[Recruiting Alternates Only] 4F for Freedom!


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Synchronicity said:
Holy fastball, Velmont! How are you doing 28S with a perfectly innocuous grenade?! :eek:


If I were guessing...

Base 15...

Feat: Throwing Mastery (use Dex for stun damage on any thrown object)
Dexterity: +5 modifier
Super Dex: +8


15 + 5 + 8 = 28S
(or some combination of that)

I always forget how awesome Thowing Mastery can be.
-kev-
 

Kevin Perrine said:
If I were guessing...

Base 15...

Feat: Throwing Mastery (use Dex for stun damage on any thrown object)
Dexterity: +5 modifier
Super Dex: +8


15 + 5 + 8 = 28S
(or some combination of that)

I always forget how awesome Thowing Mastery can be.
-kev-


Unfortunately not the case. I used to think the same of Throwing Mastery, but then somebody pointed me to this thread on the M&M boards:

http://www.mutantsandmasterminds.com/phpBB2/viewtopic.php?t=4278&highlight=throwing+mastery

Which I have mixed feelings about. It does mean that you can't kill people with pens...and I don't know if that's a good or a bad thing. I just like the idea of somebody destroying huge robots with loose change or the like... ;)
 

Yeap, I have some Super-Dex and throwing mastery. Kev found my secret :eek: But it isn't only stun, it can be lethal if the object is sharp (like a pen or a knife).

Well, that throw out the combat aspect of my character :\ Not she become useless, but she will be a lot less effective until I buy her a weapon. Well, if Mark rule it is only basic Dex (which I must confess, make a lot more sense for it's price, 2pp), that'll make 20S for my damage.

And I know what'll do with my next points... buy a weapon of some kind.

And tell me, how can a grenade be innocious?

Mark. If I buy a thrown weapon (like some throwing daggers), would it stack with Throwing mastery for the damage? (Even here, I must confess I think no, as there is an extra to add strenght, would be a bit cheap to have a feat to add dex...) Or, as I like the idea of someone killing somebody with a pen, I could buy an extra to Super-Dex, so it's add to Throwing Mastery, which would be a bit more balance.
 
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Velmont said:
Well, that throw out the combat aspect of my character :\ Not she become useless, but she will be a lot less effective until I buy her a weapon. Well, if Mark rule it is only basic Dex (which I must confess, make a lot more sense for it's price, 2pp), that'll make 20S for my damage.

And I know what'll do with my next points... buy a weapon of some kind.

And tell me, how can a grenade be innocious?

Mark. If I buy a thrown weapon (like some throwing daggers), would it stack with Throwing mastery for the damage? (Even here, I must confess I think no, as there is an extra to add strenght, would be a bit cheap to have a feat to add dex...) Or, as I like the idea of someone killing somebody with a pen, I could buy an extra to Super-Dex, so it's add to Throwing Mastery, which would be a bit more balance.

Sorry for bringing that up. I had the same sort of idea for a character in another game, using random items to knock out people with...but somebody just had to go and spoil my fun. :P Buying it as an Extra on Super-Dex would seem to make the most sense, rules-wise; you're effectively adding the Attacks quality to Super-Dexterity. Of course, it depends how Mark wants to swing it. As for the grenade being innocuous, I did notice that was a slightly strange choice of terms after I wrote it..was wondering if anyone else would. Chalk it up to me being odd. ;)
 

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