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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.


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I do however need some help choosing 2nd level spells. I'm going to post my character soon and hope for some suggestions!
Perhaps owl's wisdom to boost your will save, cat's grace for range attacks/ray spells/ reflex save, and the charisma one to boost your save dc.
 

Hey Folks,
I have a few feats free. Any interest in some teamwork feats? I know this was brought up earlier. Our paladin has a nice feat for an adjacent ally. Anyone else on the front line?
it looks like I decided on other feats. Maybe we can take teamwork feats next time?
 

Banaq

Shayuri will be pleased to see that I 86ed Deep Slumber. I also made a few other changes and selected Banaq's traits. Here is the finished copy (I hope):

[sblock=Banaq]
Banaq [means roughly 'Can't Get Right']
Elf, N/G, Favored Class – Sorcerer
Sorcerer 6 [Arcane Bloodline]
15,000 XP [fast]

[sblock=Ability Point Buy, 20 pts]
S12 (2pts)
D13 (3pts)+2=15
C13 (3pts)-2=11
I13 (3 pts)+2=15
W12 (2 pts)
C15 (7 pts=15) +1 L4
[/sblock]

Final Ability Scores:
S12 +1
D15 +2 – Initiative: +2+2[trait]=+4
C11 +0
I15 +2 Languages: Elvish, Common, Draconic, Celestial
W12 +1
C16 +3

Traits:
1. Riftwarden Orphan [Archmage] [Campaign Trait] +2 on all concentration checks
2. Resilient [+1 on Fort saves]
3. Reactionary [+2 on Initiative]

BAB: +3

AC: 14 [10+2(dex)+2(BondedRing)], 18 w/ mage armor, 22 w/ MA+Shield
HP: 32 [6+0+1]+[4+1]+[4+1]+[4+1]+[4+1]+[4+1]

SAVES:
Fort +3
Ref: +4
Will: +6
+2 to save vs. Enchantment effects
Immune to magical sleep effects
+2 Caster level checks to overcome magic resis.


SKILLS 2+2=4 pts /Level, 24 @ L6
Bluff 1 rank +2 Cha+2 CS = +5
Disguise 1 rank +2 Cha +2 CS = +5
Knowledge (Arcana) 6 ranks +2 Int +2 CS = +10
Knowledge (Planes – class skill) 3 rank + 2 Int +2 CS = +7
Perception 2 rank +2 racial +1 Wis =+5
Spellcraft 5 ranks +2 Int +2 CS =+9 [+2 racial bonus to id prop of magic items=+11 total]
Use Magic Device 6 ranks +2 Cha +2 CS = +10

Weapon Proficiencies
Longbow
Longsword
Rapier
Shortbow
All Simple Weapons

FEATS
Eschew Materials [Sorcerer bonus feat]
Arcane Strike [swft action for +1 to all wpn dam/5 caster lvls (+2@L6) and wpns considered magical]
Point Blank Shot [+1 att & dam if target w/in 30 feet]
Weapon focus, Longbow [Att=+3[BAB]+2[DEX]+1[WF]=+6,+7 if targ <30ft, Dam=1d8+2, +3<30ft]

SORCERER BLOODLINE POWERS [ARCANE]
Class Skill: Knowledge (Planes)
Bonus Spells: Identify, Invisibility
Arcane Bond (Item): Ring [+2 Protection, Feather Falling – 5,100 gp total crafting cost, spell stored: Invisibility]

SPELLS [known at L6: 7/4/2/1][Per day at L6: L0 – At Will, L1:7 [___], L2:6 [___], L3:4[___]]
[spell DC=10+3+SL]

L0, DC 13
Dancing Lights - 0
Detect Magic – 0
Light - 0
Mending - 0
Message - 0
Mage Hand – 0
Read Magic - 0

L1, DC 14
Burning Hands – 1 [15 ft. cone a/e, 5d4 damage, Ref save halves]
Identify [bloodline spell, 3rd] – 1 [+10 on spellcraft checks to id magic items, d. 3rounds/level]
Mage Armor – 1 [Conj., +4 armor bonus to AC, d. 1hr/level]
Magic Missile – 1 [3 missiles @ L6, 1d4+1 each]
Shield [Abj. +4 AC bonus, blocks magic missiles, stacks with mage armor, d. 1min/level]

L2, DC 15
Mirror Image - 2
Summon Monster II – 2
Invisibility [bloodline spell, 5th] – 2 [d. 1 min./level]

