RECRUITING: Fall of the 14th Kingdom

Well the game's on Sunday, 6pm PST and runs until maybe 8 or 10 PST. We only had one game so far... With myself and Aramil being the only players.

Yeah, we lost Memnus, so having a healer would be GREAT! (Especially since my healing doesn't kick in until 6th-lvl, which means 7th for me...)
 

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Sorry I didn't respond earlier, my stupid, unreliable ISP had another outage today. I can't fathom how they manage to get so many stupid problems; my old ISP back in Michigan was less unreliable, and that was a small, local cable company totally new to the ISP business. While the company out here is big and annoyingly incompetent.

Anyway, yeah, we have plenty of room. Memnus and Evandariel don't have enough time to commit to another game right now, and most of the other players haven't been heard from in weeks. Only Dragonwriter and Aramil are playing in this campaign at present; a dragon shaman and a ranger.

Someone from one or two of the play-by-posts around here may be joining us, but I don't know yet. Second session starts tonight at 6 pm Pacific Standard Time.
 

Hmmm, alright, are you guys still using OpenRPG? Been awhile since I've touched that to be honest. Most of my gaming has been Pathfinder games with Play By Post. I'll see what I can pull up by next week, unfortunately the following two weekends I'll be on vacation so I'm not sure if you'd prefer me after I get back or to start next Sunday.
 


Depending on DM discretion and how many players we get (if ever!), here is a secondary character I may bring in, if possible.



Official 13 Kingdoms Character Sheet V1.2a (as revised by DM Arkhandus)
Name: Barook
Player: Dragonwriter
E-Mail: dragobot999 (at) yahoo (dot) com

Race: Hanara
Class: Cleric
Level: 1
ECL: +0 mod/total 1
XPs: 0 current/ 1,000 next level

Current DM: Arkhandus
Patron God: Aohalim
Alignment: Neutral Good
===================================
Str: 13
Dex: 12
Con: 13
Int: 10
Wis: 19
Cha: 10
===================================
HP: 9
AC: 14 (+3 armor, +1 Dex)
Init: +1
Speed: 30 feet, Climb 20 feet
BAB: +0
Mel: +1
Rng: +1
Fort: +2+1 (base, Con)
Refl: +0+1 (base, Dex)
Will: +2+4 (base, Wis)
===================================
Special Abilities
Race: Climb speed (+8 bonus on Climb, can use Str or Dex mod, can take 10 anytime), low-light vision, +4 racial bonus on Balance and Jump, +2 Survival and Knowledge (nature), Knowledge (nature) is always a class skill

Class: Aura of Good and Law, spontaneous casting: cure, turn undead 3/day, Nobility Domain power (see below), Sun Domain Power (Greater Turning 1/day)

Other:

===================================
Feats: Divine Ward (PH2, non-OGC)

===================================
Languages: Tradespeak, Hanara

===================================
Skills
Trained: +X (=Rank + Stat Mod + Other)
Concentration +5 (=4+1+0)
Diplomacy +2 (=2+0+0)
Heal +6 (=2+4+0)

Climb +8 (=0+1+8-1)
Balance +4 (=0+1+4-1)
Jump +4 (=0+1+4-1)
Survival +6 (=0+4+2)
===================================
Magic Items (location, weight): None

===================================
Other Equipment:
Weapons: Longspear

Armor, Clothes: Studded Leather, traveler’s outfit, Wooden holy symbol of Aohalim (necklace)

