Recruiting for Return to White Plume Mountain

I hope 'very interesting' = 'good', but if there are aspects of the background or mechanical choices that I made that aren't working for you, I am open to suggestions.
 

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I know you said you're fine with Complete Scoundrel, but I'm working on Gerdan and I'm thinking about finally making a character with a bunch of luck feats, so I figured I should double-check that you're okay with that.
It's late, and I want to think it over again after getting some sleep, but I'm currently leaning toward Healer's Luck, Magical Fortune and Unbelievable Luck.
 

Scotley said:
I hope 'very interesting' = 'good', but if there are aspects of the background or mechanical choices that I made that aren't working for you, I am open to suggestions.
Well, I don't have SC or MIC, but I recognize some of the spells from the complete series. The Orb spells make me a little uncomfortable, but they seem to be the main thrust of your character, so I'll allow them. If people will post the more exotic MIC stuff, I'll probably allow it.

I'm usually stingy with non-core stuff, I'm using this experience to try to expand my horizons. :)

RE: Luck Feats
The only thing I'd worry about them is the re-roll mechanism might bog down in PbP. If I have to secretly do rolls, I'd have to allow you a chance to re-roll, but I guess that already will come up with Conviction. As much as possible, I imagine you'd recognize the terrible roll immediately and use it before you finish your post, so I don't think it will be a problem.

Or, the short answer, I'll allow them as long as you exercise them within a reasonable time frame after your rolls.
 

Please make sure you are happy with the reserve feat if the orb thing worries you. I expect that Valerie will be toss a goodly number of acid orbs. It just means that he has to roll to hit rather than having the sure thing of a magic missile.
 


Yeah, that's why I stayed away from saving throw rerolls and the like. I figure rerolling damage and healing would be pretty immediate.
 



Redclaw, Scotley, OnlytheStrong, airwalkrr, and s@squ@tch for now. I'm still considering the Ultimate Magus and Monk, if they'll expand on their ideas more.
 

Code:
[B]Name:[/B] Gerdan
[B]Class:[/B] Cleric 6
[B]Race:[/B] Human (Oeridian)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Procan

[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 6        [B]XP:[/B] 15,000
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +4         [B]HP:[/B] XXX (6d8+12)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] NA
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] NA
[B]Wis:[/B] 16 +3 (8p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 14 +2 (6p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B]0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +2    +0    +0    +0    19
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +2          +7
[B]Ref:[/B]                       2    +2    +1    +5
[B]Will:[/B]                      5    +3          +8

[B]Weapon                  Attack   Damage     Critical[/B]
MW Trident                +5     1d8+0         x2
Dagger                    +4     1d4+0     19-20x2
Light Crossbow            +6     1d8       19-20x2


[B]Languages:[/B] Common, Aquan

[B]Abilities:[/B] Turn earth creatures, rebuke water creatures, turn undead

[B]Feats:[/B] Basic Weapon Proficiency, Spears and Lances Proficiency, Crossbows Proficiency, Extra Turning (1st), Healer’s Luck (Human Bonus), Magical Fortune (3rd), Unbelievable Luck (6th)

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration            5    +2          +7
Diplomacy                5    +2          +7
Knowledge (Religion)     6    +1          +7
Knowledge
        (The Planes)     2    +1          +3
Profession (Sailor)      6    +3          +9
Spellcraft               5    +1          +6
Survival                 3    +3          +6
Swim  (cc)               2    +0    -2    +0

[B]Equipment:               Cost  Weight[/B]
MW Trident               315gp  4lb
Dagger                    2gp   1lb
Light Crossbow           35gp   4lb
20 bolts                  2gp   2lb
Finned Gauntlets         3500gp 1lb
Caster’s Shield          3153gp 5lb
+1 agility chain shirt   1750gp  25lb
Gloves of Lightning       2000gp  --
Scroll Case               1gp   1/2lb
Scroll of Comprehend 
       Languages         25gp
2 Scroll of Protection
      From Evil          50gp
Scroll of Remove Fear    25gp
2 scrolls of Magic Weapon50gp
2 scrolls of Summon
    Monster I            50gp
Scroll of Delay Poison  150gp
Scroll of Remove 
       Paralysis        150gp  
2 Scrolls of Lesser
       Restoration      300gp
Scroll of Shatter       150gp
Scroll of Consecrate    150gp
Scroll of Dispell Magic 375gp
Scroll of Invisibility
        Purge           375gp
Scroll of Remove 
    Blindness/Deafness  375gp


[B]Total Weight:[/B]42.5lb      [B]Money:[/B] 17gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66   100   200   400

[B]Age:[/B] 32
[B]Height:[/B] 5'10"
[B]Weight:[/B] 189lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Graying black
[B]Skin:[/B] Weathered
Appearance: The tall, weather-worn human that stands before you greets you with a graceful bow and a smile that speaks of kindness. For those who look into his deep blue eyes, however, there is the thinly-veiled promise of storm and rage if provoked.

Background: Gerdan has travelled far to follow rumors of Wavecaller's location, as he originally hails from the lands of the Sea Princes. He was sent on this mission by Haroun Stormrider, a priest of great standing in the faith of Procan. Haroun claimed to have communed with the Storm Lord and been assured that Gerdan was the only one with a chance to succeed in the search for the trident.

On his journey from the Azure Sea, Gerdan found himself caught up in a great battle in the elven lands of Celene. There he earned the appreciation of Tharrielan, an elven ranger and commander of the outpost Gerdan helped to defend. In the process, however, he also earned the enmity of a hobgoblin subchief, the commander of the forces attempting to take the outpost. He has not been able to get any confirmation, but Gerdan suspects that several agents of that hobgoblin have followed him since he left Celene, and that they have been behind a few unfortunate events that have befallen him in that time.

Following Haroun's advice, and common wisdom among the priests of the Storm Lord, Gerdan has sought contacts among the ship's captains in every city he has passed through on his journey, but he hasn't stayed in any one place long enough to establish connections of any significant level. His holy symbol and wisdom have earned him some respect, but no significant loyalty among the riders of the waves.
 

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