[Recruiting Alternates Only] 4F for Freedom!

Synchronicity said:
Buying it as an Extra on Super-Dex would seem to make the most sense, rules-wise; you're effectively adding the Attacks quality to Super-Dexterity. Of course, it depends how Mark wants to swing it.


you COULD always just take Energy Blast and give it a flaw of "Must use found objects thrown" ...

it's effectively the same thing you wanted (if you buy it at PR8 the damage is DC 23, if you add a power attack on that it could be DC 28) the special effect (with the flaw) of the energy blast is just that you throw an object.

PS...
I know that it may *seem* like Eagle is useless without being able to use her Super Dexterity with the throw, but in reality if she's able to do just DC 20 damage save - THAT is as much as a heavy handgun that she can do with a quarter, a pencil, a marble, a potato chip, etc...

that's nothing to laugh at.
-kev-
 

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I think having an extra to Super-Dex that add to throwing would be fair. To compare to Strike or Super-Strenght, your big advantage, it is you have range, but only at an increment of 10ft, which is equal to a level 1 power. Pretty short and you find most of the time with penalty to attack (talking about it, I have a -2 to attack against the freak, because he is at 15 ft, one range increment). The draw back, you must pay for the feat over the extra and you need something to throw (which it isn't always easy to have). That seems a fair trade.
 

Velmont said:
..., that'll make 20S for my damage.

For my character I have picked up heavy pistols (as seen in the picture), which do 20 (21 with Point Blank Shot) damage (standard heavy pistol does +5L), and that is a weapon, and a quite deadly one in RL. ;)

I'm not sure how combat works out, since this is the first time I am playing M&M, but 20 doesn't sound particularily low to me, that is a DC you would not beat everytime, I'm sure.

I doubt everyone is running around with double digit damage saves, or not? :)

And even then a +10 is only a success half the time.

So, I really don't think 20 is that bad... :)

I guess it mostly comes from unarmed damage with Super-Strength being incredibly high, but then again, that's someone really, really strong punching out there...

Bye
Thanee
 

Well, +5, giving you a 20, is not that bad, except against one type of character, the ones who have high protection. Power have a base DC of 10, which mean you have 1/2 to do it. Damage save is 15, to you have 1/4 to save, 1/4 to get a simple -1, 1/4 to be stun and get a -1, and 1/4 to be out, it is why damage save is that high at the base. Now, with 12, I doubt I could put someone out of combat fast if he is combat oriented. Look at my character, no surprise, I have a damage save of +13 almost all the time (high reflex and Evasion feat), so my worst damage save against myself is 14. I have 1/20 to stun myself. A combat against myself would be a long combat, and I must touch myself too, which is not an easy task due to my high defence. If I meet someone with protection 6 (let say, Atlas), well, I am powerless, except if I find a good weapon, as a protection of 6 reduce my damage modifier at -1, so no effect.
 

Velmont said:
...no surprise... (high reflex and Evasion feat) ...
Heh, you name it. Not even a surprise to me. Would be kinda dumb to not pick up Evasion with that high Dex. ;)

If I meet someone with protection 6 (let say, Atlas), well, I am powerless, except if I find a good weapon, as a protection of 6 reduce my damage modifier at -1, so no effect.
This is correct (Does a negative damage modifier automatically equal no effect at all? Or just a lower DC, like 14 with -1?).

Is it a problem? I don't think so.

It's what armor is about. Someone with high armor is meant to be hard to damage, or even impossible to do so. That's why they spent points on armor. Not to be able to barely make their damage saves. ;)

With your huge defense and damage save it will also be almost impossible to take you out. So that's just fair, I guess.

See, you don't need to be able to defeat anyone easily. That's why there are multiple characters around and why they have different strengths and weaknesses.

I'm pretty sure, Atlas and Bulwark will be able to deal with high armor opposition, so Eagle can focus on other duties.

I really don't think it would make your character unviable or anything. And it's not like everyone on the world has a high armor... probably a rather small percentage only. ;)

Bye
Thanee
 
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I tend to agree with Thanee. Plus, bearing in mind that grenade you threw, there's nothing stopping you pulling the pin and *then* throwing it really hard at somebody. A double whammy of damage! :cool: It's true that the grenade would bounce off Bulwark. However, I named him for a reason. Bulwark's main schtick is being incredibly difficult to injure with conventional attacks. His Defense is negligible; he's designed to stand there and soak it up. Not everyone is going to be so difficult to hurt. Bulwark wants to fight low Defense, good Protection characters, much like himself. Against Super-Dex or Super Speed, he's mostly going to be swinging at thin air. That's when Area attacks like them grenades come in handy.. ;)
 

Well, I think I'll buy power attack soon, so at least, I can raise my damage with throw at +10, and hope that he is easy to hit, oh, and surprise strike too, that can be raise to +14... for now.
 

Heh, I'm compiling a list of things Bulwark wants at the moment...seems to be Leadership, some more Charisma, a bit of Diplomacy...fighting? What fighting? :p
 

Synchronicity said:
Heh, I'm compiling a list of things Bulwark wants at the moment...seems to be Leadership, some more Charisma, a bit of Diplomacy...fighting? What fighting? :p

Lily will surely turn more roguish, with some Bluff, PickPocket and things like that. Her High dex give her a great edge already on that path.
 

Mark Chance said:
Was I supposed to send someone a copy of his or her character?

Yes that was me Mark. Sorry I somehow deleted my copy of Atlas :( so while I remember his powers I don't remember the rest.

My email is...

greenkarl @ hotmail "dot" com

Sorry about that
 

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