the minds of others.

Concept #3: Farsis Nightshadow, CG human warlock. Farsis has spent virtually all of his life on the road, moving from place to place, but never staying for long. Most of this is because of the taint from generations earlier, when an ancestor made a pact with fiends for more power. Despite that ancient indiscretion, Farsis has made a point of using his abilities to try and promote the cause of good wherever he can... although he is also mercenary enough to take certain jobs if necessity demands it.

The beguiler is my top choice, with the warlock a very close second and the rogue my third choice. If the beguiler isn't kosher, I'll post the warlock (as I already have one statted from an aborted PbP game from several months ago).
 


-=Edit=-

Finally, as my conept I had submitted is too near of the one suggested for Azaar, i,ll try my chance elsewhere. Good luck with your game.
 
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Velmont: Don't be so quick to jump ship just yet. If I get the yay for my changeling beguiler concept, that's what I plan on going with, so having a warlock won't be a bad thing. Even then, I'm sufficiently intrigued by the potential of a changeling rogue that I may forgo the warlock concept entirely. I only mentioned it because I'd set it up for a previous PbP that wound up sputtering out after the DM vanished.
 

I actually have neither Complete Arcane or the Player's Handbook 2 (yet). I should have specified Core Rules + Eberron + Spell Compendium. Most of my other player oriented books are somewhere else. I'll be getting the Player's Handbook 2 soon though.
 

Ah, that's cool. Zan, changeling rogue, will be statted up and hopefully posted either later tonight or sometime tomorrow.
 



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