-----------------------------------
Container: Backpack

Contents: Bedroll, Trail rations (5 days), sunrod, 7 bananas


Container: Belt pouch

Contents: Flint and steel, waterskin


-----------------------------------
Money
PP: 8
GP: 7
SP: 4
CP:
Gems/Other: 0
-----------------------------------
Load
Light: 0-50 lbs.
Medium: 51-100 lbs.
Heavy: 101-150 lbs.
Current: 48 lbs.
===================================
Animals and Companions: None
===================================
Familiar/Animal Companion (s): None
===================================
Henchmen/Cohorts/Hirelings: None
===================================
Magic
Caster Level: 1
Spells per day: 7/2+1
Domains: Sun, Nobility (*-Domain spell)
Lvl 0 Spells: Inflict minor wounds, create water, purify food and drink, detect magic, detect poison, light, read magic
Lvl 1 Spells: Bless, shield of faith, Divine Favor*
Lvl 2 Spells:
Lvl 3 Spells:
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:
===================================
Description (include Age, gender, height, weight, physical description):
26 year old Male Hanara. 4’9”, 107 lbs.
Barook is rather strange looking, even for a Hanara. He has light blue fur, streaked with white, though much of it hangs in clumps due to his messy eating habits. The clumps are composed of fur, but are stuck together with the remains of long-since devoured bananas. His brown eyes are dark, but within them twinkle curiosity and a little bit of mischief. He stands at 4’9”, but often does not seem to be, since he is usually bent over inspecting something he has suddenly found to be very interesting, such as an ant. And he is regularly munching on a banana…

Barook normally wears a simple outfit, discarding boots and shirt, favoring lighter clothing. He wears a set of green-colored breeches, with a slit at the rear for his long tail. A vest covers his chest, though this is only because most humanoids request he wear some kind of shirt. His cloak he rarely wears, but he has it all the same, usually stuffed in his backpack. He regularly has his simple spear at hand, often using the blunt end as a walking stick. This is more to speed him and walk along with others than to hold him up, though. And he is regularly munching on a banana…
===================================
Any FEAT or Spell not in Core Rule I-III needs to have OGC description posted below:
(From The 13 Kingdoms Setting Guide)
Nobility Domain
Deities: Aohalim, Os, Targan Lithmoor
Granted Power: You can inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. This is a spell-like ability. Allies must be able to hear you speak for 1 round.
Using this ability is a standard action. It lasts a number of rounds equal to your Charisma bonus and can be used once per day.
Nobility Domain Spells
1. Divine Favor
2. Enthrall
3. Magic vestment
4. Discern Lies
5. Greater Command
6. Geas/Quest
7. Repulsion
8. Demand
9. Storm of Vengeance
 
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I'll be out of town this weekend and next. If you guys still need a cleric come the following Sunday I have no qualms making such a character.
 

Heya Renfield. Yeah, we're still using OpenRPG. On the OpenRPG Dev II server. You're certainly welcome to join in if you want, but don't feel you need to play the healer. If we don't have a healer later, Dragonwriter will probably play his hanara cleric as a second PC anyway.
 

Feats: Divine Ward (PH2, non-OGC)
Divine Ward is OK.
Skills
Trained: +X (=Rank + Stat Mod + Other)
Concentration +5 (=4+1+0)
Diplomacy +2 (=2+0+0)
Heal +6 (=2+4+0)

Climb + (=0+1+8-)
Balance + (=0+1+4-)
Jump + (=0+1+4-)
Survival +6 (=0+4+2)
Climb, Balance, and Jump get -1 from studded leather.
Money
PP: 4
GP: 36
SP: 4
CP:
Gems/Other: 0
As near as I can tell, you should have another 14 gold pieces, minus whatever the bananas cost. I forget what we agreed on for banana cost/weight earlier, if anything.

The average starting gold for a cleric is 130 gp, and the traveler's outfit is a free starting outfit. Also, you need to add in a holy symbol of Aohalim, either wooden or silver. A spell component pouch might also be needed? Depending on spells used.

You can convert some more gold pieces to platinum to reduce the load of them (50 coins is 1 pound, so cutting out 40 or 50 gp for 4 or 5 pp would make the coin weight insigificant). Just mentioning.


Everything else looks OK!
 


The OOC thread is for notifications and questions. I put it up weeks (a month or so?) ago, in the News & Views forum. That's where I post notices on game times and such now.
 

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