L3, DC 16
Keen Edge [Will negates, harmless; d. 10 min/level; affects 1 melee wpn or 50 proj. close together; increases threat range, 20 becomes 19-20, 19-20 becomes 17-20, and 18-20 becomes 15-20]

PP
GP 3
SP 20
CP

EQUIPMENT [10,900Starting Funds-4,695=6,205 gp-5,100Bonded Item=1,105-750Wand=355-350]
Longbow +1 [2,375 gp., Att +7, +8<30Ft, Dam 1d8+3(+4<30Ft)]
Quiver, 40 arrows [2 gp]
Rapier +1 [2,320 gp., Att +3BAB+1Str=+4, Dam 1d6+1Str+1Ench+2Feat=1d6+4]
Wand of Color Spray [10 charges, CL5]
Potion, Cure Lt. Wnds x3 (CL 5, 1d8+5 hp cured) [clear pink liquid]
Potion, Cure Mod Wnds x1 (CL 5, 2d8+5 hp cured) [effervescent brownish liquid]



History: Banaq is not your typical Elf.  His name means, essentially, 'Can't Get Right' in Elvish.  Orphaned as an infant in an attack by orcs, Banaq was given his name by other Elves who found him, and then he was adopted by the Human ambassador to his village who was one of very few survivors of the attack.  His adoptive father instilled in Banaq a great appreciation for social interaction as well as Elvish art, literature, culture, and language.  He was raised in a home where Elvish was spoken almost exclusively, so he considers it his native tongue even though he was taught it by Humans instead of Elves.  Banaq's study of Elvish culture sparked his great interest in magic, but he did not have the intellectual aptitude for wizardly studies.  He made do by apprenticing himself to a Half-Elf Sorcerer.  He did receive the usual Elvish instruction in swordplay, however.
[/sblock]
 
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Looks like Banaq is coming together nicely. You've still got the Mythic stuff to pick. Now, the normal Mythic Tier for a Sorcerer is Archmage. However, you've chosen the campaign trait (Touched by Divinity) for the Hierophant, which is a path for divine characters. Now most of the abilities of the Hierophant assume you have divine magic at your disposal, channeling. or possibly an animal companion, familiar,, bonded mount or eidolon. With none of that your selection is going to be very limited. You will get access to the spells of a second domain, so you could use
Inspired Spell (Su): You can expend one use of mythic power to cast any one divine spell, treating your caster level as 2 levels higher. This spell must be on your divine spell list (or your domain or mystery spell list) and must be of a spell level that you can cast using that divine
spellcasting class. If you are a spontaneous spellcaster, you don't need to have the sp ell prepared, nor does it need to be on your list of spells known. Using this ability does not expend a prepared spell or available spell slot. You can apply any metamagic feat s you know to this spell, but its total spell slot level must be a slot level you can normally cast.


to cast from your very limited selection of domain spells. You'll only have two first level spells until you get another mythic tier.

Note that if you chose Riftwarden Orphan (which fits your backstory) you will get this ability:

Riftwarden Orphan (Archmage): The PC gains a +4 trait bonus on caster level checks to penetrate a demon's spell resistance. Once per day, he can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to id10 + his mythic tier to the item, up to its normal maximum number of charges.

Anyway, there are some Hierophant powers you could use, but if you go Archmage you'll have many more options. You can stick with the Touched by Divinity trait and still go Archmage, but you'll be giving up that Riftwarden Orphan power noted above in favor of being able to cast a couple spells as spell like abilities.
 

I am taking the Riftwarden Orphan / Archmage path but I have a question. How "set" is the backstory that comes with the trait? I'm not thinking of changing it much, just a little. I'm still working on writing it up but I had an idea...
 

Scotley, I'm sold! I'll take the Riftwarden Orphan trait and go for Archmage. Made the change to Banaq's sheet below. [Post 184.] Ironically, I think that was the campaign trait that I chose the last time I started this module.
 
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I am taking the Riftwarden Orphan / Archmage path but I have a question. How "set" is the backstory that comes with the trait? I'm not thinking of changing it much, just a little. I'm still working on writing it up but I had an idea...

Interesting question. With two folks for different races taking the trait it doesn't really fit with the plot line that goes with this trait--as I understand it you are to have had the same parents. If you are willing to give up the plot line that goes with the trait then you are welcome to take a different back story as Leif will be able to follow the plot line.
 

There are some specific boosts that go with all the traits. I'll try to get them posted up tomorrow along with the history stuff you need. We have to make a few decisions behind the screens.
 

Into the Woods

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