Imperialus
Explorer
So... After over a year my Dwimmermount PbP game has finished the first expedition into the dungeon. That said, with PbP's being what they are a few players have dropped out, so I'd like to throw open the door to further recruitment.
Coles notes on PC creation.
All PC's joining at this point will have 1500 XP
Characters can be created using the Labyrinth Lord core book. Yes, this means race is class. The halfling class has been replaced with Goblins (see below). If you have your heart set on multiclassing then talk to me and we can figure something out. I am flexible regarding this. Paladins do exist as an option for Lawful Human Fighters who meet the ability requirements, and if you happen to roll stats for another subclass then I'd be willing to consider allowing them.
In an effort to reduce the 'meatgrinder' effect of low level AD&D I use the "Advanced Hit Dice" From page 21 of the AEC (Magic Users and Goblins roll D4, Thieves roll D6, Elves and Clerics roll D8, Dwarves, Paladin's and Fighters roll D10). All PC's also start with max HP on their first die roll. Finally, if a PC hits zero HP they are allowed to make a saving throw vs. death (with a penalty equal to how far below 0 their HP are) to be alive with 1 HP.
Goblins are available as a PC class as a replacement for Halflings. They can be found here:
http://www.enworld.org/forum/showthread.php?408176-B-X-(Labyrinth-Lord)-Goblin-Class
Stats are rolled using 3d6 arranged to taste.
I don't care what you use to roll your dice. Use Invisible Castle, Unseen Servant, ENwurld's dice roller, or just roll your favorite set of dice on your desk and post the results. Cheating hasn't been an issue, and if I think it is becoming one then we'll revisit this rule.
In terms of posting speed. Well we aren't the fastest. The past couple months have seen a considerable drop-off due to a couple players leaving for RL reasons. That's part of the reason for the second round of recruitment.
Here is a link to the original recruitment thread that explains a lot of the setting stuff I don't want to type again. One thing I'd mention is that the 'house rules' regarding cleric spellcasting and spending treasure to earn XP have been tossed.
http://www.enworld.org/forum/showthread.php?356161-Gauging-Interest-in-a-Dwimmermount-adventure
Here is a link to the OOC thread:
http://www.enworld.org/forum/showthread.php?356400-Dwimmermount-OOC
Last but not least here is a link to the IC thread.
http://www.enworld.org/forum/showthread.php?356508-Dwimmermount-IC
Coles notes on PC creation.
All PC's joining at this point will have 1500 XP
Characters can be created using the Labyrinth Lord core book. Yes, this means race is class. The halfling class has been replaced with Goblins (see below). If you have your heart set on multiclassing then talk to me and we can figure something out. I am flexible regarding this. Paladins do exist as an option for Lawful Human Fighters who meet the ability requirements, and if you happen to roll stats for another subclass then I'd be willing to consider allowing them.
In an effort to reduce the 'meatgrinder' effect of low level AD&D I use the "Advanced Hit Dice" From page 21 of the AEC (Magic Users and Goblins roll D4, Thieves roll D6, Elves and Clerics roll D8, Dwarves, Paladin's and Fighters roll D10). All PC's also start with max HP on their first die roll. Finally, if a PC hits zero HP they are allowed to make a saving throw vs. death (with a penalty equal to how far below 0 their HP are) to be alive with 1 HP.
Goblins are available as a PC class as a replacement for Halflings. They can be found here:
http://www.enworld.org/forum/showthread.php?408176-B-X-(Labyrinth-Lord)-Goblin-Class
Stats are rolled using 3d6 arranged to taste.
I don't care what you use to roll your dice. Use Invisible Castle, Unseen Servant, ENwurld's dice roller, or just roll your favorite set of dice on your desk and post the results. Cheating hasn't been an issue, and if I think it is becoming one then we'll revisit this rule.
In terms of posting speed. Well we aren't the fastest. The past couple months have seen a considerable drop-off due to a couple players leaving for RL reasons. That's part of the reason for the second round of recruitment.
Here is a link to the original recruitment thread that explains a lot of the setting stuff I don't want to type again. One thing I'd mention is that the 'house rules' regarding cleric spellcasting and spending treasure to earn XP have been tossed.
http://www.enworld.org/forum/showthread.php?356161-Gauging-Interest-in-a-Dwimmermount-adventure
Here is a link to the OOC thread:
http://www.enworld.org/forum/showthread.php?356400-Dwimmermount-OOC
Last but not least here is a link to the IC thread.
http://www.enworld.org/forum/showthread.php?356508-Dwimmermount-IC